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@ -17,11 +17,6 @@ static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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return (struct wlr_scene *)node;
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}
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static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_TREE);
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return (struct wlr_scene_tree *)node;
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}
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struct wlr_scene_surface *wlr_scene_surface_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_SURFACE);
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@ -73,18 +68,6 @@ static void scene_node_init(struct wlr_scene_node *node,
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}
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}
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static void scene_node_finish(struct wlr_scene_node *node) {
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wlr_signal_emit_safe(&node->events.destroy, NULL);
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp,
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&node->state.children, state.link) {
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wlr_scene_node_destroy(child);
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}
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scene_node_state_finish(&node->state);
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}
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static void scene_node_damage_whole(struct wlr_scene_node *node);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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@ -93,7 +76,11 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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scene_node_damage_whole(node);
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scene_node_finish(node);
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// We want to call the destroy listeners before we do anything else
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// in case the destroy signal would like to remove children before they
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// are recursively destroyed.
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wlr_signal_emit_safe(&node->events.destroy, NULL);
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struct wlr_scene *scene = scene_node_get_root(node);
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struct wlr_scene_output *scene_output;
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@ -105,12 +92,6 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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wl_list_remove(&scene->presentation_destroy.link);
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free(scene);
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break;
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case WLR_SCENE_NODE_TREE:;
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struct wlr_scene_tree *tree = scene_tree_from_node(node);
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free(tree);
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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@ -123,20 +104,36 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wl_list_remove(&scene_surface->surface_commit.link);
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wl_list_remove(&scene_surface->surface_destroy.link);
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free(scene_surface);
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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free(scene_rect);
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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uint64_t active = scene_buffer->active_outputs;
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if (active) {
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wl_list_for_each(scene_output, &scene->outputs, link) {
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if (active & (1ull << scene_output->index)) {
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wlr_signal_emit_safe(&scene_buffer->events.output_leave,
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scene_output);
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}
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}
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}
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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free(scene_buffer);
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break;
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case WLR_SCENE_NODE_TREE:
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case WLR_SCENE_NODE_RECT:
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break;
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}
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp,
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&node->state.children, state.link) {
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wlr_scene_node_destroy(child);
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}
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scene_node_state_finish(&node->state);
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free(node);
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}
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struct wlr_scene *wlr_scene_create(void) {
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@ -167,6 +164,8 @@ static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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wlr_scene_node_destroy(&scene_surface->node);
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}
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static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
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// This function must be called whenever the coordinates/dimensions of a scene
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// surface or scene output change. It is not necessary to call when a scene
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// surface's node is enabled/disabled or obscured by other nodes. To quote the
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@ -210,26 +209,62 @@ static void scene_surface_update_outputs(
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}
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}
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static void scene_node_update_surface_outputs_iterator(
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// This function must be called whenever the coordinates/dimensions of a scene
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// buffer or scene output change. It is not necessary to call when a scene
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// buffer's node is enabled/disabled or obscured by other nodes.
