Fix many border opacity issues

master
Ryan Dwyer 7 years ago
parent b1645fb352
commit ebb0d051db

@ -287,7 +287,6 @@ static void render_rect(struct wlr_output *wlr_output,
wlr_backend_get_renderer(wlr_output->backend);
struct wlr_box box = *_box;
scale_box(&box, wlr_output->scale);
pixman_region32_t damage;
pixman_region32_init(&damage);
@ -313,6 +312,9 @@ damage_finish:
/**
* Render decorations for a view with "border normal".
*
* Care must be taken not to render over the same pixel multiple times,
* otherwise the colors will be incorrect when using opacity.
*/
static void render_container_simple_border_normal(struct sway_output *output,
pixman_region32_t *output_damage,
@ -320,19 +322,23 @@ static void render_container_simple_border_normal(struct sway_output *output,
struct wlr_texture *title_texture, struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
struct sway_view *view = con->sway_view;
float output_scale = output->wlr_output->scale;
if (con->sway_view->border_left) {
if (view->border_left) {
// Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y + 1;
box.width = con->sway_view->border_thickness;
box.height = con->height - 1;
box.width = view->border_thickness;
box.height = con->height - 1
- view->border_thickness * view->border_bottom;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (con->sway_view->border_right) {
if (view->border_right) {
// Child border - right edge
if (con->parent->children->length == 1
&& con->parent->layout == L_HORIZ) {
@ -341,14 +347,16 @@ static void render_container_simple_border_normal(struct sway_output *output,
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
color[3] *= con->alpha;
box.x = con->x + con->width - con->sway_view->border_thickness;
box.x = con->x + con->width - view->border_thickness;
box.y = con->y + 1;
box.width = con->sway_view->border_thickness;
box.height = con->height - 1;
box.width = view->border_thickness;
box.height = con->height - 1
- view->border_thickness * view->border_bottom;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (con->sway_view->border_bottom) {
if (view->border_bottom) {
// Child border - bottom edge
if (con->parent->children->length == 1
&& con->parent->layout == L_VERT) {
@ -358,9 +366,10 @@ static void render_container_simple_border_normal(struct sway_output *output,
}
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y + con->height - con->sway_view->border_thickness;
box.y = con->y + con->height - view->border_thickness;
box.width = con->width;
box.height = con->sway_view->border_thickness;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
@ -371,90 +380,118 @@ static void render_container_simple_border_normal(struct sway_output *output,
box.y = con->y;
box.width = con->width;
box.height = 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Single pixel bar below title
memcpy(&color, colors->border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + con->sway_view->border_thickness;
box.y = con->sway_view->y - 1;
box.width = con->width - con->sway_view->border_thickness * 2;
box.x = con->x + view->border_thickness;
box.y = view->y - 1;
box.width = con->width - view->border_thickness * 2;
box.height = 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Title background
memcpy(&color, colors->background, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x
+ con->sway_view->border_thickness * con->sway_view->border_left;
box.y = con->y + 1;
box.width = con->width
- con->sway_view->border_thickness * con->sway_view->border_left
- con->sway_view->border_thickness * con->sway_view->border_right;
box.height = con->sway_view->y - con->y - 2;
render_rect(output->wlr_output, output_damage, &box, color);
// Setting these makes marks and title easier
size_t inner_x = con->x + view->border_thickness * view->border_left;
size_t inner_width = con->width - view->border_thickness * view->border_left
- view->border_thickness * view->border_right;
// Title text
if (title_texture) {
float output_scale = output->wlr_output->scale;
struct wlr_box texture_box = {
.x = box.x * output_scale,
.y = box.y * output_scale,
};
wlr_texture_get_size(title_texture,
// Marks
size_t marks_width = 0;
if (config->show_marks && marks_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(marks_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (inner_x + inner_width) * output_scale - texture_box.width;
texture_box.y = (con->y + view->border_thickness) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
texture_box.width = box.width * output_scale;
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, 1.0);
render_texture(output->wlr_output, output_damage, marks_texture,
&texture_box, matrix, con->alpha);
marks_width = texture_box.width;
}
// Marks
if (config->show_marks && marks_texture) {
float output_scale = output->wlr_output->scale;
// Title text
size_t title_width = 0;
if (title_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(marks_texture,
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (box.x + box.width) * output_scale - texture_box.width;
texture_box.y = (box.y + box.height)
* output_scale - texture_box.height;
texture_box.x = inner_x * output_scale;
texture_box.y = (con->y + view->border_thickness) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
render_texture(output->wlr_output, output_damage, marks_texture,
&texture_box, matrix, 1.0);
if (inner_width * output_scale - marks_width < texture_box.width) {
texture_box.width = inner_width * output_scale - marks_width;
}
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, con->alpha);
title_width = texture_box.width;
}
// Title background - above the text
memcpy(&color, colors->background, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = inner_x;
box.y = con->y + 1;
box.width = inner_width;
box.height = view->border_thickness - 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Title background - below the text
box.y = (con->y + view->border_thickness + config->font_height)
* output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
// Title background - filler between title and marks
box.width = inner_width * output_scale - title_width - marks_width;
if (box.width > 0) {
box.x = inner_x * output_scale + title_width;
box.y = (con->y + view->border_thickness) * output_scale;
box.height = config->font_height * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
}
}
/**
* Render decorations for a view with "border pixel".
*
* Care must be taken not to render over the same pixel multiple times,
* otherwise the colors will be incorrect when using opacity.
*/
static void render_container_simple_border_pixel(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con,
struct border_colors *colors) {
struct wlr_box box;
float color[4];
struct sway_view *view = con->sway_view;
float output_scale = output->wlr_output->scale;
if (con->sway_view->border_left) {
if (view->border_left) {
// Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y;
box.width = con->sway_view->border_thickness;
box.height = con->height;
box.y = con->y + view->border_thickness * view->border_top;
box.width = view->border_thickness;
box.height = con->height - view->border_thickness
* (view->border_top + view->border_bottom);
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (con->sway_view->border_right) {
if (view->border_right) {
// Child border - right edge
if (con->parent->children->length == 1
&& con->parent->layout == L_HORIZ) {
@ -463,25 +500,28 @@ static void render_container_simple_border_pixel(struct sway_output *output,
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
color[3] *= con->alpha;
box.x = con->x + con->width - con->sway_view->border_thickness;
box.y = con->y;
box.width = con->sway_view->border_thickness;
box.height = con->height;
box.x = con->x + con->width - view->border_thickness;
box.y = con->y + view->border_thickness * view->border_top;
box.width = view->border_thickness;
box.height = con->height - view->border_thickness
* (view->border_top + view->border_bottom);
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (con->sway_view->border_top) {
if (view->border_top) {
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y;
box.width = con->width;
box.height = con->sway_view->border_thickness;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (con->sway_view->border_bottom) {
if (view->border_bottom) {
// Child border - bottom edge
if (con->parent->children->length == 1
&& con->parent->layout == L_VERT) {
@ -491,9 +531,10 @@ static void render_container_simple_border_pixel(struct sway_output *output,
}
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y + con->height - con->sway_view->border_thickness;
box.y = con->y + con->height - view->border_thickness;
box.width = con->width;
box.height = con->sway_view->border_thickness;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
}

