|
|
|
@ -196,9 +196,9 @@ static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
|
|
|
|
|
// This function must be called whenever the coordinates/dimensions of a scene
|
|
|
|
|
// buffer or scene output change. It is not necessary to call when a scene
|
|
|
|
|
// buffer's node is enabled/disabled or obscured by other nodes.
|
|
|
|
|
static void scene_buffer_update_outputs(
|
|
|
|
|
struct wlr_scene_buffer *scene_buffer,
|
|
|
|
|
int lx, int ly, struct wlr_scene *scene) {
|
|
|
|
|
static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
|
int lx, int ly, struct wlr_scene *scene,
|
|
|
|
|
struct wlr_scene_output *ignore) {
|
|
|
|
|
struct wlr_box buffer_box = { .x = lx, .y = ly };
|
|
|
|
|
scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height);
|
|
|
|
|
|
|
|
|
@ -215,6 +215,10 @@ static void scene_buffer_update_outputs(
|
|
|
|
|
// the middle of a calculation.
|
|
|
|
|
struct wlr_scene_output *scene_output;
|
|
|
|
|
wl_list_for_each(scene_output, &scene->outputs, link) {
|
|
|
|
|
if (scene_output == ignore) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct wlr_box output_box = {
|
|
|
|
|
.x = scene_output->x,
|
|
|
|
|
.y = scene_output->y,
|
|
|
|
@ -252,27 +256,29 @@ static void scene_buffer_update_outputs(
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void _scene_node_update_outputs(
|
|
|
|
|
struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
|
|
|
|
|
static void _scene_node_update_outputs(struct wlr_scene_node *node,
|
|
|
|
|
int lx, int ly, struct wlr_scene *scene,
|
|
|
|
|
struct wlr_scene_output *ignore) {
|
|
|
|
|
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
|
|
|
|
struct wlr_scene_buffer *scene_buffer =
|
|
|
|
|
wlr_scene_buffer_from_node(node);
|
|
|
|
|
scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
|
|
|
|
|
scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore);
|
|
|
|
|
} else if (node->type == WLR_SCENE_NODE_TREE) {
|
|
|
|
|
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
|
|
|
|
|
struct wlr_scene_node *child;
|
|
|
|
|
wl_list_for_each(child, &scene_tree->children, link) {
|
|
|
|
|
_scene_node_update_outputs(child, lx + child->x,
|
|
|
|
|
ly + child->y, scene);
|
|
|
|
|
ly + child->y, scene, ignore);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void scene_node_update_outputs(struct wlr_scene_node *node) {
|
|
|
|
|
static void scene_node_update_outputs(struct wlr_scene_node *node,
|
|
|
|
|
struct wlr_scene_output *ignore) {
|
|
|
|
|
struct wlr_scene *scene = scene_node_get_root(node);
|
|
|
|
|
int lx, ly;
|
|
|
|
|
wlr_scene_node_coords(node, &lx, &ly);
|
|
|
|
|
_scene_node_update_outputs(node, lx, ly, scene);
|
|
|
|
|
_scene_node_update_outputs(node, lx, ly, scene, ignore);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
|
|
|
|
@ -334,7 +340,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
|
|
|
|
|
|
|
|
|
|
scene_node_damage_whole(&scene_buffer->node);
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node);
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node, NULL);
|
|
|
|
|
|
|
|
|
|
return scene_buffer;
|
|
|
|
|
}
|
|
|
|
@ -361,7 +367,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
|
|
|
|
|
scene_buffer->buffer = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node);
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node, NULL);
|
|
|
|
|
|
|
|
|
|
if (!damage) {
|
|
|
|
|
scene_node_damage_whole(&scene_buffer->node);
|
|
|
|
@ -457,7 +463,7 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
|
scene_buffer->dst_height = height;
|
|
|
|
|
scene_node_damage_whole(&scene_buffer->node);
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node);
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
@ -470,7 +476,7 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
|
scene_buffer->transform = transform;
|
|
|
|
|
scene_node_damage_whole(&scene_buffer->node);
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node);
|
|
|
|
|
scene_node_update_outputs(&scene_buffer->node, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
@ -605,7 +611,7 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
|
|
|
|
|
node->y = y;
|
|
|
|
|
scene_node_damage_whole(node);
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(node);
|
|
|
|
|
scene_node_update_outputs(node, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void wlr_scene_node_place_above(struct wlr_scene_node *node,
|
|
|
|
@ -680,7 +686,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
|
|
|
|
|
|
|
|
|
|
scene_node_damage_whole(node);
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(node);
|
|
|
|
|
scene_node_update_outputs(node, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool wlr_scene_node_coords(struct wlr_scene_node *node,
|
|
|
|
@ -971,14 +977,14 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
|
|
|
|
|
if (event->committed & (WLR_OUTPUT_STATE_MODE |
|
|
|
|
|
WLR_OUTPUT_STATE_TRANSFORM |
|
|
|
|
|
WLR_OUTPUT_STATE_SCALE)) {
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node);
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
|
|
|
|
|
struct wlr_scene_output *scene_output = wl_container_of(listener,
|
|
|
|
|
scene_output, output_mode);
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node);
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
|
|
|
|
@ -1024,30 +1030,11 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
|
|
|
|
|
wl_signal_add(&output->events.mode, &scene_output->output_mode);
|
|
|
|
|
|
|
|
|
|
wlr_output_damage_add_whole(scene_output->damage);
|
|
|
|
|
scene_node_update_outputs(&scene->tree.node);
|
|
|
|
|
scene_node_update_outputs(&scene->tree.node, NULL);
|
|
|
|
|
|
|
|
|
|
return scene_output;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void scene_node_remove_output(struct wlr_scene_node *node,
|
|
|
|
|
struct wlr_scene_output *output) {
|
|
|
|
|
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
|
|
|
|
struct wlr_scene_buffer *scene_buffer =
|
|
|
|
|
wlr_scene_buffer_from_node(node);
|
|
|
|
|
uint64_t mask = 1ull << output->index;
|
|
|
|
|
if (scene_buffer->active_outputs & mask) {
|
|
|
|
|
scene_buffer->active_outputs &= ~mask;
|
|
|
|
|
wlr_signal_emit_safe(&scene_buffer->events.output_leave, output);
|
|
|
|
|
}
|
|
|
|
|
} else if (node->type == WLR_SCENE_NODE_TREE) {
|
|
|
|
|
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
|
|
|
|
|
struct wlr_scene_node *child;
|
|
|
|
|
wl_list_for_each(child, &scene_tree->children, link) {
|
|
|
|
|
scene_node_remove_output(child, output);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
|
|
|
|
|
if (scene_output == NULL) {
|
|
|
|
|
return;
|
|
|
|
@ -1055,7 +1042,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
|
|
|
|
|
|
|
|
|
|
wlr_signal_emit_safe(&scene_output->events.destroy, NULL);
|
|
|
|
|
|
|
|
|
|
scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node, scene_output);
|
|
|
|
|
|
|
|
|
|
wlr_addon_finish(&scene_output->addon);
|
|
|
|
|
wl_list_remove(&scene_output->link);
|
|
|
|
@ -1087,7 +1074,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
|
|
|
|
|
scene_output->y = ly;
|
|
|
|
|
wlr_output_damage_add_whole(scene_output->damage);
|
|
|
|
|
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node);
|
|
|
|
|
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct check_scanout_data {
|
|
|
|
|