|  |  |  | @ -196,9 +196,9 @@ static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly); | 
			
		
	
		
			
				
					|  |  |  |  | // This function must be called whenever the coordinates/dimensions of a scene
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					|  |  |  |  | // buffer or scene output change. It is not necessary to call when a scene
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					|  |  |  |  | // buffer's node is enabled/disabled or obscured by other nodes.
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					|  |  |  |  | static void scene_buffer_update_outputs( | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_buffer *scene_buffer, | 
			
		
	
		
			
				
					|  |  |  |  | 		int lx, int ly, struct wlr_scene *scene) { | 
			
		
	
		
			
				
					|  |  |  |  | static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer, | 
			
		
	
		
			
				
					|  |  |  |  | 		int lx, int ly, struct wlr_scene *scene, | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_output *ignore) { | 
			
		
	
		
			
				
					|  |  |  |  | 	struct wlr_box buffer_box = { .x = lx, .y = ly }; | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height); | 
			
		
	
		
			
				
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					|  |  |  | @ -215,6 +215,10 @@ static void scene_buffer_update_outputs( | 
			
		
	
		
			
				
					|  |  |  |  | 	// the middle of a calculation.
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					|  |  |  |  | 	struct wlr_scene_output *scene_output; | 
			
		
	
		
			
				
					|  |  |  |  | 	wl_list_for_each(scene_output, &scene->outputs, link) { | 
			
		
	
		
			
				
					|  |  |  |  | 		if (scene_output == ignore) { | 
			
		
	
		
			
				
					|  |  |  |  | 			continue; | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		struct wlr_box output_box = { | 
			
		
	
		
			
				
					|  |  |  |  | 			.x = scene_output->x, | 
			
		
	
		
			
				
					|  |  |  |  | 			.y = scene_output->y, | 
			
		
	
	
		
			
				
					|  |  |  | @ -252,27 +256,29 @@ static void scene_buffer_update_outputs( | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | static void _scene_node_update_outputs( | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) { | 
			
		
	
		
			
				
					|  |  |  |  | static void _scene_node_update_outputs(struct wlr_scene_node *node, | 
			
		
	
		
			
				
					|  |  |  |  | 		int lx, int ly, struct wlr_scene *scene, | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_output *ignore) { | 
			
		
	
		
			
				
					|  |  |  |  | 	if (node->type == WLR_SCENE_NODE_BUFFER) { | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_buffer *scene_buffer = | 
			
		
	
		
			
				
					|  |  |  |  | 			wlr_scene_buffer_from_node(node); | 
			
		
	
		
			
				
					|  |  |  |  | 		scene_buffer_update_outputs(scene_buffer, lx, ly, scene); | 
			
		
	
		
			
				
					|  |  |  |  | 		scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore); | 
			
		
	
		
			
				
					|  |  |  |  | 	} else if (node->type == WLR_SCENE_NODE_TREE) { | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_node *child; | 
			
		
	
		
			
				
					|  |  |  |  | 		wl_list_for_each(child, &scene_tree->children, link) { | 
			
		
	
		
			
				
					|  |  |  |  | 			_scene_node_update_outputs(child, lx + child->x, | 
			
		
	
		
			
				
					|  |  |  |  | 				ly + child->y, scene); | 
			
		
	
		
			
				
					|  |  |  |  | 				ly + child->y, scene, ignore); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | static void scene_node_update_outputs(struct wlr_scene_node *node) { | 
			
		
	
		
			
				
					|  |  |  |  | static void scene_node_update_outputs(struct wlr_scene_node *node, | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_output *ignore) { | 
			
		
	
		
			
				
					|  |  |  |  | 	struct wlr_scene *scene = scene_node_get_root(node); | 
			
		
	
		
			
				
					|  |  |  |  | 	int lx, ly; | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_scene_node_coords(node, &lx, &ly); | 
			
		
	
		
			
				
					|  |  |  |  | 	_scene_node_update_outputs(node, lx, ly, scene); | 
			
		
	
		
			
				
					|  |  |  |  | 	_scene_node_update_outputs(node, lx, ly, scene, ignore); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent, | 
			
		
	
	
		
			
				
					|  |  |  | @ -334,7 +340,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_damage_whole(&scene_buffer->node); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_update_outputs(&scene_buffer->node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_buffer->node, NULL); | 
			
		
	
		
			
				
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					|  |  |  |  | 	return scene_buffer; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
					|  |  |  | @ -361,7 +367,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff | 
			
		
	
		
			
				
					|  |  |  |  | 			scene_buffer->buffer = NULL; | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		scene_node_update_outputs(&scene_buffer->node); | 
			
		
	
		
			
				
					|  |  |  |  | 		scene_node_update_outputs(&scene_buffer->node, NULL); | 
			
		
	
		
			
				
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					|  |  |  |  | 		if (!damage) { | 
			
		
	
		
			
				
					|  |  |  |  | 			scene_node_damage_whole(&scene_buffer->node); | 
			
		
	
