scene: add wlr_scene_output.events.destroy

Kirill Primak 3 years ago committed by Isaac Freund
parent ec328ca8cc
commit d3bc17d5d1

@ -164,6 +164,10 @@ struct wlr_scene_output {
int x, y;
struct {
struct wl_signal destroy;
} events;
// private state
uint8_t index;

@ -999,6 +999,8 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
assert(scene_output->index < 64);
wl_list_insert(prev_output_link, &scene_output->link);
wl_signal_init(&scene_output->events.destroy);
scene_output->output_commit.notify = scene_output_handle_commit;
wl_signal_add(&output->events.commit, &scene_output->output_commit);
@ -1035,6 +1037,8 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
return;
}
wlr_signal_emit_safe(&scene_output->events.destroy, NULL);
scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
wlr_addon_finish(&scene_output->addon);

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