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static void scene_buffer_update_outputs(
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struct wlr_scene_buffer *scene_buffer,
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int lx, int ly, struct wlr_scene *scene) {
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struct wlr_box buffer_box = { .x = lx, .y = ly };
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scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height);
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box output_box = {
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.x = scene_output->x,
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.y = scene_output->y,
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};
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wlr_output_effective_resolution(scene_output->output,
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&output_box.width, &output_box.height);
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struct wlr_box intersection;
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bool intersects = wlr_box_intersection(&intersection, &buffer_box, &output_box);
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bool intersects_before = scene_buffer->active_outputs & (1ull << scene_output->index);
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if (intersects && !intersects_before) {
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scene_buffer->active_outputs |= 1ull << scene_output->index;
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wlr_signal_emit_safe(&scene_buffer->events.output_enter, scene_output);
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} else if (!intersects && intersects_before) {
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scene_buffer->active_outputs &= ~(1ull << scene_output->index);
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wlr_signal_emit_safe(&scene_buffer->events.output_leave, scene_output);
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}
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}
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}
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static void _scene_node_update_outputs(
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struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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scene_surface_update_outputs(scene_surface, lx, ly, scene);
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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scene_buffer_from_node(node);
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scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_update_surface_outputs_iterator(child, lx + child->state.x,
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_scene_node_update_outputs(child, lx + child->state.x,
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ly + child->state.y, scene);
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}
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}
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static void scene_node_update_surface_outputs(struct wlr_scene_node *node) {
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static void scene_node_update_outputs(struct wlr_scene_node *node) {
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struct wlr_scene *scene = scene_node_get_root(node);
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int lx, ly;
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wlr_scene_node_coords(node, &lx, &ly);
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scene_node_update_surface_outputs_iterator(node, lx, ly, scene);
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_scene_node_update_outputs(node, lx, ly, scene);
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}
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static void scene_surface_handle_surface_commit(struct wl_listener *listener,
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@ -307,7 +342,7 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
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scene_node_damage_whole(&scene_surface->node);
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scene_node_update_surface_outputs(&scene_surface->node);
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scene_node_update_outputs(&scene_surface->node);
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return scene_surface;
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}
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@ -362,8 +397,13 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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}
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wl_signal_init(&scene_buffer->events.output_enter);
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wl_signal_init(&scene_buffer->events.output_leave);
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node);
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return scene_buffer;
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}
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@ -386,6 +426,8 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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}
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node);
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}
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void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
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@ -415,6 +457,8 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
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scene_buffer->dst_width = width;
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scene_buffer->dst_height = height;
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node);
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}
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void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
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@ -559,7 +603,7 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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node->state.y = y;
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scene_node_damage_whole(node);
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scene_node_update_surface_outputs(node);
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scene_node_update_outputs(node);
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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@ -634,7 +678,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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scene_node_damage_whole(node);
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scene_node_update_surface_outputs(node);
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scene_node_update_outputs(node);
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}
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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@ -968,22 +1012,53 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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scene_output->output = output;
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scene_output->scene = scene;
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wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
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wl_list_insert(&scene->outputs, &scene_output->link);
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int prev_output_index = -1;
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struct wl_list *prev_output_link = &scene->outputs;
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struct wlr_scene_output *current_output;
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wl_list_for_each(current_output, &scene->outputs, link) {
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if (prev_output_index + 1 != current_output->index) {
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break;
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}
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prev_output_index = current_output->index;
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prev_output_link = ¤t_output->link;
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}
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scene_output->index = prev_output_index + 1;
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assert(scene_output->index < 64);
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wl_list_insert(prev_output_link, &scene_output->link);
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wlr_output_damage_add_whole(scene_output->damage);
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return scene_output;
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}
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static void scene_output_send_leave_iterator(struct wlr_surface *surface,
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int sx, int sy, void *data) {
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struct wlr_output *output = data;
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wlr_surface_send_leave(surface, output);
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static void scene_node_remove_output(struct wlr_scene_node *node,
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struct wlr_scene_output *output) {
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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wlr_surface_send_leave(scene_surface->surface, output->output);
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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scene_buffer_from_node(node);
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uint64_t mask = 1ull << output->index;
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if (scene_buffer->active_outputs & mask) {
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scene_buffer->active_outputs &= ~mask;
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wlr_signal_emit_safe(&scene_buffer->events.output_leave, output);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_remove_output(child, output);
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}
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}
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void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wlr_scene_output_for_each_surface(scene_output,
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scene_output_send_leave_iterator, scene_output->output);
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scene_node_remove_output(&scene_output->scene->node, scene_output);
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wlr_addon_finish(&scene_output->addon);
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wl_list_remove(&scene_output->link);
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@ -1013,7 +1088,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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scene_output->y = ly;
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wlr_output_damage_add_whole(scene_output->damage);
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scene_node_update_surface_outputs(&scene_output->scene->node);
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scene_node_update_outputs(&scene_output->scene->node);
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}
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struct check_scanout_data {
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