* Removes container_floating_move_to_container, instead opting to put
that logic in container_move_to
* In the seat code, focusing a floating view now updates the pending
state only and lets the next transaction carry it over to the current
state. This is required, otherwise it would crash.
* When unfullscreening a floating container, an output check is now done
to see if it should center it.
In a multi-output setup, if a sticky container is on one output and
focus is on the other output, and you run (eg) `workspace 1` to focus
the workspace containing the sticky container, an infinite loop would
occur. It would loop infinitely because it would remove the sticky
container from the workspace, add it back to the same workspace, and
then decrement the iterator variable.
The fix just wraps the loop in a workspace comparison.
container_move_to handled moving containers to new parents, as well as
moving workspaces to new outputs.
This commit removes the workspace-moving code from this function and
introduces workspace_move_to_output. Moving workspaces using
container_move_to only happened from the move command, so it's been
implemented as a static function in that file.
Simplifying container_move_to makes it easier for me to fix some issues
in #2420.
I've got the following SIGSEGV when terminating sway:
```
Program terminated with signal SIGSEGV, Segmentation fault.
0x00005607dc603af5 in view_unmap (view=0x5607dcb3d350) at ../sway/tree/view.c:599
599 if (surviving_ancestor->type >= C_WORKSPACE) {
```
surviving_ancestor was NULL at that time
This commit is trying to fix this problem.
This creates a root.c and moves bits and pieces from elsewhere into it.
* layout_init has been renamed to root_create and moved into root.c
* root_destroy has been created and is called on shutdown
* scratchpad code has been moved into root.c, because hidden scratchpad
containers are stored in the root struct
Calling container_at_view fails an assertion if the container isn't a
view. Calling tiling_container_at works correctly, as that function
checks if the container is a view and calls container_at_view if so.
When a view unmaps, normally the surviving ancestor (ie. after reaping)
needs to be arranged. When a fullscreen view unmaps, it arranges the
workspace rather than the surviving ancestor, but didn't handle cases
where the workspace itself was reaped. This happens if the workspace is
not currently shown and the fullscreen view was the last container on
that workspace.
This commit rewrites this part of view_unmap so it's more readable, and
fixes the crash by not arranging the workspace if it's been reaped. Note
that it no longer arranges the output under any circumstance - this
wasn't required anyway.
* seat_set_focus_warp lacked a container NULL check
* view mapping code needs to use seat_get_focus_inactive
Also, seat_set_focus_warp triggered the wrong IPC event if focus was a
workspace, which resulted in swaybar not showing the workspace as
active.
When a container is moved from, say, workspace 1 to workspace 2, workspace 2 is focused in order to arrange the windows before focus is moved back to workspace 1, which caused a workspace:focus event from workspace 2 to workspace 1 to be emitted. This commit inhibits that event.
Fixes#2364.
Suppose a view is 600px wide, and we tell it to resize to 601px during a
resize operation. We create a transaction, save the 600px buffer and
send the configure. This buffer is saved into the associated
instruction, and is rendered while we wait for the view to commit a
601px buffer.
Before the view commits the 601px buffer, suppose we tell it to resize
to 602px. The new transaction will also save the buffer, but it's still
the 600px buffer because we haven't received a new one yet.
Then suppose the view commits its original 601px buffer. This completes
the first transaction, so we apply the 601px width to the container.
There's still the second (now only) transaction remaining, so we render
the saved buffer from that. But this is still the 600px buffer, and we
believe it's 601px. Whoops.
The problem here is we can't stack buffers like this. So this commit
removes the saved buffer from the instructions, places it in the view
instead, and re-saves the latest buffer every time the view completes a
transaction and still has further pending transactions.
As saved buffers are now specific to views rather than instructions, the
functions for saving and removing the saved buffer have been moved to
view.c.
The calls to save and restore the buffer have been relocated to more
appropriate functions too, favouring transaction_commit and
transaction_apply rather than transaction_add_container and
transaction_destroy.
Fixes the render and container_at order for popups.
