Make main properties be the pending state

master
Ryan Dwyer 7 years ago
parent 59c9488701
commit f9e6d703d2

@ -91,7 +91,9 @@ struct sway_container {
*/
size_t id;
struct sway_container_state pending;
// The pending state is the main container properties, and the current state is in the below struct.
// This means most places of the code can refer to the main variables (pending state) and it'll just work.
struct sway_container_state current;
char *name; // The view's title (unformatted)
char *formatted_title; // The title displayed in the title bar

@ -7,7 +7,8 @@ void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *cont = root_container.children->items[i];
if (cont->type == C_OUTPUT) {
output_damage_surface(cont->sway_output, lx - cont->x, ly - cont->y,
output_damage_surface(cont->sway_output,
lx - cont->current.swayc_x, ly - cont->current.swayc_y,
surface, whole);
}
}

@ -774,9 +774,10 @@ static void render_container_stacked(struct sway_output *output,
marks_texture = view ? view->marks_unfocused : NULL;
}
int y = con->y + container_titlebar_height() * i;
render_titlebar(output, damage, child, child->x, y, child->width,
colors, title_texture, marks_texture);
int y = con->current.swayc_y + container_titlebar_height() * i;
render_titlebar(output, damage, child, child->current.swayc_x, y,
child->current.swayc_width, colors,
title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@ -795,7 +796,7 @@ static void render_container_stacked(struct sway_output *output,
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
switch (con->layout) {
switch (con->current.layout) {
case L_NONE:
case L_HORIZ:
case L_VERT:
@ -832,9 +833,10 @@ static void render_floating_container(struct sway_output *soutput,
marks_texture = view->marks_unfocused;
}
if (con->sway_view->border == B_NORMAL) {
render_titlebar(soutput, damage, con, con->x, con->y, con->width,
colors, title_texture, marks_texture);
if (con->current.border == B_NORMAL) {
render_titlebar(soutput, damage, con, con->current.swayc_x,
con->current.swayc_y, con->current.swayc_width, colors,
title_texture, marks_texture);
} else {
render_top_border(soutput, damage, con, colors);
}
@ -1184,8 +1186,8 @@ void output_damage_from_view(struct sway_output *output,
void output_damage_box(struct sway_output *output, struct wlr_box *_box) {
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= output->swayc->x;
box.y -= output->swayc->y;
box.x -= output->swayc->current.swayc_x;
box.y -= output->swayc->current.swayc_y;
scale_box(&box, output->wlr_output->scale);
wlr_output_damage_add_box(output->damage, &box);
}
@ -1204,10 +1206,10 @@ static void output_damage_whole_container_iterator(struct sway_container *con,
void output_damage_whole_container(struct sway_output *output,
struct sway_container *con) {
struct wlr_box box = {
.x = con->x - output->wlr_output->lx,
.y = con->y - output->wlr_output->ly,
.width = con->width,
.height = con->height,
.x = con->current.swayc_x - output->wlr_output->lx,
.y = con->current.swayc_y - output->wlr_output->ly,
.width = con->current.swayc_width,
.height = con->current.swayc_height,
};
scale_box(&box, output->wlr_output->scale);
wlr_output_damage_add_box(output->damage, &box);

@ -67,8 +67,30 @@ void transaction_add_container(struct sway_transaction *transaction,
calloc(1, sizeof(struct sway_transaction_instruction));
instruction->transaction = transaction;
instruction->container = container;
memcpy(&instruction->state, &container->pending,
sizeof(struct sway_container_state));
// Copy the container's main (pending) properties into the instruction state
struct sway_container_state *state = &instruction->state;
state->layout = container->layout;
state->swayc_x = container->x;
state->swayc_y = container->y;
state->swayc_width = container->width;
state->swayc_height = container->height;
if (container->type == C_VIEW) {
struct sway_view *view = container->sway_view;
state->view_x = view->x;
state->view_y = view->y;
state->view_width = view->width;
state->view_height = view->height;
state->is_fullscreen = view->is_fullscreen;
state->border = view->border;
state->border_thickness = view->border_thickness;
state->border_top = view->border_top;
state->border_left = view->border_left;
state->border_right = view->border_right;
state->border_bottom = view->border_bottom;
}
list_add(transaction->instructions, instruction);
}
@ -102,30 +124,13 @@ static void transaction_apply(struct sway_transaction *transaction) {
for (i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
struct sway_container_state *state = &instruction->state;
struct sway_container *container = instruction->container;
container->layout = state->layout;
container->x = state->swayc_x;
container->y = state->swayc_y;
container->width = state->swayc_width;
container->height = state->swayc_height;
memcpy(&instruction->container->current, &instruction->state,
sizeof(struct sway_container_state));
if (container->type == C_VIEW) {
struct sway_view *view = container->sway_view;
view->x = state->view_x;
view->y = state->view_y;
view->width = state->view_width;
view->height = state->view_height;
view->is_fullscreen = state->is_fullscreen;
view->border = state->border;
view->border_thickness = state->border_thickness;
view->border_top = state->border_top;
view->border_left = state->border_left;
view->border_right = state->border_right;
view->border_bottom = state->border_bottom;
remove_saved_view_texture(view);
remove_saved_view_texture(container->sway_view);
}
}

