scene: switch to wlr_damage_ring

Kirill Primak 3 years ago
parent e0accb2d50
commit 97f0347780

@ -22,6 +22,7 @@
#include <pixman.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
struct wlr_output;
struct wlr_output_layout;
@ -160,7 +161,7 @@ struct wlr_scene_output {
struct wlr_scene *scene;
struct wlr_addon addon;
struct wlr_output_damage *damage;
struct wlr_damage_ring damage_ring;
int x, y;
@ -175,6 +176,7 @@ struct wlr_scene_output {
struct wl_listener output_commit;
struct wl_listener output_mode;
struct wl_listener output_needs_frame;
};
/** A layer shell scene helper */

@ -5,8 +5,8 @@
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
@ -422,8 +422,11 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
wlr_region_scale_xy(&output_damage, &trans_damage,
output_scale * scale_x, output_scale * scale_y);
pixman_region32_translate(&output_damage,
(lx - scene_output->x) * output_scale, (ly - scene_output->y) * output_scale);
wlr_output_damage_add(scene_output->damage, &output_damage);
(lx - scene_output->x) * output_scale,
(ly - scene_output->y) * output_scale);
if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) {
wlr_output_schedule_frame(scene_output->output);
}
pixman_region32_fini(&output_damage);
}
@ -572,7 +575,9 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
scale_box(&box, scene_output->output->scale);
wlr_output_damage_add_box(scene_output->damage, &box);
if (wlr_damage_ring_add_box(&scene_output->damage_ring, &box)) {
wlr_output_schedule_frame(scene_output->output);
}
}
}
@ -969,6 +974,15 @@ static const struct wlr_addon_interface output_addon_impl = {
.destroy = scene_output_handle_destroy,
};
static void scene_output_update_geometry(struct wlr_scene_output *scene_output) {
int width, height;
wlr_output_transformed_resolution(scene_output->output, &width, &height);
wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height);
wlr_output_schedule_frame(scene_output->output);
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
}
static void scene_output_handle_commit(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_commit);
@ -977,14 +991,20 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
if (event->committed & (WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SCALE)) {
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
scene_output_update_geometry(scene_output);
}
}
static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_mode);
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
scene_output_update_geometry(scene_output);
}
static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_needs_frame);
wlr_output_schedule_frame(scene_output->output);
}
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
@ -994,16 +1014,12 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
return NULL;
}
scene_output->damage = wlr_output_damage_create(output);
if (scene_output->damage == NULL) {
free(scene_output);
return NULL;
}
scene_output->output = output;
scene_output->scene = scene;
wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
wlr_damage_ring_init(&scene_output->damage_ring);
int prev_output_index = -1;
struct wl_list *prev_output_link = &scene->outputs;
@ -1029,8 +1045,10 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
scene_output->output_mode.notify = scene_output_handle_mode;
wl_signal_add(&output->events.mode, &scene_output->output_mode);
wlr_output_damage_add_whole(scene_output->damage);
scene_node_update_outputs(&scene->tree.node, NULL);
scene_output->output_needs_frame.notify = scene_output_handle_needs_frame;
wl_signal_add(&output->events.needs_frame, &scene_output->output_needs_frame);
scene_output_update_geometry(scene_output);
return scene_output;
}
@ -1045,9 +1063,11 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
scene_node_update_outputs(&scene_output->scene->tree.node, scene_output);
wlr_addon_finish(&scene_output->addon);
wlr_damage_ring_finish(&scene_output->damage_ring);
wl_list_remove(&scene_output->link);
wl_list_remove(&scene_output->output_commit.link);
wl_list_remove(&scene_output->output_mode.link);
wl_list_remove(&scene_output->output_needs_frame.link);
free(scene_output);
}
@ -1072,9 +1092,8 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output->x = lx;
scene_output->y = ly;
wlr_output_damage_add_whole(scene_output->damage);
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
scene_output_update_geometry(scene_output);
}
struct check_scanout_data {
@ -1174,7 +1193,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
wlr_log(WLR_DEBUG, "Direct scan-out %s",
scanout ? "enabled" : "disabled");
// When exiting direct scan-out, damage everything
wlr_output_damage_add_whole(scene_output->damage);
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
scene_output->prev_scanout = scanout;
if (scanout) {
@ -1182,7 +1201,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
}
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) {
wlr_output_damage_add_whole(scene_output->damage);
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
struct timespec now;
@ -1191,13 +1210,13 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
clock_gettime(CLOCK_MONOTONIC, &now);
// add the current frame's damage if there is damage
if (pixman_region32_not_empty(&scene_output->damage->current)) {
if (pixman_region32_not_empty(&scene_output->damage_ring.current)) {
struct highlight_region *current_damage =
calloc(1, sizeof(*current_damage));
if (current_damage) {
pixman_region32_init(&current_damage->region);
pixman_region32_copy(&current_damage->region,
&scene_output->damage->current);
&scene_output->damage_ring.current);
memcpy(&current_damage->when, &now, sizeof(now));
wl_list_insert(regions, &current_damage->link);
}
@ -1220,20 +1239,21 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
}
}
wlr_output_damage_add(scene_output->damage, &acc_damage);
wlr_damage_ring_add(&scene_output->damage_ring, &acc_damage);
pixman_region32_fini(&acc_damage);
}
bool needs_frame;
pixman_region32_t damage;
pixman_region32_init(&damage);
if (!wlr_output_damage_attach_render(scene_output->damage,
&needs_frame, &damage)) {
pixman_region32_fini(&damage);
int buffer_age;
if (!wlr_output_attach_render(output, &buffer_age)) {
return false;
}
if (!needs_frame) {
pixman_region32_t damage;
pixman_region32_init(&damage);
wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
buffer_age, &damage);
if (!output->needs_frame && !pixman_region32_not_empty(
&scene_output->damage_ring.current)) {
pixman_region32_fini(&damage);
wlr_output_rollback(output);
return true;
@ -1294,13 +1314,18 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
wlr_region_transform(&frame_damage, &scene_output->damage->current,
wlr_region_transform(&frame_damage,
&scene_output->damage_ring.current,
transform, tr_width, tr_height);
wlr_output_set_damage(output, &frame_damage);
pixman_region32_fini(&frame_damage);
bool success = wlr_output_commit(output);
if (success) {
wlr_damage_ring_rotate(&scene_output->damage_ring);
}
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
!wl_list_empty(&scene_output->scene->damage_highlight_regions)) {
wlr_output_schedule_frame(scene_output->output);

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