With protocol additions such as [1], compositors currently have no
way to opt out of the version upgrade. The protocol upgrade will
always be backwards-compatible but may require new compositor
features.
The status quo doesn't make it possible to ship a protocol addition
without breaking the wlroots API. This will be an issue for API
stabilization [2].
To address this, let compositors provide a maximum version in the
function creating the global. We need to support all previous versions
of the interface anyways because of older clients.
This mechanism works the same way as Wayland clients passing a version
in wl_global.bind.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3514
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1008
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3397
There were three places initializing a token:
- wlr_xdg_activation_v1_add_token
- wlr_xdg_activation_token_v1_create
- activation_handle_get_activation_token
The initialization of the token.destroy was missing in the first one. To
prevent these functions from getting out of sync move the token creation
into a common function.
Fixes 4c59f7d4 ("xdg-activation: Allow to submit tokens")
This commit fixes a regression introduced in
511f137f8f where GTK tooltips wouldn't be
unconstrained due to no gravity on x axis being set, in which case the
behavior is ambiguous, by sliding to the right/bottom.
This fixed adaptive sync issues with wlr_scene. Scenes don't check
if the damage region intersects with an output when calling
wlr_output_damage_add.
This is especially important for multi output.
The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.
`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.
The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
The destroy callback in wlr_tablet_tool_impl has been removed. The function
`wlr_tablet_tool_finish` has been introduced to clean up the resources owned by
a wlr_tablet_tool.
`wlr_input_device_destroy` no longer destroys the wlr_tablet_tool, attempting to
destroy a wlr_tablet_tool will result in a no-op.
The field `name` has been added to the wlr_tablet_tool_impl to be able to
identify a given wlr_tablet_tool device.
The destroy callback in wlr_tablet_pad_impl has been removed. The function
`wlr_tablet_pad_finish` has been introduced to clean up the resources owned by a
wlr_tablet_pad.
`wlr_input_device_destroy` no longer destroys the wlr_tablet_pad, attempting to
destroy a wlr_tablet_pad will result in a no-op.
The field `name` has been added to the wlr_tablet_pad_impl to be able to identify
a given wlr_tablet_pad device.
The destroy callback in wlr_switch_impl has been removed. The function
`wlr_switch_finish` has been introduced to clean up the resources owned by a
wlr_switch.
`wlr_input_device_destroy` no longer destroys the wlr_switch, attempting to
destroy a wlr_switch will result in a no-op.
The field `name` has been added to the wlr_switch_impl to be able to identify
a given wlr_switch device.
The destroy callback in wlr_pointer_impl has been removed. The function
`wlr_pointer_finish` has been introduced to clean up the resources owned by a
wlr_pointer.
`wlr_input_device_destroy` no longer destroys the wlr_pointer, attempting to
destroy a wlr_pointer will result in a no-op.
The field `name` has been added to the wlr_pointer_impl to be able to identify
a given wlr_pointer device.
The destroy member in wlr_keyboard_impl has been removed. The function
`wlr_keyboard_finish` has been introduce to clean up the resources owned by a
wlr_keyboard.
`wlr_input_device_destroy` no longer destroys the wlr_keyboard, attempting to
destroy a wlr_keyboard will result in a no-op.
The field `name` has been added to the wlr_keyboard_impl to be able to identify
a given wlr_keyboard device.
To be consistent with other wlr_xdg_* structs,
wlr_xdg_positioner_resource is renamed to wlr_xdg_positioner and made
public, and wlr_xdg_positioner is renamed to wlr_xdg_positioner_rules.
Functions which operated on wlr_xdg_positioner were renamed and updated
accordingly.
In case the `wlr_input_device` is not owned by a specialized input device, the
function will finish the wlr_input_device and call it's implementation destroy
function if an implementation has been supplied, or simply free it.
When calling wlr_output_test an empty buffer might be created. This implicitly
changes the pending state of the output. Ensure that such a change is only
temporarily and clear such an empty buffer before returning the test result.