	
		
			
				
					|  |  |  | @ -457,7 +463,7 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_buffer->dst_height = height; | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_damage_whole(&scene_buffer->node); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_update_outputs(&scene_buffer->node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_buffer->node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, | 
			
		
	
	
		
			
				
					|  |  |  | @ -470,7 +476,7 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_buffer->transform = transform; | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_damage_whole(&scene_buffer->node); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_update_outputs(&scene_buffer->node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_buffer->node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer, | 
			
		
	
	
		
			
				
					|  |  |  | @ -605,7 +611,7 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) { | 
			
		
	
		
			
				
					|  |  |  |  | 	node->y = y; | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_damage_whole(node); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_update_outputs(node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void wlr_scene_node_place_above(struct wlr_scene_node *node, | 
			
		
	
	
		
			
				
					|  |  |  | @ -680,7 +686,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node, | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_damage_whole(node); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_update_outputs(node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | bool wlr_scene_node_coords(struct wlr_scene_node *node, | 
			
		
	
	
		
			
				
					|  |  |  | @ -971,14 +977,14 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data) | 
			
		
	
		
			
				
					|  |  |  |  | 	if (event->committed & (WLR_OUTPUT_STATE_MODE | | 
			
		
	
		
			
				
					|  |  |  |  | 			WLR_OUTPUT_STATE_TRANSFORM | | 
			
		
	
		
			
				
					|  |  |  |  | 			WLR_OUTPUT_STATE_SCALE)) { | 
			
		
	
		
			
				
					|  |  |  |  | 		scene_node_update_outputs(&scene_output->scene->tree.node); | 
			
		
	
		
			
				
					|  |  |  |  | 		scene_node_update_outputs(&scene_output->scene->tree.node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | static void scene_output_handle_mode(struct wl_listener *listener, void *data) { | 
			
		
	
		
			
				
					|  |  |  |  | 	struct wlr_scene_output *scene_output = wl_container_of(listener, | 
			
		
	
		
			
				
					|  |  |  |  | 		scene_output, output_mode); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_output->scene->tree.node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_output->scene->tree.node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, | 
			
		
	
	
		
			
				
					|  |  |  | @ -1024,30 +1030,11 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, | 
			
		
	
		
			
				
					|  |  |  |  | 	wl_signal_add(&output->events.mode, &scene_output->output_mode); | 
			
		
	
		
			
				
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					|  |  |  |  | 	wlr_output_damage_add_whole(scene_output->damage); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene->tree.node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene->tree.node, NULL); | 
			
		
	
		
			
				
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					|  |  |  |  | 	return scene_output; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | static void scene_node_remove_output(struct wlr_scene_node *node, | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_output *output) { | 
			
		
	
		
			
				
					|  |  |  |  | 	if (node->type == WLR_SCENE_NODE_BUFFER) { | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_buffer *scene_buffer = | 
			
		
	
		
			
				
					|  |  |  |  | 			wlr_scene_buffer_from_node(node); | 
			
		
	
		
			
				
					|  |  |  |  | 		uint64_t mask = 1ull << output->index; | 
			
		
	
		
			
				
					|  |  |  |  | 		if (scene_buffer->active_outputs & mask) { | 
			
		
	
		
			
				
					|  |  |  |  | 			scene_buffer->active_outputs &= ~mask; | 
			
		
	
		
			
				
					|  |  |  |  | 			wlr_signal_emit_safe(&scene_buffer->events.output_leave, output); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 	} else if (node->type == WLR_SCENE_NODE_TREE) { | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); | 
			
		
	
		
			
				
					|  |  |  |  | 		struct wlr_scene_node *child; | 
			
		
	
		
			
				
					|  |  |  |  | 		wl_list_for_each(child, &scene_tree->children, link) { | 
			
		
	
		
			
				
					|  |  |  |  | 			scene_node_remove_output(child, output); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { | 
			
		
	
		
			
				
					|  |  |  |  | 	if (scene_output == NULL) { | 
			
		
	
		
			
				
					|  |  |  |  | 		return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -1055,7 +1042,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { | 
			
		
	
		
			
				
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					|  |  |  |  | 	wlr_signal_emit_safe(&scene_output->events.destroy, NULL); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_remove_output(&scene_output->scene->tree.node, scene_output); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_output->scene->tree.node, scene_output); | 
			
		
	
		
			
				
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					|  |  |  |  | 	wlr_addon_finish(&scene_output->addon); | 
			
		
	
		
			
				
					|  |  |  |  | 	wl_list_remove(&scene_output->link); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1087,7 +1074,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output, | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_output->y = ly; | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_output_damage_add_whole(scene_output->damage); | 
			
		
	
		
			
				
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					|  |  |  |  | 	scene_node_update_outputs(&scene_output->scene->tree.node); | 
			
		
	
		
			
				
					|  |  |  |  | 	scene_node_update_outputs(&scene_output->scene->tree.node, NULL); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | struct check_scanout_data { | 
			
		
	
	
		
			
				
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