scene/output: check for NULL in destructor

Kirill Primak 3 years ago committed by Simon Ser
parent 02e648c1b2
commit ee122c9c2a

@ -969,6 +969,10 @@ static void scene_node_remove_output(struct wlr_scene_node *node,
}
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
if (scene_output == NULL) {
return;
}
scene_node_remove_output(&scene_output->scene->node, scene_output);
wlr_addon_finish(&scene_output->addon);

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