I am running a custom compiled version of chromium with a patch to get
it up and running on sway git at the moment, and in that development
build I compiled there is a bug where the browser will crash if you
try to open a file select dialog. When this crash happens, chromium will
not close, but instead will remain open and impossible to close unless
you send a SIGKILL signal to the process. However, sway will crash to
tty when you send the SIGKILL.
I have a hunch that when chromium is opening the file select dialog
it is creating some sort of a xdg toplevel surface. But it freezes
before it fully initializes the surface. When the SIGKILL signal is
given, sway/wlroots will try to free the xdg_toplevel surface but
because it hasn't fully initialized due to the frozen window, it
segfaults.
Don't be fooled by the assert, the assert is not firing, the surface
pointer is indeed NULL here.
* thread #1, name = 'sway', stop reason = signal SIGSEGV: invalid address (fault address: 0x28)
frame #0: 0x00007ffff78b9041 libwlroots.so.11`wlr_xdg_toplevel_set_parent(surface=0x0000000000000000, parent=0x0000000000000000) at wlr_xdg_toplevel.c:159:37
156
157 void wlr_xdg_toplevel_set_parent(struct wlr_xdg_surface *surface,
158 struct wlr_xdg_surface *parent) {
-> 159 assert(surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
160 assert(!parent || parent->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
161
162 if (surface->toplevel->parent) {
(lldb) up
error: sway {0x0003442a}: DIE has DW_AT_ranges(DW_FORM_sec_offset 0x67) attribute, but range extraction failed (invalid range list offset 0x67), please file a bug and attach the file at the start of this error message
error: sway {0x0003442a}: DIE has DW_AT_ranges(DW_FORM_sec_offset 0x67) attribute, but range extraction failed (invalid range list offset 0x67), please file a bug and attach the file at the start of this error message
frame #1: 0x00007ffff78e176e libwlroots.so.11`destroy_imported(imported=0x000055555626d570) at wlr_xdg_foreign_v1.c:154:3
151 wl_list_for_each_safe(child, child_tmp, &imported->children, link) {
152 struct wlr_xdg_surface *xdg_child =
153 wlr_xdg_surface_from_wlr_surface(child->surface);
-> 154 wlr_xdg_toplevel_set_parent(xdg_child, NULL);
155 }
156
157 wl_list_remove(&imported->exported_destroyed.link);
(lldb) up
frame #2: 0x00007ffff78e1b9d libwlroots.so.11`xdg_imported_handle_resource_destroy(resource=0x00005555562555a0) at wlr_xdg_foreign_v1.c:280:2
277 struct wl_resource *resource) {
278 struct wlr_xdg_imported_v1 *imported = xdg_imported_from_resource(resource);
279 if (!imported) {
-> 280 return;
281 }
282
283 destroy_imported(imported);
(lldb) up
frame #3: 0x00007ffff794989a libwayland-server.so.0`___lldb_unnamed_symbol211 + 154
libwayland-server.so.0`___lldb_unnamed_symbol211:
-> 0x7ffff794989a <+154>: andl $0x1, %r13d
0x7ffff794989e <+158>: je 0x7ffff79498b0 ; <+176>
0x7ffff79498a0 <+160>: addq $0x8, %rsp
0x7ffff79498a4 <+164>: movl $0x1, %eax
(lldb) up
frame #4: 0x00007ffff794fec0 libwayland-server.so.0`___lldb_unnamed_symbol290 + 64
libwayland-server.so.0`___lldb_unnamed_symbol290:
-> 0x7ffff794fec0 <+64>: cmpl $0x1, %eax
0x7ffff794fec3 <+67>: jne 0x7ffff794fed3 ; <+83>
0x7ffff794fec5 <+69>: addq $0x8, %rbx
0x7ffff794fec9 <+73>: cmpq %rbx, %r13
(lldb) up