Fixes#2210
For rendering:
* render_view_surfaces has been renamed to render_view_toplevels
* render_view_toplevels now uses output_surface_for_each_surface (which
is now public), as that function uses wlr_surface_for_each_surface which
doesn't descend into popups
* Views now have a for_each_popup iterator, which is used by the
renderer to render the focused view's popups
* When rendering a popup, toplevels (xdg subsurfaces) of that popup are
also rendered
For sending frame done, the logic has been updated to match the
rendering logic:
* send_frame_done_container no longer descends into popups
* for_each_popup is used to send frame done to the focused view's popups
and their child toplevels
For container_at:
* floating_container_at is now static, which means it had to be moved
higher in the file.
* container_at now considers popups for the focused view before checking
containers.
* tiling_container_at has been introduced, so that it doesn't call
container_at recursively (it would check popups recursively if it did)
Example config that produces the crash (with a single output):
workspace 1
workspace 2
Prior to this commit, container_workspace_free would manually mark the
L_FLOATING container as destroying and free it. This assumed the
L_FLOATING container would never be involved in a transaction. This was
a safe assumption when it was implemented, but became an incorrect
assumption once parent/child relationships became transactionised.
This commit removes the L_FLOATING free from container_workspace_free.
When the workspace is destroyed, it starts the normal destroy process on
the L_FLOATING container so it can be freed via transactions.
Also fixes a crash when unfloating a window. It needs to add it back to
the tiling tree as a sibling rather than a child, because the reference
container might be a view.
This introduces seat_get_focus_inactive_tiling and updates
`focus mode_toggle` to use it instead, because the previous method
wasn't guaranteed to return a tiling view.
Things worth noting:
* When a fullscreen view unmaps, the check to unset fullscreen on the
workspace has been moved out of view_unmap and into container_destroy,
because containers can be fullscreen too
* The calls to `container_reap_empty_recursive(workspace)` have been
removed from `container_set_floating`. That function reaps upwards so it
wouldn't do anything. I'm probably the one who originally added it...
* My fix (b14bd1b0b1) for the tabbed child
crash has a side effect where when you close a floating container, focus
is not given to the tiled container again. I've removed my fix and
removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We
should consider calling it from somewhere earlier in the call stack.
* Move workspace selection into separate function
* Instead of keeping a `prev_focus` variable, do the check in
`should_focus` (ie. views can only take focus if they're mapped into the
active workspace)
* Fix assign-to-output - it previously set `prev_focus` but should be
`target_sibling`
* Remove call to `workspace_switch` as we'll only ever focus the view if
it's in the active workspace
when using 2 display, if scaling is different
`container_update_textures_recursive` is called when moving workspace on
different display.
We need to call `container_update_title_textures` only for container of type
"CONTAINER" or "VIEW" in order to be consistent with the assert in
`update_title_texture`.
Implements the following commands:
* move scratchpad
* scratchpad show
* [criteria] scratchpad show
Also fixes these:
* Fix memory leak when executing command with criteria
(use `list_free(views)` instead of `free(views)`)
* Fix crash when running `move to` with no further arguments
This implements the following:
* `floating_modifier` configuration directive
* Drag a floating window by its title bar
* Hold mod + drag a floating window from anywhere
* Resize a floating view by dragging the border
* Resize a floating view by holding mod and right clicking anywhere on
the view
* Resize a floating view and keep aspect ratio by holding shift while
resizing using either method
* Mouse cursor turns into resize when hovering floating border or corner
When an xwayland view is mapped, the IPC urgent event was being sent on
every surface commit.
I had intentionally ommitted the check because I figured an urgent
surface could update its urgent timestamp by sending urgent a second
time. But that's not how it works in xwayland's case, and it makes for
more complicated code.
Introduces a command to manually set urgency, as well as rendering of
urgent views, sending the IPC event, removing urgency after focused for
one second, and matching urgent views via criteria.
This PR changes the way we handle transactions to a more simple method.
The new method is to mark containers as dirty from low level code
(eg. arranging, or container_destroy, and eventually seat_set_focus),
then call transaction_commit_dirty which picks up those containers and
runs them through a transaction. The old methods of using transactions
(arrange_and_commit, or creating one manually) are now no longer
possible.
