Implement scratchpad

Implements the following commands:

* move scratchpad
* scratchpad show
* [criteria] scratchpad show

Also fixes these:

* Fix memory leak when executing command with criteria
(use `list_free(views)` instead of `free(views)`)
* Fix crash when running `move to` with no further arguments
master
Ryan Dwyer 7 years ago
parent 89dc047ca9
commit 81e8f31cc6

@ -0,0 +1,26 @@
#ifndef _SWAY_SCRATCHPAD_H
#define _SWAY_SCRATCHPAD_H
#include "tree/container.h"
/**
* Move a container to the scratchpad.
*/
void scratchpad_add_container(struct sway_container *con);
/**
* Remove a container from the scratchpad.
*/
void scratchpad_remove_container(struct sway_container *con);
/**
* Show or hide the next container on the scratchpad.
*/
void scratchpad_toggle_auto(void);
/**
* Show or hide a specific container on the scratchpad.
*/
void scratchpad_toggle_container(struct sway_container *con);
#endif

@ -48,6 +48,8 @@ struct sway_server {
list_t *transactions;
list_t *dirty_containers;
list_t *scratchpad; // struct sway_container
};
struct sway_server server;

@ -135,6 +135,11 @@ struct sway_container {
struct sway_container *parent;
// Indicates that the container is a scratchpad container.
// Both hidden and visible scratchpad containers have scratchpad=true.
// Hidden scratchpad containers have a NULL parent.
bool scratchpad;
float alpha;
struct wlr_texture *title_focused;

@ -149,6 +149,7 @@ static struct cmd_handler command_handlers[] = {
{ "reload", cmd_reload },
{ "rename", cmd_rename },
{ "resize", cmd_resize },
{ "scratchpad", cmd_scratchpad },
{ "split", cmd_split },
{ "splith", cmd_splith },
{ "splitt", cmd_splitt },
@ -326,7 +327,7 @@ struct cmd_results *execute_command(char *_exec, struct sway_seat *seat) {
} while(head);
cleanup:
free(exec);
free(views);
list_free(views);
if (!results) {
results = cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

@ -9,6 +9,7 @@
#include "sway/input/cursor.h"
#include "sway/input/seat.h"
#include "sway/output.h"
#include "sway/scratchpad.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
@ -296,6 +297,19 @@ static struct cmd_results *move_to_position(struct sway_container *container,
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}
static struct cmd_results *move_to_scratchpad(struct sway_container *con) {
if (con->type != C_CONTAINER && con->type != C_VIEW) {
return cmd_results_new(CMD_INVALID, "move",
"Only views and containers can be moved to the scratchpad");
}
if (con->scratchpad) {
return cmd_results_new(CMD_INVALID, "move",
"Container is already in the scratchpad");
}
scratchpad_add_container(con);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}
struct cmd_results *cmd_move(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "move", EXPECTED_AT_LEAST, 1))) {
@ -317,10 +331,9 @@ struct cmd_results *cmd_move(int argc, char **argv) {
} else if (strcasecmp(argv[0], "workspace") == 0) {
return cmd_move_workspace(current, argc, argv);
} else if (strcasecmp(argv[0], "scratchpad") == 0
|| (strcasecmp(argv[0], "to") == 0
|| (strcasecmp(argv[0], "to") == 0 && argc == 2
&& strcasecmp(argv[1], "scratchpad") == 0)) {
// TODO: scratchpad
return cmd_results_new(CMD_FAILURE, "move", "Unimplemented");
return move_to_scratchpad(current);
} else if (strcasecmp(argv[0], "position") == 0) {
return move_to_position(current, argc, argv);
} else if (strcasecmp(argv[0], "absolute") == 0) {