@ -257,11 +257,9 @@ static void handle_commit(struct wl_listener *listener, void *data) {
if (view->swayc && container_is_floating(view->swayc)) {
view_update_size(view, xsurface->width, xsurface->height);
} else {
view_update_size(view, view->swayc->pending.swayc_width,
view->swayc->pending.swayc_height);
view_update_size(view, view->swayc->width, view->swayc->height);
}
view_update_position(view,
view->swayc->pending.view_x, view->swayc->pending.view_y);
view_update_position(view, view->x, view->y);
view_damage_from(view);
}
}
@ -314,7 +312,8 @@ static void handle_request_configure(struct wl_listener *listener, void *data) {
return;
}
// TODO: Let floating views do whatever
configure(view, view->swayc->x, view->swayc->y, view->width, view->height);
configure(view, view->swayc->current.view_x, view->swayc->current.view_y,
view->swayc->current.view_width, view->swayc->current.view_height);
}
static void handle_request_fullscreen(struct wl_listener *listener, void *data) {

@ -22,48 +22,46 @@ static void apply_horiz_layout(struct sway_container *parent) {
return;
}
size_t parent_offset = 0;
if (parent->parent->pending.layout == L_TABBED) {
if (parent->parent->layout == L_TABBED) {
parent_offset = container_titlebar_height();
} else if (parent->parent->pending.layout == L_STACKED) {
} else if (parent->parent->layout == L_STACKED) {
parent_offset = container_titlebar_height() *
parent->parent->children->length;
}
size_t parent_height = parent->pending.swayc_height - parent_offset;
size_t parent_height = parent->height - parent_offset;
// Calculate total width of children
double total_width = 0;
for (size_t i = 0; i < num_children; ++i) {
struct sway_container *child = parent->children->items[i];
if (child->pending.swayc_width <= 0) {
if (child->width <= 0) {
if (num_children > 1) {
child->pending.swayc_width =
parent->pending.swayc_width / (num_children - 1);
child->width = parent->width / (num_children - 1);
} else {
child->pending.swayc_width = parent->pending.swayc_width;
child->width = parent->width;
}
}
total_width += child->pending.swayc_width;
total_width += child->width;
}
double scale = parent->pending.swayc_width / total_width;
double scale = parent->width / total_width;
// Resize windows
wlr_log(L_DEBUG, "Arranging %p horizontally", parent);
double child_x = parent->pending.swayc_x;
double child_x = parent->x;
for (size_t i = 0; i < num_children; ++i) {
struct sway_container *child = parent->children->items[i];
wlr_log(L_DEBUG,
"Calculating arrangement for %p:%d (will scale %f by %f)",
child, child->type, child->pending.swayc_width, scale);
child->pending.swayc_x = child_x;
child->pending.swayc_y = parent->pending.swayc_y + parent_offset;
child->pending.swayc_width = floor(child->pending.swayc_width * scale);
child->pending.swayc_height = parent_height;
child_x += child->pending.swayc_width;
child, child->type, child->width, scale);
child->x = child_x;
child->y = parent->y + parent_offset;
child->width = floor(child->width * scale);
child->height = parent_height;
child_x += child->width;
// Make last child use remaining width of parent
if (i == num_children - 1) {
child->pending.swayc_width = parent->pending.swayc_x +
parent->pending.swayc_width - child->pending.swayc_x;
child->width = parent->x + parent->width - child->x;
}
}
}
@ -74,49 +72,47 @@ static void apply_vert_layout(struct sway_container *parent) {
return;
}
size_t parent_offset = 0;
if (parent->parent->pending.layout == L_TABBED) {
if (parent->parent->layout == L_TABBED) {
parent_offset = container_titlebar_height();
} else if (parent->parent->pending.layout == L_STACKED) {
} else if (parent->parent->layout == L_STACKED) {
parent_offset =
container_titlebar_height() * parent->parent->children->length;
}
size_t parent_height = parent->pending.swayc_height - parent_offset;
size_t parent_height = parent->height - parent_offset;
// Calculate total height of children
double total_height = 0;
for (size_t i = 0; i < num_children; ++i) {
struct sway_container *child = parent->children->items[i];
if (child->pending.swayc_height <= 0) {
if (child->height <= 0) {
if (num_children > 1) {
child->pending.swayc_height =
parent_height / (num_children - 1);
child->height = parent_height / (num_children - 1);
} else {
child->pending.swayc_height = parent_height;
child->height = parent_height;
}
}
total_height += child->pending.swayc_height;
total_height += child->height;
}
double scale = parent_height / total_height;
// Resize
wlr_log(L_DEBUG, "Arranging %p vertically", parent);
double child_y = parent->pending.swayc_y + parent_offset;
double child_y = parent->y + parent_offset;
