render/texture: drop wlr_texture_is_opaque

Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
Simon Ser 3 years ago
parent f28c0e2046
commit 29291cb47c

@ -69,4 +69,13 @@ struct wlr_dmabuf_buffer *dmabuf_buffer_create(
*/
bool dmabuf_buffer_drop(struct wlr_dmabuf_buffer *buffer);
/**
* Check whether a buffer is fully opaque.
*
* When true is returned, the buffer is guaranteed to be fully opaque, but the
* reverse is not true: false may be returned in cases where the buffer is fully
* opaque.
*/
bool buffer_is_opaque(struct wlr_buffer *buffer);
#endif

@ -54,7 +54,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
const struct wlr_renderer_impl *impl);
struct wlr_texture_impl {
bool (*is_opaque)(struct wlr_texture *texture);
bool (*write_pixels)(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,

@ -36,11 +36,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs);
/**
* Returns true if this texture is using a fully opaque format.
*/
bool wlr_texture_is_opaque(struct wlr_texture *texture);
/**
* Update a texture with raw pixels. The texture must be mutable, and the input
* data must have the same pixel format that the texture was created with.

@ -162,6 +162,8 @@ struct wlr_surface {
int width, height;
int buffer_width, buffer_height;
} previous;
bool opaque;
};
struct wlr_renderer;

@ -29,11 +29,6 @@ struct wlr_gles2_texture *gles2_get_texture(
return (struct wlr_gles2_texture *)wlr_texture;
}
static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
return !texture->has_alpha;
}
static bool check_stride(const struct wlr_pixel_format_info *fmt,
uint32_t stride, uint32_t width) {
if (stride % (fmt->bpp / 8) != 0) {
@ -161,7 +156,6 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.is_opaque = gles2_texture_is_opaque,
.write_pixels = gles2_texture_write_pixels,
.destroy = gles2_texture_unref,
};

@ -46,11 +46,6 @@ static struct wlr_pixman_texture *get_texture(
return (struct wlr_pixman_texture *)wlr_texture;
}
static bool texture_is_opaque(struct wlr_texture *wlr_texture) {
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
return !texture->format_info->has_alpha;
}
static void texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
wl_list_remove(&texture->link);
@ -61,7 +56,6 @@ static void texture_destroy(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.is_opaque = texture_is_opaque,
.destroy = texture_destroy,
};

@ -33,14 +33,6 @@ static VkImageAspectFlagBits mem_plane_aspect(unsigned i) {
}
}
static bool vulkan_texture_is_opaque(struct wlr_texture *wlr_texture) {
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
const struct wlr_pixel_format_info *format_info = drm_get_pixel_format_info(
texture->format->drm_format);
assert(format_info);
return !format_info->has_alpha;
}
// Will transition the texture to shaderReadOnlyOptimal layout for reading
// from fragment shader later on
static bool write_pixels(struct wlr_texture *wlr_texture,
@ -199,7 +191,6 @@ static void vulkan_texture_unref(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.is_opaque = vulkan_texture_is_opaque,
.write_pixels = vulkan_texture_write_pixels,
.destroy = vulkan_texture_unref,
};

@ -71,13 +71,6 @@ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
return renderer->impl->texture_from_buffer(renderer, buffer);
}
bool wlr_texture_is_opaque(struct wlr_texture *texture) {
if (!texture->impl->is_opaque) {
return false;
}
return texture->impl->is_opaque(texture);
}
bool wlr_texture_write_pixels(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,

@ -237,6 +237,32 @@ struct wlr_buffer *wlr_buffer_from_resource(struct wl_resource *resource) {
return buffer;
}
bool buffer_is_opaque(struct wlr_buffer *buffer) {
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
struct wlr_shm_attributes shm;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
format = dmabuf.format;
} else if (wlr_buffer_get_shm(buffer, &shm)) {
format = shm.format;
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
wlr_buffer_end_data_ptr_access(buffer);
} else {
return false;
}
const struct wlr_pixel_format_info *format_info =
drm_get_pixel_format_info(format);
if (format_info == NULL) {
return false;
}
return !format_info->has_alpha;
}
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);

@ -10,6 +10,7 @@
#include <wlr/types/wlr_output.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include "types/wlr_buffer.h"
#include "types/wlr_region.h"
#include "util/signal.h"
#include "util/time.h"
@ -336,9 +337,12 @@ static void surface_apply_damage(struct wlr_surface *surface) {
wlr_buffer_unlock(&surface->buffer->base);
}
surface->buffer = NULL;
surface->opaque = false;
return;
}
surface->opaque = buffer_is_opaque(surface->current.buffer);
if (surface->buffer != NULL) {
if (wlr_client_buffer_apply_damage(surface->buffer,
surface->current.buffer, &surface->buffer_damage)) {
@ -372,7 +376,7 @@ static void surface_update_opaque_region(struct wlr_surface *surface) {
return;
}
if (wlr_texture_is_opaque(texture)) {
if (surface->opaque) {
pixman_region32_init_rect(&surface->opaque_region,
0, 0, surface->current.width, surface->current.height);
return;

Loading…
Cancel
Save