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@ -144,21 +144,22 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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time_msec = get_current_time_msec();
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}
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct sway_seat *seat = cursor->seat;
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struct wlr_seat *wlr_seat = seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double sx, sy;
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// Find the container beneath the pointer's previous position
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struct sway_container *prev_c = container_at_coords(cursor->seat,
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struct sway_container *prev_c = container_at_coords(seat,
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cursor->previous.x, cursor->previous.y, &surface, &sx, &sy);
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// Update the stored previous position
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cursor->previous.x = cursor->cursor->x;
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cursor->previous.y = cursor->cursor->y;
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struct sway_container *c = container_at_coords(cursor->seat,
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struct sway_container *c = container_at_coords(seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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if (c && config->focus_follows_mouse && allow_refocusing) {
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struct sway_container *focus = seat_get_focus(cursor->seat);
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struct sway_container *focus = seat_get_focus(seat);
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if (focus && c->type == C_WORKSPACE) {
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// Only follow the mouse if it would move to a new output
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// Otherwise we'll focus the workspace, which is probably wrong
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@ -170,20 +171,20 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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output = container_parent(c, C_OUTPUT);
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}
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if (output != focus) {
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seat_set_focus_warp(cursor->seat, c, false);
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seat_set_focus_warp(seat, c, false);
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}
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} else if (c->type == C_VIEW) {
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// Focus c if both of the following are true:
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// - cursor is over a new view, i.e. entered a new window; and
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// - the new view is visible, i.e. not hidden in a stack or tab.
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if (c != prev_c && view_is_visible(c->sway_view)) {
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seat_set_focus_warp(cursor->seat, c, false);
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seat_set_focus_warp(seat, c, false);
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} else {
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struct sway_container *next_focus =
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seat_get_focus_inactive(cursor->seat, &root_container);
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seat_get_focus_inactive(seat, &root_container);
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if (next_focus && next_focus->type == C_VIEW &&
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view_is_visible(next_focus->sway_view)) {
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seat_set_focus_warp(cursor->seat, next_focus, false);
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seat_set_focus_warp(seat, next_focus, false);
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}
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}
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}
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@ -202,12 +203,18 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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// send pointer enter/leave
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if (surface != NULL) {
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if (seat_is_input_allowed(cursor->seat, surface)) {
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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wlr_seat_pointer_notify_motion(seat, time_msec, sx, sy);
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if (seat_is_input_allowed(seat, surface)) {
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wlr_seat_pointer_notify_enter(wlr_seat, surface, sx, sy);
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wlr_seat_pointer_notify_motion(wlr_seat, time_msec, sx, sy);
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}
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} else {
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wlr_seat_pointer_clear_focus(seat);
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wlr_seat_pointer_clear_focus(wlr_seat);
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}
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struct wlr_drag_icon *wlr_drag_icon;
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wl_list_for_each(wlr_drag_icon, &wlr_seat->drag_icons, link) {
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struct sway_drag_icon *drag_icon = wlr_drag_icon->data;
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drag_icon_update_position(drag_icon);
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}
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}
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@ -293,22 +300,27 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_touch_down *event = data;
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct sway_seat *seat = cursor->seat;
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struct wlr_seat *wlr_seat = seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(cursor->cursor, event->device,
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event->x, event->y, &lx, &ly);
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double sx, sy;
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container_at_coords(cursor->seat, lx, ly, &surface, &sx, &sy);
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container_at_coords(seat, lx, ly, &surface, &sx, &sy);
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seat->touch_id = event->touch_id;
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seat->touch_x = lx;
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seat->touch_y = ly;
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if (!surface) {
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return;
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}
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (seat_is_input_allowed(cursor->seat, surface)) {
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wlr_seat_touch_notify_down(seat, surface, event->time_msec,
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if (seat_is_input_allowed(seat, surface)) {
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wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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event->touch_id, sx, sy);
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cursor->image_client = NULL;
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wlr_cursor_set_image(cursor->cursor, NULL, 0, 0, 0, 0, 0, 0);
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@ -330,7 +342,8 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_touch_motion *event = data;
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct sway_seat *seat = cursor->seat;
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struct wlr_seat *wlr_seat = seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double lx, ly;
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@ -339,14 +352,25 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
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double sx, sy;
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container_at_coords(cursor->seat, lx, ly, &surface, &sx, &sy);
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if (seat->touch_id == event->touch_id) {
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seat->touch_x = lx;
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seat->touch_y = ly;
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struct wlr_drag_icon *wlr_drag_icon;
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wl_list_for_each(wlr_drag_icon, &wlr_seat->drag_icons, link) {
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struct sway_drag_icon *drag_icon = wlr_drag_icon->data;
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drag_icon_update_position(drag_icon);
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}
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}
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if (!surface) {
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return;
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}
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (seat_is_input_allowed(cursor->seat, surface)) {
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wlr_seat_touch_notify_motion(
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seat, event->time_msec, event->touch_id, sx, sy);
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wlr_seat_touch_notify_motion(wlr_seat, event->time_msec,
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event->touch_id, sx, sy);
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}
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}
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