for (size_t i = 0; i < num_children; ++i) {
struct sway_container *child = parent->children->items[i];
wlr_log(L_DEBUG,
"Calculating arrangement for %p:%d (will scale %f by %f)",
child, child->type, child->pending.swayc_height, scale);
child->pending.swayc_x = parent->pending.swayc_x;
child->pending.swayc_y = child_y;
child->pending.swayc_width = parent->pending.swayc_width;
child->pending.swayc_height =
floor(child->pending.swayc_height * scale);
child_y += child->pending.swayc_height;
child, child->type, child->height, scale);
child->x = parent->x;
child->y = child_y;
child->width = parent->width;
child->height = floor(child->height * scale);
child_y += child->height;
// Make last child use remaining height of parent
if (i == num_children - 1) {
child->pending.swayc_height = parent->pending.swayc_y +
parent_offset + parent_height - child->pending.swayc_y;
child->height =
parent->y + parent_offset + parent_height - child->y;
}
}
}
@ -126,19 +122,19 @@ static void apply_tabbed_or_stacked_layout(struct sway_container *parent) {
return;
}
size_t parent_offset = 0;
if (parent->parent->pending.layout == L_TABBED) {
if (parent->parent->layout == L_TABBED) {
parent_offset = container_titlebar_height();
} else if (parent->parent->pending.layout == L_STACKED) {
} else if (parent->parent->layout == L_STACKED) {
parent_offset =
container_titlebar_height() * parent->parent->children->length;
}
size_t parent_height = parent->pending.swayc_height - parent_offset;
size_t parent_height = parent->height - parent_offset;
for (int i = 0; i < parent->children->length; ++i) {
struct sway_container *child = parent->children->items[i];
child->pending.swayc_x = parent->pending.swayc_x;
child->pending.swayc_y = parent->pending.swayc_y + parent_offset;
child->pending.swayc_width = parent->pending.swayc_width;
child->pending.swayc_height = parent_height;
child->x = parent->x;
child->y = parent->y + parent_offset;
child->width = parent->width;
child->height = parent_height;
}
}
@ -148,11 +144,10 @@ static void _arrange_children_of(struct sway_container *parent,
return;
}
wlr_log(L_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", parent,
parent->name, parent->pending.swayc_width, parent->pending.swayc_height,
parent->pending.swayc_x, parent->pending.swayc_y);
parent->name, parent->width, parent->height, parent->x, parent->y);
// Calculate x, y, width and height of children
switch (parent->pending.layout) {
switch (parent->layout) {
case L_HORIZ:
apply_horiz_layout(parent);
break;
@ -191,13 +186,13 @@ static void _arrange_workspace(struct sway_container *workspace,
struct wlr_box *area = &output->sway_output->usable_area;
wlr_log(L_DEBUG, "Usable area for ws: %dx%d@%d,%d",
area->width, area->height, area->x, area->y);
workspace->pending.swayc_width = area->width;
workspace->pending.swayc_height = area->height;
workspace->pending.swayc_x = output->x + area->x;
workspace->pending.swayc_y = output->y + area->y;
workspace->width = area->width;
workspace->height = area->height;
workspace->x = output->x + area->x;
workspace->y = output->y + area->y;
transaction_add_container(transaction, workspace);
wlr_log(L_DEBUG, "Arranging workspace '%s' at %f, %f", workspace->name,
workspace->pending.swayc_x, workspace->pending.swayc_y);
workspace->x, workspace->y);
_arrange_children_of(workspace, transaction);
}
@ -213,13 +208,9 @@ static void _arrange_output(struct sway_container *output,
output->y = output_box->y;
output->width = output_box->width;
output->height = output_box->height;
output->pending.swayc_x = output_box->x;
output->pending.swayc_y = output_box->y;
output->pending.swayc_width = output_box->width;
output->pending.swayc_height = output_box->height;
transaction_add_container(transaction, output);
wlr_log(L_DEBUG, "Arranging output '%s' at %f,%f",
output->name, output->pending.swayc_x, output->pending.swayc_y);
output->name, output->x, output->y);
for (int i = 0; i < output->children->length; ++i) {
struct sway_container *workspace = output->children->items[i];
_arrange_workspace(workspace, transaction);
@ -238,10 +229,6 @@ static void _arrange_root(struct sway_transaction *transaction) {
root_container.y = layout_box->y;
root_container.width = layout_box->width;
root_container.height = layout_box->height;
root_container.pending.swayc_x = layout_box->x;
root_container.pending.swayc_y = layout_box->y;
root_container.pending.swayc_width = layout_box->width;
root_container.pending.swayc_height = layout_box->height;
transaction_add_container(transaction, &root_container);
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *output = root_container.children->items[i];