The highest-level code (execute_command and view implementation
handlers) will call transaction_commit_dirty, so most other code just
needs to set containers as dirty. This is done by arranging, but can
also be done by calling container_set_dirty.
The title and marks textures would have their height set from the
config's computed max font height, but the textures were not regenerated
when the config's max font height changed which made a gap appear.
Rather than making it regenerate the title textures every time the
config font height was changed, I've changed it to just make the
textures the height of the title itself and fill any gap when rendering.
Also, the title_width and marks_width variables have been renamed to
make it more obvious that they are in output-buffer-local coordinates.
Fixes#1936.
The check didn't include && ws_num < 100 so l would always be 1 or 2
Instead of fixing logic it's simpler to just call snprintf twice to get
length and use that.
Also change malloc failure check to sway_assert because both callers of
this function do not do null check and would segfault...
Found through static analysis.
When you spawn a process with the exec command, sway now notes the
workspace you had focused and the pid of the child process, then assigns
that workspace to the child when its window appears.
Some of this is carried over from sway 0.15, but with some major
refactoring and centralization of state.
Rather than allocate a structure and expect callers to free it, take a
pointer to an existing struct as an argument.
This function is no longer called anywhere though.
Emitting the close event needs to happen before
container_output_destroy, because container_output_destroy sets the
sway_output to NULL and sway_output is used in IPC.
We were freeing the sway_output immediately upon disconnect which left
a dangling pointer in the output's container. It then tried to use the
pointer when the container is freed.
We don't need to store the sway_output in an output's container which is
destroying, so the fix is to set the pointer to NULL and remove the use
in container_free.
Also added an arrange when the output is disconnected for good measure.
It happened when a view is a grandchild or deeper of the workspace, is
fullscreen, and unmaps. The workspace would not be included in the
transaction and its pointer to the fullscreen view was left dangling.
container_destroy was calling container_reap_empty, which calls
container_destroy and so on. Eventually the original container_destroy
would return a NULL pointer to the caller which caused a crash.
This also fixes an arrange on the wrong container when moving views in
and out of stacks.
* The arrange_foo functions are now replaced with arrange_and_commit, or
with manually created transactions and arrange_windows x2.
* The arrange functions are now only called from the highest level
functions rather than from both high level and low level functions.
* Due to the previous point, view_set_fullscreen_raw and
view_set_fullscreen are both merged into one function again.
* Floating and fullscreen are now working with transactions.
`_container_destroy` emits a destroy event, and any listener for this
event should have access to the full container, not a half destroyed
one.
`_container_destroy` also destroys the swayc, so we have to grab a
reference to the sway_workspace so we can free it afterwards.
This also fixes a memory leak where the floating container wasn't freed.
Fixes#2092.
* Attach sticky containers to new workspaces when switching
* Fire the close event *before* we start destroying the workspace to
prevent a crash
Because the sticky container now follows the visible workspace, this
simplifies the rendering and container_at logic.
When moving focus left or right to an adjacent output, only select the
first or last child in the new workspace if the workspace's layout is
horizontalish. If it's a verticalish layout, use the last focused
container.
* Add and use lenient_strcat and lenient_strncat functions
* Rename `concatenate_child_titles` function as that's no longer what it
does
* Rename `container_notify_child_title_changed` because we only need to
notify that the tree structure has changed, not titles
* Don't notify parents when a child changes its title
* Update ancestor titles when changing a container's layout
* Eg. create nested tabs and change the inner container to stacking
* No need to store tree presentation in both container->name and
formatted_title
The criteria struct now uses properties for each token type rather than
the list_t list of tokens. The reason for this is that different token
types have different data types: pcre, string and number to name a few.
This solution should be more flexible moving forward. A bonus of this is
that criteria is now easier to understand when looking at the struct
definition.
The criteria parser has been rewritten because the previous one didn't
support valueless pairs (eg. [class="foo" floating]).