@ -123,13 +123,12 @@ static void _container_destroy(struct sway_container *cont) {
if (cont->name) {
free(cont->name);
}
if (cont->title_focused) {
// If one is set then all of these are set
wlr_texture_destroy(cont->title_focused);
wlr_texture_destroy(cont->title_focused_inactive);
wlr_texture_destroy(cont->title_unfocused);
wlr_texture_destroy(cont->title_urgent);
}
wlr_texture_destroy(cont->title_focused);
wlr_texture_destroy(cont->title_focused_inactive);
wlr_texture_destroy(cont->title_unfocused);
wlr_texture_destroy(cont->title_urgent);
list_free(cont->children);
cont->children = NULL;
free(cont);

@ -43,13 +43,10 @@ void view_destroy(struct sway_view *view) {
}
list_free(view->marks);
if (view->marks_focused) {
// If one is set then all of these are set
wlr_texture_destroy(view->marks_focused);
wlr_texture_destroy(view->marks_focused_inactive);
wlr_texture_destroy(view->marks_unfocused);
wlr_texture_destroy(view->marks_urgent);
}
wlr_texture_destroy(view->marks_focused);
wlr_texture_destroy(view->marks_focused_inactive);
wlr_texture_destroy(view->marks_unfocused);
wlr_texture_destroy(view->marks_urgent);
container_destroy(view->swayc);
@ -803,6 +800,11 @@ static void update_marks_texture(struct sway_view *view,
char *buffer = calloc(len + 1, 1);
char *part = malloc(len + 1);
if (!sway_assert(buffer && part, "Unable to allocate memory")) {
free(buffer);
return;
}
for (int i = 0; i < view->marks->length; ++i) {
char *mark = view->marks->items[i];
if (mark[0] != '_') {

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