@ -915,10 +915,10 @@ void container_recursive_resize(struct sway_container *container,
bool layout_match = true;
wlr_log(L_DEBUG, "Resizing %p with amount: %f", container, amount);
if (edge == RESIZE_EDGE_LEFT || edge == RESIZE_EDGE_RIGHT) {
container->pending.swayc_width += amount;
container->width += amount;
layout_match = container->layout == L_HORIZ;
} else if (edge == RESIZE_EDGE_TOP || edge == RESIZE_EDGE_BOTTOM) {
container->pending.swayc_height += amount;
container->height += amount;
layout_match = container->layout == L_VERT;
}
if (container->children) {

@ -187,23 +187,23 @@ void view_autoconfigure(struct sway_view *view) {
}
}
struct sway_container_state *state = &view->swayc->pending;
struct sway_container *con = view->swayc;
state->border_top = state->border_bottom = true;
state->border_left = state->border_right = true;
view->border_top = view->border_bottom = true;
view->border_left = view->border_right = true;
if (config->hide_edge_borders == E_BOTH
|| config->hide_edge_borders == E_VERTICAL
|| (config->hide_edge_borders == E_SMART && !other_views)) {
state->border_left = state->swayc_x != ws->x;
int right_x = state->swayc_x + state->swayc_width;
state->border_right = right_x != ws->x + ws->width;
view->border_left = con->x != ws->x;
int right_x = con->x + con->width;
view->border_right = right_x != ws->x + ws->width;
}
if (config->hide_edge_borders == E_BOTH
|| config->hide_edge_borders == E_HORIZONTAL
|| (config->hide_edge_borders == E_SMART && !other_views)) {
state->border_top = state->swayc_y != ws->y;
int bottom_y = state->swayc_y + state->swayc_height;
state->border_bottom = bottom_y != ws->y + ws->height;
view->border_top = con->y != ws->y;
int bottom_y = con->y + con->height;
view->border_bottom = bottom_y != ws->y + ws->height;
}
double x, y, width, height;
@ -213,54 +213,53 @@ void view_autoconfigure(struct sway_view *view) {
// In a tabbed or stacked container, the swayc's y is the top of the title
// area. We have to offset the surface y by the height of the title bar, and
// disable any top border because we'll always have the title bar.
if (view->swayc->parent->pending.layout == L_TABBED) {
if (con->parent->layout == L_TABBED) {
y_offset = container_titlebar_height();
state->border_top = false;
} else if (view->swayc->parent->pending.layout == L_STACKED) {
y_offset = container_titlebar_height()
* view->swayc->parent->children->length;
view->border_top = false;
} else if (con->parent->layout == L_STACKED) {
y_offset = container_titlebar_height() * con->parent->children->length;
view->border_top = false;
}
switch (state->border) {
switch (view->border) {
case B_NONE:
x = state->swayc_x;
y = state->swayc_y + y_offset;
width = state->swayc_width;
height = state->swayc_height - y_offset;
x = con->x;
y = con->y + y_offset;
width = con->width;
height = con->height - y_offset;
break;
case B_PIXEL:
x = state->swayc_x + state->border_thickness * state->border_left;
y = state->swayc_y + state->border_thickness * state->border_top + y_offset;
width = state->swayc_width
- state->border_thickness * state->border_left
- state->border_thickness * state->border_right;
height = state->swayc_height - y_offset
- state->border_thickness * state->border_top