@ -0,0 +1,37 @@
#include "log.h"
#include "sway/commands.h"
#include "sway/config.h"
#include "sway/scratchpad.h"
#include "sway/server.h"
#include "sway/tree/container.h"
struct cmd_results *cmd_scratchpad(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "scratchpad", EXPECTED_EQUAL_TO, 1))) {
return error;
}
if (strcmp(argv[0], "show") != 0) {
return cmd_results_new(CMD_INVALID, "scratchpad",
"Expected 'scratchpad show'");
}
if (!server.scratchpad->length) {
return cmd_results_new(CMD_INVALID, "scratchpad",
"Scratchpad is empty");
}
if (config->handler_context.using_criteria) {
// If using criteria, this command is executed for every container which
// matches the criteria. If this container isn't in the scratchpad,
// we'll just silently return a success.
struct sway_container *con = config->handler_context.current_container;
wlr_log(WLR_INFO, "cmd_scratchpad(%s)", con->name);
if (!con->scratchpad) {
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}
scratchpad_toggle_container(con);
} else {
scratchpad_toggle_auto();
}
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

@ -225,6 +225,14 @@ list_t *criteria_get_views(struct criteria *criteria) {
};
container_for_each_descendant_dfs(&root_container,
criteria_get_views_iterator, &data);
// Scratchpad items which are hidden are not in the tree.
for (int i = 0; i < server.scratchpad->length; ++i) {
struct sway_container *con = server.scratchpad->items[i];
if (!con->parent) {
criteria_get_views_iterator(con, &data);
}
}
return matches;
}

@ -7,6 +7,7 @@ sway_sources = files(
'debug-tree.c',
'ipc-json.c',
'ipc-server.c',
'scratchpad.c',
'security.c',
'desktop/desktop.c',
@ -67,6 +68,7 @@ sway_sources = files(
'commands/reload.c',
'commands/rename.c',
'commands/resize.c',
'commands/scratchpad.c',
'commands/seat.c',
'commands/seat/attach.c',
'commands/seat/cursor.c',

@ -0,0 +1,173 @@
#define _XOPEN_SOURCE 700
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include "sway/scratchpad.h"
#include "sway/input/seat.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "list.h"
#include "log.h"
void scratchpad_add_container(struct sway_container *con) {
if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) {
return;
}
con->scratchpad = true;
list_add(server.scratchpad, con);
struct sway_container *parent = con->parent;
container_set_floating(con, true);
container_remove_child(con);
arrange_windows(parent);
struct sway_seat *seat = input_manager_current_seat(input_manager);
seat_set_focus(seat, seat_get_focus_inactive(seat, parent));
}
void scratchpad_remove_container(struct sway_container *con) {
if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) {
return;
}
con->scratchpad = false;
for (int i = 0; i < server.scratchpad->length; ++i) {
if (server.scratchpad->items[i] == con) {
list_del(server.scratchpad, i);
break;
}
}
}
/**
* Show a single scratchpad container.
* The container might be visible on another workspace already.
*/
static void scratchpad_show(struct sway_container *con) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *ws = seat_get_focus(seat);
if (ws->type != C_WORKSPACE) {
ws = container_parent(ws, C_WORKSPACE);
}
// If the current con or any of its parents are in fullscreen mode, we
// first need to disable it before showing the scratchpad con.
if (ws->sway_workspace->fullscreen) {
view_set_fullscreen(ws->sway_workspace->fullscreen, false);
}
// Show the container
if (con->parent) {
container_remove_child(con);
}
container_add_child(ws->sway_workspace->floating, con);
// Make sure the container's center point overlaps this workspace
double center_lx = con->x + con->width / 2;
double center_ly = con->y + con->height / 2;
struct wlr_box workspace_box;
container_get_box(ws, &workspace_box);
if (!wlr_box_contains_point(&workspace_box, center_lx, center_ly)) {
// Maybe resize it
if (con->width > ws->width || con->height > ws->height) {
// TODO: Do this properly once we can float C_CONTAINERs
if (con->type == C_VIEW) {
view_init_floating(con->sway_view);
arrange_windows(con);
}
}
// Center it
double new_lx = ws->x + (ws->width - con->width) / 2;
double new_ly = ws->y + (ws->height - con->height) / 2;
container_floating_move_to(con, new_lx, new_ly);
}
seat_set_focus(seat, con);
container_set_dirty(con->parent);
}
/**
* Hide a single scratchpad container.
* The container might not be the focused container (eg. when using criteria).
*/
static void scratchpad_hide(struct sway_container *con) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
struct sway_container *ws = container_parent(con, C_WORKSPACE);
container_remove_child(con);
arrange_windows(ws);
if (con == focus) {
seat_set_focus(seat, seat_get_focus_inactive(seat, ws));
}
list_move_to_end(server.scratchpad, con);
}
void scratchpad_toggle_auto(void) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
struct sway_container *ws = focus->type == C_WORKSPACE ?
focus : container_parent(focus, C_WORKSPACE);
// Check if the currently focused window is a scratchpad window and should
// be hidden again.
if (focus->scratchpad) {
wlr_log(WLR_DEBUG, "Focus is a scratchpad window - hiding %s",
focus->name);
scratchpad_hide(focus);
return;
}
// Check if there is an unfocused scratchpad window on the current workspace
// and focus it.
for (int i = 0; i < ws->sway_workspace->floating->children->length; ++i) {
struct sway_container *floater =
ws->sway_workspace->floating->children->items[i];
if (floater->scratchpad && focus != floater) {
wlr_log(WLR_DEBUG,
"Focusing other scratchpad window (%s) in this workspace",
floater->name);
scratchpad_show(floater);
return;
}
}
// Check if there is a visible scratchpad window on another workspace.
// In this case we move it to the current workspace.
for (int i = 0; i < server.scratchpad->length; ++i) {
struct sway_container *con = server.scratchpad->items[i];
if (con->parent) {
wlr_log(WLR_DEBUG,
"Moving a visible scratchpad window (%s) to this workspace",
con->name);
scratchpad_show(con);
return;
}
}
// Take the container at the bottom of the scratchpad list
if (!sway_assert(server.scratchpad->length, "Scratchpad is empty")) {
return;
}
struct sway_container *con = server.scratchpad->items[0];
wlr_log(WLR_DEBUG, "Showing %s from list", con->name);
scratchpad_show(con);
}
void scratchpad_toggle_container(struct sway_container *con) {
if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) {
return;
}
// Check if it matches a currently visible scratchpad window and hide it.
if (con->parent) {
scratchpad_hide(con);
return;
}
scratchpad_show(con);
}