frame #5: 0x00007ffff79503e0 libwayland-server.so.0`___lldb_unnamed_symbol300 + 32
libwayland-server.so.0`___lldb_unnamed_symbol300:
-> 0x7ffff79503e0 <+32>: cmpl $0x1, %eax
0x7ffff79503e3 <+35>: je 0x7ffff79503f0 ; <+48>
0x7ffff79503e5 <+37>: popq %rbx
0x7ffff79503e6 <+38>: popq %r12
(lldb) up
frame #6: 0x00007ffff794a30e libwayland-server.so.0`wl_client_destroy + 126
libwayland-server.so.0`wl_client_destroy:
-> 0x7ffff794a30e <+126>: movq %r12, %rdi
0x7ffff794a311 <+129>: callq 0x7ffff7950150 ; ___lldb_unnamed_symbol293
0x7ffff794a317 <+135>: movq 0x8(%rbp), %rdi
0x7ffff794a31b <+139>: callq *0xdc77(%rip)
(lldb) up
frame #7: 0x00007ffff794a3f7 libwayland-server.so.0`___lldb_unnamed_symbol214 + 119
libwayland-server.so.0`___lldb_unnamed_symbol214:
-> 0x7ffff794a3f7 <+119>: movq 0x28(%rsp), %rax
0x7ffff794a3fc <+124>: subq %fs:0x28, %rax
0x7ffff794a405 <+133>: jne 0x7ffff794a727 ; <+935>
0x7ffff794a40b <+139>: addq $0x38, %rsp
(lldb) up
frame #8: 0x00007ffff794d1ca libwayland-server.so.0`wl_event_loop_dispatch + 202
libwayland-server.so.0`wl_event_loop_dispatch:
-> 0x7ffff794d1ca <+202>: addq $0xc, %r15
0x7ffff794d1ce <+206>: cmpq %r15, %rbp
0x7ffff794d1d1 <+209>: jne 0x7ffff794d1b8 ; <+184>
0x7ffff794d1d3 <+211>: movq 0x8(%rsp), %rcx
(lldb) up
frame #9: 0x00007ffff794ad37 libwayland-server.so.0`wl_display_run + 39
libwayland-server.so.0`wl_display_run:
-> 0x7ffff794ad37 <+39>: movl 0x8(%rbx), %eax
0x7ffff794ad3a <+42>: testl %eax, %eax
0x7ffff794ad3c <+44>: jne 0x7ffff794ad20 ; <+16>
0x7ffff794ad3e <+46>: popq %rbx
(lldb) up
frame #10: 0x000055555557689a sway`server_run(server=0x00005555555f26c0) at server.c:307:2
304 wlr_backend_destroy(server->backend);
305 return false;
306 }
-> 307
308 return true;
309 }
310
(lldb) up
frame #11: 0x0000555555575a93 sway`main(argc=3, argv=0x00007fffffffe978) at main.c:431:2
428 swaynag_show(&config->swaynag_config_errors);
429 }
430
-> 431 server_run(&server);
432
433 shutdown:
434 sway_log(SWAY_INFO, "Shutting down sway");
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
Commit 498f30aad1 changed the logic of
get_mapping() in types/wlr_cursor.c to use updated version of
wlr_output_layout_get_box(). However, the case where c_device isn't NULL
but doesn't have output or geometry mappings wasn't handled properly,
resulting in leaving the output value uninitialized. This commit fixes
`c_device != NULL` branch by returning from the function only when a
mapping is found.
Fixes https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3369
wl_subsurface::set_desync description states: "If cached state exists when
wl_surface.commit is called in desynchronized mode, the pending state is
added to the cached state, and applied as a whole."
This commit reintroduces an implementation of said behavior, previously
removed in 7daf6da9ac05be2cb74c0983e3caee0b21db75d4.
Strictly speaking, this logic isn't fully correct, as the cached state
and the pending state are applied individually instead, if the cached
state isn't locked by anything else. However, the end result is still
the same.
This commit fixes the issue with Firefox permission popups.
wp_viewporter protocol doesn't seem to say anything about damage, but
Firefox assumes that wp_viewport::set_source alone is enough to damage
the whole surface, and that assumption kinda makes sense, so let's do
that.