- state->border_thickness * state->border_bottom;
x = con->x + view->border_thickness * view->border_left;
y = con->y + view->border_thickness * view->border_top + y_offset;
width = con->width
- view->border_thickness * view->border_left
- view->border_thickness * view->border_right;
height = con->height - y_offset
- view->border_thickness * view->border_top
- view->border_thickness * view->border_bottom;
break;
case B_NORMAL:
// Height is: 1px border + 3px pad + title height + 3px pad + 1px border
x = state->swayc_x + state->border_thickness * state->border_left;
width = state->swayc_width
- state->border_thickness * state->border_left
- state->border_thickness * state->border_right;
x = con->x + view->border_thickness * view->border_left;
width = con->width
- view->border_thickness * view->border_left
- view->border_thickness * view->border_right;
if (y_offset) {
y = state->swayc_y + y_offset;
height = state->swayc_height - y_offset
- state->border_thickness * state->border_bottom;
y = con->y + y_offset;
height = con->height - y_offset
- view->border_thickness * view->border_bottom;
} else {
y = state->swayc_y + container_titlebar_height();
height = state->swayc_height - container_titlebar_height()
- state->border_thickness * state->border_bottom;
y = con->y + container_titlebar_height();
height = con->height - container_titlebar_height()
- view->border_thickness * view->border_bottom;
}
break;
}
state->view_x = x;
state->view_y = y;
state->view_width = width;
state->view_height = height;
view->x = x;
view->y = y;
view->width = width;
view->height = height;
}
void view_set_activated(struct sway_view *view, bool activated) {
@ -319,9 +318,8 @@ void view_set_fullscreen_raw(struct sway_view *view, bool fullscreen) {
view_configure(view, view->saved_x, view->saved_y,
view->saved_width, view->saved_height);
} else {
view->swayc->width = view->swayc->saved_width;
view->swayc->height = view->swayc->saved_height;
view_autoconfigure(view);
view->swayc->width = view->swayc->saved_width;
view->swayc->height = view->swayc->saved_height;
}
}
}
@ -508,8 +506,6 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface) {
view->swayc = cont;
view->border = config->border;
view->border_thickness = config->border_thickness;
view->swayc->pending.border = config->border;
view->swayc->pending.border_thickness = config->border_thickness;
view_init_subsurfaces(view, wlr_surface);
wl_signal_add(&wlr_surface->events.new_subsurface,
@ -977,7 +973,7 @@ bool view_is_visible(struct sway_view *view) {
}
// Check the workspace is visible
if (!is_sticky) {
return workspace_is_visible(workspace);
return workspace_is_visible(workspace);
}
return true;
}

@ -60,12 +60,6 @@ struct sway_container *workspace_create(struct sway_container *output,
workspace->prev_layout = L_NONE;
workspace->layout = container_get_default_layout(output);
workspace->pending.swayc_x = workspace->x;
workspace->pending.swayc_y = workspace->y;
workspace->pending.swayc_width = workspace->width;
workspace->pending.swayc_height = workspace->height;
workspace->pending.layout = workspace->layout;
struct sway_workspace *swayws = calloc(1, sizeof(struct sway_workspace));
if (!swayws) {
return NULL;

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