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@ -55,13 +55,12 @@ static void scene_node_init(struct wlr_scene_node *node,
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node->parent = parent;
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node->enabled = true;
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wl_list_init(&node->children);
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wl_list_init(&node->link);
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wl_signal_init(&node->events.destroy);
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if (parent != NULL) {
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wl_list_insert(parent->node.children.prev, &node->link);
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wl_list_insert(parent->children.prev, &node->link);
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}
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wlr_addon_set_init(&node->addons);
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@ -111,7 +110,9 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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if (node == &scene->tree.node) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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if (scene_tree == &scene->tree) {
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assert(!node->parent);
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struct wlr_scene_output *scene_output, *scene_output_tmp;
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wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
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@ -127,11 +128,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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} else {
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assert(node->parent);
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}
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}
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp, &node->children, link) {
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wlr_scene_node_destroy(child);
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp,
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&scene_tree->children, link) {
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wlr_scene_node_destroy(child);
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}
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}
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wlr_addon_set_finish(&node->addons);
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@ -143,6 +145,7 @@ static void scene_tree_init(struct wlr_scene_tree *tree,
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struct wlr_scene_tree *parent) {
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memset(tree, 0, sizeof(*tree));
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scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
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wl_list_init(&tree->children);
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}
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struct wlr_scene *wlr_scene_create(void) {
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@ -239,12 +242,13 @@ static void _scene_node_update_outputs(
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(node);
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scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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_scene_node_update_outputs(child, lx + child->x,
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ly + child->y, scene);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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_scene_node_update_outputs(child, lx + child->x,
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ly + child->y, scene);
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}
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}
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}
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@ -523,10 +527,13 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
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return;
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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_scene_node_damage_whole(child, scene,
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lx + child->x, ly + child->y);
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if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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_scene_node_damage_whole(child, scene,
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lx + child->x, ly + child->y);
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}
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}
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int width, height;
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@ -619,7 +626,7 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
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void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
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struct wlr_scene_node *current_top = wl_container_of(
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node->parent->node.children.prev, current_top, link);
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node->parent->children.prev, current_top, link);
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if (node == current_top) {
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return;
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}
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@ -628,7 +635,7 @@ void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
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void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
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struct wlr_scene_node *current_bottom = wl_container_of(
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node->parent->node.children.next, current_bottom, link);
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node->parent->children.next, current_bottom, link);
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if (node == current_bottom) {
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return;
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}
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@ -653,7 +660,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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wl_list_remove(&node->link);
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node->parent = new_parent;
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wl_list_insert(new_parent->node.children.prev, &node->link);
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wl_list_insert(new_parent->children.prev, &node->link);
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scene_node_damage_whole(node);
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@ -695,11 +702,12 @@ static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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user_iterator(scene_buffer, lx, ly, user_data);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
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}
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}
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}
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@ -718,18 +726,18 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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lx -= node->x;
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ly -= node->y;
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struct wlr_scene_node *child;
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wl_list_for_each_reverse(child, &node->children, link) {
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struct wlr_scene_node *node =
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wlr_scene_node_at(child, lx, ly, nx, ny);
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if (node != NULL) {
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return node;
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}
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}
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bool intersects = false;
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switch (node->type) {
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case WLR_SCENE_NODE_TREE:
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case WLR_SCENE_NODE_TREE:;
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each_reverse(child, &scene_tree->children, link) {
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struct wlr_scene_node *node =
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wlr_scene_node_at(child, lx, ly, nx, ny);
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if (node != NULL) {
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return node;
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}
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}
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break;
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case WLR_SCENE_NODE_RECT:;
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int width, height;
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@ -902,9 +910,12 @@ static void scene_node_for_each_node(struct wlr_scene_node *node,
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user_iterator(node, lx, ly, user_data);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
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if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
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}
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}
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}
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@ -1010,11 +1021,12 @@ static void scene_node_remove_output(struct wlr_scene_node *node,
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scene_buffer->active_outputs &= ~mask;
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wlr_signal_emit_safe(&scene_buffer->events.output_leave, output);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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scene_node_remove_output(child, output);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_node_remove_output(child, output);
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}
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}
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}
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@ -1303,11 +1315,12 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
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if (scene_buffer->primary_output == scene_output) {
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wlr_scene_buffer_send_frame_done(scene_buffer, now);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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scene_node_send_frame_done(child, scene_output, now);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_node_send_frame_done(child, scene_output, now);
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}
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}
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}
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@ -1337,12 +1350,13 @@ static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
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wlr_scene_buffer_from_node(node);
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user_iterator(scene_buffer, lx, ly, user_data);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->children, link) {
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scene_output_for_each_scene_buffer(output_box, child, lx, ly,
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user_iterator, user_data);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_output_for_each_scene_buffer(output_box, child, lx, ly,
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user_iterator, user_data);
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}
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}
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}
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