91 Commits (bea4bd43e3a46af717f211f0a8e581a72cea7cb9)

Author SHA1 Message Date
Alexander Orzechowski bea4bd43e3 wlr_scene: Use wlr_box_equal
2 years ago
Alexander Orzechowski bcf7a79357 wlr_scene: Use wlr_fbox_equals
2 years ago
Alexander Orzechowski 919e67da7d wlr_scene: Account for occlusion by other scene nodes when calculating visibility
2 years ago
Alexander Orzechowski ce57485e6a wlr_scene: Calculate output intersections based on node visibility
2 years ago
Alexander Orzechowski 342830e99c wlr_scene/surface: Hook through opaque metadata
2 years ago
Alexander Orzechowski 18417026be wlr_scene: Introduce buffer opaque region metadata
2 years ago
Alexander Orzechowski 0a9a941ba3 wlr_scene: Rewrite direct scan out logic to rely on visibility
2 years ago
Alexander Orzechowski 14f4cfffba wlr_scene: Don't render non visible parts of textures/rects
2 years ago
Alexander Orzechowski d16d341381 wlr_scene: Only send frame done events for visible buffers
2 years ago
Alexander Orzechowski 6d62300324 wlr_scene_set_buffer_with_damage: Only damage the visible parts of the node
2 years ago
Alexander Orzechowski c6246272fd wlr_scene: Rework damage handling
2 years ago
Alexander Orzechowski 028606512d wlr_scene: Add per scene node visibility
2 years ago
Alexander Orzechowski f411ca040e wlr_scene: Damage scene on node destroy by disabling node
2 years ago
Alexander Orzechowski 7f17774d18 wlr_scene: Introduce scene_nodes_in_box
2 years ago
Alexander Orzechowski f72aeacd6e wlr_scene: Add option to disable direct scanout
2 years ago
Kenny Levinsen 3baf2a6bcf scene/layer_shell: Ignore unmapped exclusion zone
2 years ago
Alexander Orzechowski 5dc1d4671d wlr_scene: Maintain damage highlight regions per output
2 years ago
Alexander Orzechowski fdfdd01a79 wlr_scene: Use direct assignment for damage indicator timestamps
2 years ago
Kirill Primak 694b8c6683 scene: add missing output damage listener
2 years ago
Kirill Primak 97f0347780 scene: switch to wlr_damage_ring
2 years ago
Johan Malm d57d2e0e36 scene/layer_shell_v1.c: fix bug in width/height calculations
3 years ago
Consolatis 0173275f7e scene/output_layout: Fix crash in scene_output_layout_output_destroy
3 years ago
Alexander Orzechowski cc5a02e75d wlr_scene_buffer: Update primary_output on output destroy
3 years ago
Alexander Orzechowski 4772eec93d wlr_scene_buffer: Call output enter/leave after primary_output calculation
3 years ago
Kirill Primak 1284f85da4 scene/output-layout: add initial outputs
3 years ago
Kirill Primak 0c2eed533e scene/output-layout: improve ownership logic
3 years ago
Kirill Primak d3bc17d5d1 scene: add wlr_scene_output.events.destroy
3 years ago
Alexander Orzechowski 71f8a48d38 wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree
3 years ago
Alexander Orzechowski cb2dbc327e wlr_scene: Inline wlr_scene_node_state
3 years ago
Alexander Orzechowski ccd0f85c2a wlr_scene: Only allow parenting on a wlr_scene_tree
3 years ago
Alexander Orzechowski 9eb71146ae wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
3 years ago
Consolatis 98c5f58a38 wlr_scene: Fix scaling with default source_box
3 years ago
Kirill Primak 6f1fce9cb4 xdg-popup: use current/pending state pattern
3 years ago
Alexander Orzechowski 41124592dd wlr_scene: Hook up HIGHLIGHT logic
3 years ago
Alexander Orzechowski b6fc882782 wlr_scene: Hook up RERENDER logic
3 years ago
Alexander Orzechowski 17f5414b1a wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGE
3 years ago
Kirill Primak ee122c9c2a scene/output: check for NULL in destructor
3 years ago
Alexander Orzechowski dc9bc5683a wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer
3 years ago
Alexander Orzechowski 5f43e1732a wlr_scene: Introduce addons to scene nodes
3 years ago
Alexander Orzechowski 20cc1ce0b9 wlr_scene: Change out surface specific iterator functions
3 years ago
Alexander Orzechowski 5f56246571 wlr_scene: Pull scene_node_get_root into a private header
3 years ago
Alexander Orzechowski 39c059b70e wlr_scene: Make scene_buffer_from_node public
3 years ago
Alexander Orzechowski 73a656e8ac wlr_scene: Add a function to also specify damage when applying a buffer to wlr_scene_buffer
3 years ago
Alexander Orzechowski 34be5da072 wlr_scene: Add a way to choose when input interactions happen on a buffer
3 years ago
Alexander Orzechowski 09c7fe0f90 wlr_scene: Add frame_done signal for wlr_scene_buffer
3 years ago
Alexander Orzechowski a53eccf2af wlr_scene: Add primary_output property to wlr_scene_buffer
3 years ago
Alexander Orzechowski dfeb1309a8 wlr_scene: Add presentation signal for wlr_scene_buffer
3 years ago
Alexander Orzechowski 7e383c6a6a wlr_scene: Make wlr_scene_render_output private
3 years ago
Alexander Orzechowski 933ff0e60c wlr_scene: Fix missing calls to scene_node_update_outputs
3 years ago
Alexander Orzechowski c46b53d0b0 wlr_scene: Add output_enter/output_leave signals
3 years ago