@ -126,6 +126,8 @@ bool server_init(struct sway_server *server) {
server->dirty_containers = create_list();
server->transactions = create_list();
server->scratchpad = create_list();
input_manager = input_manager_create(server);
return true;
}
@ -135,6 +137,7 @@ void server_fini(struct sway_server *server) {
wl_display_destroy(server->wl_display);
list_free(server->dirty_containers);
list_free(server->transactions);
list_free(server->scratchpad);
}
bool server_start_backend(struct sway_server *server) {

@ -17,6 +17,7 @@
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/scratchpad.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/layout.h"
@ -328,6 +329,10 @@ static struct sway_container *container_destroy_noreaping(
con->destroying = true;
container_set_dirty(con);
if (con->scratchpad) {
scratchpad_remove_container(con);
}
if (!con->parent) {
return NULL;
}
@ -955,6 +960,9 @@ void container_set_floating(struct sway_container *container, bool enable) {
container_reap_empty_recursive(workspace);
} else {
// Returning to tiled
if (container->scratchpad) {
scratchpad_remove_container(container);
}
container_remove_child(container);
container_add_child(workspace, container);
container->width = container->parent->width;

@ -135,6 +135,10 @@ void container_add_child(struct sway_container *parent,
list_add(parent->children, child);
child->parent = parent;
container_handle_fullscreen_reparent(child, old_parent);
if (old_parent) {
container_set_dirty(old_parent);
}
container_set_dirty(child);
}
struct sway_container *container_remove_child(struct sway_container *child) {
@ -153,6 +157,9 @@ struct sway_container *container_remove_child(struct sway_container *child) {
child->parent = NULL;
container_notify_subtree_changed(parent);
container_set_dirty(parent);
container_set_dirty(child);
return parent;
}

@ -1065,7 +1065,7 @@ void view_update_marks_textures(struct sway_view *view) {
}
bool view_is_visible(struct sway_view *view) {
if (!view->swayc || view->swayc->destroying) {
if (!view->swayc || view->swayc->destroying || !view->swayc->parent) {
return false;
}
struct sway_container *workspace =

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