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@ -205,6 +205,14 @@ static void scene_buffer_update_outputs(
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int largest_overlap = 0;
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scene_buffer->primary_output = NULL;
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uint64_t active_outputs = 0;
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// let's update the outputs in two steps:
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// - the primary outputs
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// - the enter/leave signals
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// This ensures that the enter/leave signals can rely on the primary output
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// to have a reasonable value. Otherwise, they may get a value that's in
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// the middle of a calculation.
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box output_box = {
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@ -216,7 +224,6 @@ static void scene_buffer_update_outputs(
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struct wlr_box intersection;
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bool intersects = wlr_box_intersection(&intersection, &buffer_box, &output_box);
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bool intersects_before = scene_buffer->active_outputs & (1ull << scene_output->index);
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if (intersects) {
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int overlap = intersection.width * intersection.height;
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@ -224,13 +231,22 @@ static void scene_buffer_update_outputs(
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largest_overlap = overlap;
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scene_buffer->primary_output = scene_output;
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}
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active_outputs |= 1ull << scene_output->index;
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}
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}
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uint64_t old_active = scene_buffer->active_outputs;
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scene_buffer->active_outputs = active_outputs;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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uint64_t mask = 1ull << scene_output->index;
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bool intersects = active_outputs & mask;
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bool intersects_before = old_active & mask;
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if (intersects && !intersects_before) {
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scene_buffer->active_outputs |= 1ull << scene_output->index;
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wlr_signal_emit_safe(&scene_buffer->events.output_enter, scene_output);
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} else if (!intersects && intersects_before) {
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scene_buffer->active_outputs &= ~(1ull << scene_output->index);
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wlr_signal_emit_safe(&scene_buffer->events.output_leave, scene_output);
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}
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}
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