Previously, adaptive sync was just a hint and wouldn't make any
atomic commit fail if the backend didn't support it. The main reason
is wlr_output_test wasn't supported at the time.
Now that we have a way for compositors to test whether a change can
work, let's remove the exception for adaptive sync and convert it to
a regular output state field.
array_realloc will grow the array for the target size like wl_insert_add, but
will also shrink the array if the target size is sufficiently smaller than the
current allocation.
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
We were firing the new_input signal on backend initialization,
before the compositor had the chance to add a listener for it.
Mimick what's done for wl_keyboard: if the backend hasn't been
started, delay wl_touch initialization.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3473
When the client doesn't support high-resolution scroll, accumulate
deltas until we can notify a discrete event.
Some mice have a free spinning wheel, making possible to lock the wheel
when the accumulator value is not 0. To avoid synchronization issues
between the mouse wheel and the accumulators, store the last delta and
when the scroll direction changes, reset the accumulator.
On newer versions of libinput, the event LIBINPUT_EVENT_POINTER_AXIS
has been deprecated in favour of LIBINPUT_EVENT_POINTER_SCROLL_WHEEL,
LIBINPUT_EVENT_POINTER_SCROLL_FINGER and
LIBINPUT_EVENT_POINTER_SCROLL_CONTINUOUS.
Where new events are provided by the backend, ignore
LIBINPUT_EVENT_POINTER_AXIS, receive high-resolution scroll events from
libinput and emit the appropiate wlr_pointer signal.
Currently, the "wlr_event_pointer_axis" event stores low-resolution
values in its "delta_discrete" field. Low-resolution values are always
multiples of one, i.e., 1 for one wheel detent, 2 for two wheel
detents, etc.
In order to simplify internal handling of events, always transform in
the backend from the low-resolution value into the high-resolution
value.
The transformation is performed by multiplying by 120. The 120 magic
number is used by the kernel and it is exposed to clients in the
"WLR_POINTER_AXIS_DISCRETE_STEP" constant.
wlr_xdg_surface_from_wlr_surface() for example may return NULL even if
the surface has the xdg surface role if the corresponding xdg surface
has been destroyed.
"max bpc" is a maximum value, the driver is free to choose a
smaller value depending on the bandwidth available.
Some faulty monitors misbehave with higher bpc values. We'll add
a workaround if users get hit by these in practice.
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/612
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
This refactors output_ensure_buffer() to not mutate the state passed,
making the previous subtle behavior much more explicit.
Fixes: d483dd2f ("output: add wlr_output_commit_state")
Closes: #3442
CTA-861-G says that "graphics" is used to indicate non-analog (ie,
digital) content. With that bit set, the sink should turn off analog
reconstruction and other related filtering.
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.
Consider the following piece of logic:
// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.
This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.
This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.
Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
After cancelation we destroy the touch points associated with this
surface as the Wayland spec says:
No further events are sent to the clients from that particular gesture.
Touch cancellation applies to all touch points currently active on this
client's surface. The client is responsible for finalizing the touch
points, future touch points on this surface may re-use the touch point
ID.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2999
This function sidesteps damage tracking and output awareness on
buffers/surfaces. This function isn't a great fit for the API.
Let's also inline the function and simplify it.
There were a couple places this was missing
- on mode change of an output. If the resolution changes for example
nodes may fall out of the view.
- on commits on an output for scale or transform changes
- when the transform of a buffer is changed. If the dest size is not
set, the buffer may have been rotated potentially changing its size
if the buffer width != height
With protocol additions such as [1], compositors currently have no
way to opt out of the version upgrade. The protocol upgrade will
always be backwards-compatible but may require new compositor
features.
The status quo doesn't make it possible to ship a protocol addition
without breaking the wlroots API. This will be an issue for API
stabilization [2].
To address this, let compositors provide a maximum version in the
function creating the global. We need to support all previous versions
of the interface anyways because of older clients.
This mechanism works the same way as Wayland clients passing a version
in wl_global.bind.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3514
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1008
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3397
Maintaining our internal table up-to-date is tedious: one needs to
manually go through the PnP ID registry [1] and check whether we're
missing any entry.
udev_hwdb already has an API to fetch a manufacturer name from its
PnP ID. Use that instead.
[1]: https://uefi.org/pnp_id_list
These formats require EXT_texture_norm16, which in turn needs OpenGL
ES 3.1. The EXT_texture_norm16 extension does not support passing
gl_internalformat = GL_RGBA to glTexImage2D, as can be done for
formats available in OpenGL ES 2.0, so this commit adds a field to
wlr_gles2_pixel_format to provide a more specific internalformat
parameter to glTexImage2D.
The original commit introduced a bug by transposing the order of
some of the fields in xcb_size_hints_t. Since XCB ICCCM support is
required now, we can just eliminate the duplicate structs.
With minor changes:
- Remove #ifdef HAS_XCB_ICCCM guards
- Fix #includes
- Fix references to local size_hints struct
This reverts commit 12b9b1a4bd.