wlr_scene: Change out surface specific iterator functions

Instead iterate over wlr_scene_buffer
Alexander Orzechowski 3 years ago
parent 5f56246571
commit 20cc1ce0b9

@ -28,11 +28,18 @@ struct wlr_output_layout;
struct wlr_xdg_surface;
struct wlr_layer_surface_v1;
struct wlr_scene_node;
struct wlr_scene_buffer;
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data);
typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy);
typedef void (*wlr_scene_buffer_iterator_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_TREE,
@ -176,9 +183,6 @@ struct wlr_scene_layer_surface_v1 {
struct wl_listener layer_surface_unmap;
};
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data);
/**
* Immediately destroy the scene-graph node.
*/
@ -224,12 +228,12 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
*/
bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
/**
* Call `iterator` on each surface in the scene-graph, with the surface's
* Call `iterator` on each buffer in the scene-graph, with the buffer's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).
*/
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t iterator, void *user_data);
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t iterator, void *user_data);
/**
* Find the topmost node in this scene-graph that contains the point at the
* given layout-local coordinates. (For surface nodes, this means accepting
@ -373,12 +377,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now);
/**
* Call `iterator` on each surface in the scene-graph visible on the output,
* with the surface's position in layout coordinates. The function is called
* Call `iterator` on each buffer in the scene-graph visible on the output,
* with the buffer's position in layout coordinates. The function is called
* from root to leaves (in rendering order).
*/
void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
wlr_surface_iterator_func_t iterator, void *user_data);
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data);
/**
* Get a scene-graph output from a wlr_output.
*

@ -785,8 +785,8 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
return enabled;
}
static void scene_node_for_each_surface(struct wlr_scene_node *node,
int lx, int ly, wlr_surface_iterator_func_t user_iterator,
static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
void *user_data) {
if (!node->state.enabled) {
return;
@ -795,20 +795,20 @@ static void scene_node_for_each_surface(struct wlr_scene_node *node,
lx += node->state.x;
ly += node->state.y;
if (node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
user_iterator(scene_surface->surface, lx, ly, user_data);
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data);
}
struct wlr_scene_node *child;
wl_list_for_each(child, &node->state.children, state.link) {
scene_node_for_each_surface(child, lx, ly, user_iterator, user_data);
scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
}
}
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t user_iterator, void *user_data) {
scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data);
}
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
@ -1399,9 +1399,9 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
scene_output, now);
}
static void scene_output_for_each_surface(const struct wlr_box *output_box,
static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
struct wlr_scene_node *node, int lx, int ly,
wlr_surface_iterator_func_t user_iterator, void *user_data) {
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
if (!node->state.enabled) {
return;
}
@ -1409,30 +1409,30 @@ static void scene_output_for_each_surface(const struct wlr_box *output_box,
lx += node->state.x;
ly += node->state.y;
if (node->type == WLR_SCENE_NODE_SURFACE) {
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_box node_box = { .x = lx, .y = ly };
scene_node_get_size(node, &node_box.width, &node_box.height);
struct wlr_box intersection;
if (wlr_box_intersection(&intersection, output_box, &node_box)) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
user_iterator(scene_surface->surface, lx, ly, user_data);
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data);
}
}
struct wlr_scene_node *child;
wl_list_for_each(child, &node->state.children, state.link) {
scene_output_for_each_surface(output_box, child, lx, ly,
scene_output_for_each_scene_buffer(output_box, child, lx, ly,
user_iterator, user_data);
}
}
void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
wlr_surface_iterator_func_t iterator, void *user_data) {
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data) {
struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(scene_output->output,
&box.width, &box.height);
scene_output_for_each_surface(&box, &scene_output->scene->node, 0, 0,
scene_output_for_each_scene_buffer(&box, &scene_output->scene->node, 0, 0,
iterator, user_data);
}

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