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@ -287,7 +287,6 @@ static void render_rect(struct wlr_output *wlr_output,
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wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_box box = *_box;
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scale_box(&box, wlr_output->scale);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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@ -313,6 +312,9 @@ damage_finish:
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/**
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* Render decorations for a view with "border normal".
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*
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* Care must be taken not to render over the same pixel multiple times,
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* otherwise the colors will be incorrect when using opacity.
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*/
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static void render_container_simple_border_normal(struct sway_output *output,
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pixman_region32_t *output_damage,
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@ -320,19 +322,23 @@ static void render_container_simple_border_normal(struct sway_output *output,
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struct wlr_texture *title_texture, struct wlr_texture *marks_texture) {
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struct wlr_box box;
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float color[4];
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struct sway_view *view = con->sway_view;
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float output_scale = output->wlr_output->scale;
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if (con->sway_view->border_left) {
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if (view->border_left) {
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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box.width = view->border_thickness;
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box.height = con->height - 1
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- view->border_thickness * view->border_bottom;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (con->sway_view->border_right) {
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if (view->border_right) {
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// Child border - right edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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@ -341,14 +347,16 @@ static void render_container_simple_border_normal(struct sway_output *output,
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.x = con->x + con->width - view->border_thickness;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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box.width = view->border_thickness;
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box.height = con->height - 1
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- view->border_thickness * view->border_bottom;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (con->sway_view->border_bottom) {
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if (view->border_bottom) {
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// Child border - bottom edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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@ -358,9 +366,10 @@ static void render_container_simple_border_normal(struct sway_output *output,
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}
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.y = con->y + con->height - view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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@ -371,90 +380,118 @@ static void render_container_simple_border_normal(struct sway_output *output,
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box.y = con->y;
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box.width = con->width;
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box.height = 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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memcpy(&color, colors->border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x + con->sway_view->border_thickness;
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box.y = con->sway_view->y - 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.x = con->x + view->border_thickness;
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box.y = view->y - 1;
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box.width = con->width - view->border_thickness * 2;
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box.height = 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background
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memcpy(&color, colors->background, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x
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+ con->sway_view->border_thickness * con->sway_view->border_left;
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box.y = con->y + 1;
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box.width = con->width
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- con->sway_view->border_thickness * con->sway_view->border_left
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- con->sway_view->border_thickness * con->sway_view->border_right;
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box.height = con->sway_view->y - con->y - 2;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Setting these makes marks and title easier
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size_t inner_x = con->x + view->border_thickness * view->border_left;
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size_t inner_width = con->width - view->border_thickness * view->border_left
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- view->border_thickness * view->border_right;
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// Title text
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if (title_texture) {
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float output_scale = output->wlr_output->scale;
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struct wlr_box texture_box = {
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.x = box.x * output_scale,
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.y = box.y * output_scale,
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};
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wlr_texture_get_size(title_texture,
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// Marks
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size_t marks_width = 0;
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if (config->show_marks && marks_texture) {
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (inner_x + inner_width) * output_scale - texture_box.width;
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texture_box.y = (con->y + view->border_thickness) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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texture_box.width = box.width * output_scale;
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, 1.0);
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render_texture(output->wlr_output, output_damage, marks_texture,
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&texture_box, matrix, con->alpha);
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marks_width = texture_box.width;
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}
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// Marks
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if (config->show_marks && marks_texture) {
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float output_scale = output->wlr_output->scale;
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// Title text
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size_t title_width = 0;
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if (title_texture) {
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (box.x + box.width) * output_scale - texture_box.width;
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texture_box.y = (box.y + box.height)
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* output_scale - texture_box.height;
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texture_box.x = inner_x * output_scale;
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texture_box.y = (con->y + view->border_thickness) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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render_texture(output->wlr_output, output_damage, marks_texture,
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&texture_box, matrix, 1.0);
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if (inner_width * output_scale - marks_width < texture_box.width) {
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texture_box.width = inner_width * output_scale - marks_width;
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}
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, con->alpha);
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title_width = texture_box.width;
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}
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// Title background - above the text
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memcpy(&color, colors->background, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = inner_x;
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box.y = con->y + 1;
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box.width = inner_width;
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box.height = view->border_thickness - 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background - below the text
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box.y = (con->y + view->border_thickness + config->font_height)
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* output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background - filler between title and marks
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box.width = inner_width * output_scale - title_width - marks_width;
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if (box.width > 0) {
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box.x = inner_x * output_scale + title_width;
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box.y = (con->y + view->border_thickness) * output_scale;
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box.height = config->font_height * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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/**
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* Render decorations for a view with "border pixel".
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*
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* Care must be taken not to render over the same pixel multiple times,
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* otherwise the colors will be incorrect when using opacity.
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*/
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static void render_container_simple_border_pixel(struct sway_output *output,
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pixman_region32_t *output_damage, struct sway_container *con,
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struct border_colors *colors) {
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struct wlr_box box;
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float color[4];
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struct sway_view *view = con->sway_view;
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float output_scale = output->wlr_output->scale;
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if (con->sway_view->border_left) {
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if (view->border_left) {
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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box.y = con->y + view->border_thickness * view->border_top;
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box.width = view->border_thickness;
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box.height = con->height - view->border_thickness
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* (view->border_top + view->border_bottom);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (con->sway_view->border_right) {
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if (view->border_right) {
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// Child border - right edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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@ -463,25 +500,28 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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box.x = con->x + con->width - view->border_thickness;
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box.y = con->y + view->border_thickness * view->border_top;
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box.width = view->border_thickness;
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box.height = con->height - view->border_thickness
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* (view->border_top + view->border_bottom);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (con->sway_view->border_top) {
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if (view->border_top) {
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// Child border - top edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (con->sway_view->border_bottom) {
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if (view->border_bottom) {
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// Child border - bottom edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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@ -491,9 +531,10 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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}
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.y = con->y + con->height - view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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