Currently the output enter event is never sent if the client has not
yet bound the output, which happens every time the compositor creates a
new output.
To fix this, listen for the output bind event and inform clients as
if needed.
This commit renames map/unmap listeners to clarify that they handle
subsurface events, and ensures the node is always destroyed before
the subsurface.
Without this patch, wl_list_remove() would operate on listener links in
already freed memory. glibc is usually lenient to bugs like this, but
musl isn't.
Allows the compositor to submit tokens to the pool of
currently active tokens. This can be useful when the
launcher doesn't use or support xdg-activation-v1 by
itself - e.g. when it is X11 based or use gtk_shell1.
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.
Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().
The actual behavior of the function is unchanged.
This allows compositors to avoid sending multiple frame done events
to a surface that is rendered on multiple outputs at once. This may
also be used in the same way for presentation feedback.
wlroots picks names for all outputs, but it might be desirable for
compositor to override it.
For instance, Sway will use a headless output as a fallback in
case no outputs are connected. Sway wants to clearly label the
fallback output as such and label "real" headless outputs starting
from HEADLESS-1.
Implement a basic version of linux-dmabuf-unstable-v1 version 4.
Only default hints are implemented.
The new wlr_linux_dmabuf_feedback_v1 data structure will allow
compositors to define their own custom hints in the future. This
data structure makes it easy to describe feedback metadata.
It's converted to a "compiled" form suitable for marshalling over
the Wayland socket via feedback_compile.
This allows output commit listeners to access the newly committed
buffer. Currently wlr_output.front_buffer is used but it'll get
removed in the next commit.
DRM formats with an empty modifier list are invalid. Instead of
emptying the list, reduce it to { INVALID }.
Add a check to make sure the renderer and backend support implicit
modifiers, so that we don't fallback on e.g. Vulkan.
Closes: https://github.com/swaywm/sway/issues/6692
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.
This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
This allows compositors to get primary formats without manually
calling wlr_output_impl.get_primary_formats.
For example, the Sway patch for linux-dmabuf feedback [1] needs
this.
[1]: https://github.com/swaywm/sway/pull/6313
Sometimes we were calling wlr_output_impl.set_cursor with a NULL
buffer, but we weren't clearing wlr_output.cursor_front_buffer.
Avoid leaving a dangling buffer behind.
Introduce a helper function output_set_hardware_cursor which calls
wlr_output_impl.set_cursor and keeps cursor_front_buffer in sync.
The implicit check to filter out LINEAR for dmabuf checked for INVALID
twice instead of checking for INVALID & LINEAR. Fix this.
Fixes: d37eb5c2ea ("linux-dmabuf-v1: filter out LINEAR if implicit")
Reported-by: Dawid Czeluśniak <czelusniakdawid@gmail.com>
If only INVALID and LINEAR are valid modifiers, we need to filter out
LINEAR since Xwayland won't be able to allocate a BO with the explicit
linear modifier on hardware that does not support explicit modifiers.
The addition of LINEAR is an internal implementation detail which
simplifies the wlroots architecture for now.
Evntually Xwayland should be fixed to filter out modifiers that are not
supported by the GBM implementation, see [1]. This could be done by
querying EGL for the supported modifiers.
[1]: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1166
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.
Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.
The parameters are used when the client is in the process of
building a buffer. There's no reason why this internal
implementation detail should be exposed in our public header.
All graphics drivers supporting cursor planes support ARGB8888,
the default cursor format, so this fallback is almost certainly
unused.
Essentially all cursor themes use alpha transparency to make it
clearer where relative to the screen content the cursor hotspot is.
It is better to fall back to a slightly slower software cursor than
it is to fall back to the opaque square that is a hardware cursor
without an alpha channel.
This change introduces new double buffered state to the wlr_output,
corresponding to the buffer format to render to.