Criteria now has types. Types at the moment are CT_COMMAND,
CT_ASSIGN_WORKSPACE and CT_ASSIGN_OUTPUT. i3 uses types as well.
Previously the assign command was creating a criteria with 'move to
workspace <name>' as its command, but this caused the window to appear
briefly on the focused workspace before being moved to the assigned
workspace. It now creates the view directly in the assigned workspace.
Each view will only execute a given criteria once. This is achieved by
storing a list of executed criteria in the view. This is the same
strategy used by i3.
Escaping now works properly. Previously you could do things like
[class="Fire\"fox"] and the stored value would be 'Fire\"fox', but it
should be (and now is) 'Fire"fox'.
The public functions in criteria.c are now all prefixed with criteria_.
Xwayland views now listen to the set_title, set_class and
set_window_type events and criteria will be run when these happen. XDG
shell has none of these events so it continues to update the title in
handle_commit.
Each view type's get_prop function has been split into get_string_prop
and get_int_prop because some properties like the X11 window ID and
window type are numeric.
The following new criteria tokens are now supported:
* id (X11 window ID)
* instance
* tiling
* workspace
This implements the title_format command, with a new placeholder %shell
which gets substituted with the view type (xwayland, xdg_shell_v6 or
wl_shell).
Example config:
for_window [title=".*"] title_format %title (class=%class instance=%instance shell=%shell)
This allows the title's texture to always be the full width of the text,
and clipped at render time according to the desired width (eg. tabs...).
As an added bonus, the texture no longer needs to be updated when
containers are arranged.
Before freeing sway_output, NULL the wlr_output reference to it. Check for that
NULL in layer_shell handle_destroy. Don't damage null container in unmap.
Additionaly, terminate swaybg if its output is being disabled.
Implements rendering of borders. Title text is still to do.
Implements the following configuration directives:
* client.focused
* client.focused_inactive
* client.unfocused
* client.urgent
* border
* default_border
If the last remaining view on a workspace is unmapped and the workspace
is not visible, parent will be a C_OUTPUT. Call the arrange_output()
function in this case.
Replaces arrange_windows() with arrange_root(), arrange_output(),
arrange_workspace() and arrange_children_of().
Also makes fullscreen views save and restore their dimensions, which
allows it to preserve any custom resize and is also a requirement for
floating views once they are implemented.
The exact semantics of this command are complicated. I'll describe each
test scenario as s-expressions. Everything assumes L_HORIZ if not
specified, but if you rotate everything 90 degrees the same test cases
hold.
```
(container (view a) (view b focus) (view c))
-> move left
(container (view b focus) (view a) (view c))
(container (view a) (view b focus) (view c))
-> move right
(container (view a) (view c) (view b focus))
(container L_VERT (view a))
(container L_HORIZ
(view b) (view c focus))
-> move up
(container L_VERT
(view a) (view c focus))
(container L_HORIZ (view b))
(workspace
(view a) (view b focus) (view c))
-> move up
(workspace [split direction flipped]
(view b focus)
(container (view a) (view c)))
(workspace
(view a) (view b focus) (view c))
-> move down
(workspace [split direction flipped]
(container (view a) (view c))
(view b focus)))
Note: outputs use wlr_output_layout instead of assuming that i+/-1 is
the next output in the move direction.
(root
(output X11-1
(workspace 1))
(output X11-2
(workspace 1 (view a focus) (view b)))))
-> move left
(root
(output X11-1
(workspace 1 (view a focus)))
(output X11-2
(workspace 1 (view b)))))
(root
(output X11-1
(workspace 1
(container (view a) (view b)))
(output X11-2
(workspace 1 (view c focus)))))
-> move left
(root
(output X11-1
(workspace 1
(container (view a) (view b))
(view c focus)))
(output X11-2
(workspace 1)))
```
Works:
- move [container|window] to workspace <name>
- Note, this should be able to move C_CONTAINER but this is untested
- move [workspace] to output [left|right|up|down|<name>]
Not implemented yet:
- move [left|right|up|down]
- move scratchpad
- move position