diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index 07cb0a78..e1818b37 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -28,11 +28,18 @@ struct wlr_output_layout; struct wlr_xdg_surface; struct wlr_layer_surface_v1; +struct wlr_scene_node; struct wlr_scene_buffer; +typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, + int sx, int sy, void *data); + typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)( struct wlr_scene_buffer *buffer, int sx, int sy); +typedef void (*wlr_scene_buffer_iterator_func_t)( + struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); + enum wlr_scene_node_type { WLR_SCENE_NODE_ROOT, WLR_SCENE_NODE_TREE, @@ -176,9 +183,6 @@ struct wlr_scene_layer_surface_v1 { struct wl_listener layer_surface_unmap; }; -typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, - int sx, int sy, void *data); - /** * Immediately destroy the scene-graph node. */ @@ -224,12 +228,12 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node, */ bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly); /** - * Call `iterator` on each surface in the scene-graph, with the surface's + * Call `iterator` on each buffer in the scene-graph, with the buffer's * position in layout coordinates. The function is called from root to leaves * (in rendering order). */ -void wlr_scene_node_for_each_surface(struct wlr_scene_node *node, - wlr_surface_iterator_func_t iterator, void *user_data); +void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node, + wlr_scene_buffer_iterator_func_t iterator, void *user_data); /** * Find the topmost node in this scene-graph that contains the point at the * given layout-local coordinates. (For surface nodes, this means accepting @@ -373,12 +377,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output); void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output, struct timespec *now); /** - * Call `iterator` on each surface in the scene-graph visible on the output, - * with the surface's position in layout coordinates. The function is called + * Call `iterator` on each buffer in the scene-graph visible on the output, + * with the buffer's position in layout coordinates. The function is called * from root to leaves (in rendering order). */ -void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output, - wlr_surface_iterator_func_t iterator, void *user_data); +void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output, + wlr_scene_buffer_iterator_func_t iterator, void *user_data); /** * Get a scene-graph output from a wlr_output. * diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 823ddcf0..89d48c11 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -785,8 +785,8 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node, return enabled; } -static void scene_node_for_each_surface(struct wlr_scene_node *node, - int lx, int ly, wlr_surface_iterator_func_t user_iterator, +static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node, + int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { if (!node->state.enabled) { return; @@ -795,20 +795,20 @@ static void scene_node_for_each_surface(struct wlr_scene_node *node, lx += node->state.x; ly += node->state.y; - if (node->type == WLR_SCENE_NODE_SURFACE) { - struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node); - user_iterator(scene_surface->surface, lx, ly, user_data); + if (node->type == WLR_SCENE_NODE_BUFFER) { + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); + user_iterator(scene_buffer, lx, ly, user_data); } struct wlr_scene_node *child; wl_list_for_each(child, &node->state.children, state.link) { - scene_node_for_each_surface(child, lx, ly, user_iterator, user_data); + scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data); } } -void wlr_scene_node_for_each_surface(struct wlr_scene_node *node, - wlr_surface_iterator_func_t user_iterator, void *user_data) { - scene_node_for_each_surface(node, 0, 0, user_iterator, user_data); +void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node, + wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { + scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data); } struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, @@ -1399,9 +1399,9 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output, scene_output, now); } -static void scene_output_for_each_surface(const struct wlr_box *output_box, +static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box, struct wlr_scene_node *node, int lx, int ly, - wlr_surface_iterator_func_t user_iterator, void *user_data) { + wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { if (!node->state.enabled) { return; } @@ -1409,30 +1409,30 @@ static void scene_output_for_each_surface(const struct wlr_box *output_box, lx += node->state.x; ly += node->state.y; - if (node->type == WLR_SCENE_NODE_SURFACE) { + if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_box node_box = { .x = lx, .y = ly }; scene_node_get_size(node, &node_box.width, &node_box.height); struct wlr_box intersection; if (wlr_box_intersection(&intersection, output_box, &node_box)) { - struct wlr_scene_surface *scene_surface = - wlr_scene_surface_from_node(node); - user_iterator(scene_surface->surface, lx, ly, user_data); + struct wlr_scene_buffer *scene_buffer = + wlr_scene_buffer_from_node(node); + user_iterator(scene_buffer, lx, ly, user_data); } } struct wlr_scene_node *child; wl_list_for_each(child, &node->state.children, state.link) { - scene_output_for_each_surface(output_box, child, lx, ly, + scene_output_for_each_scene_buffer(output_box, child, lx, ly, user_iterator, user_data); } } -void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output, - wlr_surface_iterator_func_t iterator, void *user_data) { +void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output, + wlr_scene_buffer_iterator_func_t iterator, void *user_data) { struct wlr_box box = { .x = scene_output->x, .y = scene_output->y }; wlr_output_effective_resolution(scene_output->output, &box.width, &box.height); - scene_output_for_each_surface(&box, &scene_output->scene->node, 0, 0, + scene_output_for_each_scene_buffer(&box, &scene_output->scene->node, 0, 0, iterator, user_data); }