The format being rendered to does not control the bit depth of colors
being sent to the display; it does generally determine the format with
which screenshot data is provided. The DRM backend _may_ sent higher
bit depths if the render format depth is increased, but hardware and
other limitations may apply.
Most (and possibly all) compositors using wlroots only ever render
fully opaque content. To provide better performance, this change
switches the default format used by wlr_output buffers from
ARGB8888 to the opaque XRGB8888.
Compositors like mutter, kwin, and weston already default to
XRGB8888, so this change is unlikely to expose any new bugs in
underlying drivers and hardware.
This does not affect the hardware cursor's buffer format, which is
still ARGB8888 by default.
As part of this change, the X11 backend (which does not support
changing format at runtime) now picks a true color, 24 bit depth
visual (i.e. XRGB8888) instead of a 32 bit depth (ARGB8888) one.
This makes it possible for the two functions using output_pick_format
(output_pick_cursor_format and output_create_swapchain) to select
different buffer formats.
The backend and renderer don't directly interact together, so there's
no point in checking that their buffer caps intersect. What we want to
check is that:
- The backend and allocator buffer caps are compatible, because the
backend consumes buffers to display them.
- The renderer and allocator buffer caps are compatible, because the
renderer imports buffers to sample them or render to them.
For instance, when running with the DRM backend and the Pixman renderer,
the (backend & renderer) check will fail because backend = DMABUF and
renderer = DATA_PTR.
They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
We were send a protocol error if INTERLACED or BOTTOM_FIRST was
set. This is incorrect for the zwp_linux_dmabuf_params.create
code-path because this kills the client without allowing it to
gracefully handle the error.
We should only send a protocol error if the client provides a bit
not listed in the protocol definition.
The protocol uses a signed integer here, which is also what the
wlr_input_method_v2_preedit_string struct provides to compositors from
the input method protocol. Sway currently just passes those int32_t
values directly to this function leading to an implicit conversion.
The data field is useful to track metadata about a token. The destroy
events are useful for compositors that track application startup to
let them know they can stop doing that.
These new functions allow a compositor to request new managed tokens
without participating in the xdg-activation procedure as a wayland
client.
This enables the compositor itself to behave as a launcher
application.
Variables on the stack are released when the parent block is closed.
Here, `now` is used outside of the `if` block, causing the following
crash when starting Sway with the headless backend:
==49606==ERROR: AddressSanitizer: stack-use-after-scope on address 0x7fff94645f90 at pc 0x5558aeae9e29 bp 0x7fff94645df0 sp 0x7fff94645de0
READ of size 16 at 0x7fff94645f90 thread T0
#0 0x5558aeae9e28 in handle_present ../sway/desktop/output.c:834
#1 0x7fdc8d6792fb in wlr_signal_emit_safe ../subprojects/wlroots/util/signal.c:29
#2 0x7fdc8d54f77f in wlr_output_send_present ../subprojects/wlroots/types/output/output.c:766
#3 0x7fdc8d524a28 in output_commit ../subprojects/wlroots/backend/headless/output.c:71
#4 0x7fdc8d54d2db in wlr_output_commit ../subprojects/wlroots/types/output/output.c:629
#5 0x5558aeb013cb in output_render ../sway/desktop/render.c:1157
#6 0x5558aeae549e in output_repaint_timer_handler ../sway/desktop/output.c:544
#7 0x5558aeae5f8a in damage_handle_frame ../sway/desktop/output.c:606
#8 0x7fdc8d6792fb in wlr_signal_emit_safe ../subprojects/wlroots/util/signal.c:29
#9 0x7fdc8d6007d5 in output_handle_frame ../subprojects/wlroots/types/wlr_output_damage.c:44
#10 0x7fdc8d6792fb in wlr_signal_emit_safe ../subprojects/wlroots/util/signal.c:29
#11 0x7fdc8d54ee84 in wlr_output_send_frame ../subprojects/wlroots/types/output/output.c:720
#12 0x7fdc8d54efc3 in schedule_frame_handle_idle_timer ../subprojects/wlroots/types/output/output.c:728
#13 0x7fdc8c9dcf5a in wl_event_loop_dispatch_idle (/usr/lib/libwayland-server.so.0+0xaf5a)
#14 0x7fdc8c9dcfb4 in wl_event_loop_dispatch (/usr/lib/libwayland-server.so.0+0xafb4)
#15 0x7fdc8c9dabc6 in wl_display_run (/usr/lib/libwayland-server.so.0+0x8bc6)
#16 0x5558aeac8e30 in server_run ../sway/server.c:285
#17 0x5558aeac3c7d in main ../sway/main.c:396
#18 0x7fdc8be35b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#19 0x5558aea8686d in _start (/home/simon/src/sway/build/sway/sway+0x33f86d)
If the output is destroyed after capture_output but before
frame_handle_copy, it'll have a dangling output pointer. Add the
output destroy listener in capture_output.
Closes: https://github.com/swaywm/wlroots/issues/3284
This is only called from one function.
To destroy the wlr_scene_subsurface_tree from elsewhere, callers
can destroy the scene-graph node returned by
wlr_scene_subsurface_tree_create instead (just like a compositor
would do). subsurface_tree_handle_surface_destroy does exactly this.
Inlining avoids calling subsurface_tree_destroy by mistake.
This organizes the wlr_output implementation into separate files.
This avoids having a single mega-file with lots of unrelated parts
and makes it more obvious what the interactions between all the
parts are.
No functional changes, just moving code around.
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.
This is a breaking change. However, few to no usages will have to be
updated.
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.
This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.
Co-authored-by: Simon Ser <contact@emersion.fr>
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.
Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.
Hold gestures are primarily designed for two interactions:
- Hold to interact: where a hold gesture is active for some time a
menu could pop up, some object could be selected, etc.
- Hold to cancel: where e.g. kinetic scrolling is currently active,
the start of a hold gesture can be used to stop the scroll.
Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.
Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.
This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:
- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
This will allow more scene-graph extensions to be added without
cluttering wlr_scene.c, for instance for sub-surface handling and
wlr_output_layout integration.
When providing non-zero layout-local coordinates to
wlr_scene_render_output, the viewport should be translated by the
given values. However the viewport was translated by the opposite
values: when giving 42,42 the viewport's position would be set to
-42,-42.
On modeset wlr_output will internally allocate a buffer. The
backend will emit a "mode" output event, then wlr_output will
emit a "commit" event.
wlr_output_damage handles the "mode" event by damaging the whole
output, and then handles the "commit" event. However the commit
event has a buffer, so wlr_output_damage rotates the damage in its
ring buffer, thinking the compositor has rendered a frame. The
compositor hasn't rendered a frame, what wlr_output_damage sees is
the internal wlr_output black buffer used for the modeset.
Let's fix this by damaging the whole output in the "commit" event
handler if the mode has changed. Additionally, damage the whole
output after rotating the damage ring buffer.
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at(). For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?
Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
RECT is a solid-colored rectangle, useful for simple borders or other
decoration. This can be rendered directly using the wlr_renderer,
without needing to create a surface.
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.
[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
If a subsurface is being placed below a subsurface right above it, this
should be a noop. However, `node` pointed to the subsurface that was
moved, which resulted in `subsurface->parent_pending_link` being
inserted into itself, breaking parent's pending subsurface list.
This commit separates finding the requested node and getting it's `prev`
field, fixing the issue.
Similar to commit 85757665e6 ("backend/drm: Check if output is enabled
before sending frame event"), check if the output is still enabled
before sending the frame event. This fixes the bug not only for the DRM
backend, but for wayland and X11 as well.
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.
Let's just inline the state fields we need instead.
wl_fixed_t is a 32-bit data type, but our doubles are 64-bit. This meant
that two doubles that would map to the same wl_fixed_t could compare
unequal, and send a duplicate motion event.
Refs swaywm/sway#4632.
The protocol allows compositors to not send any keymap to Wayland
clients. Handle a keymap-less keyboard correctly by sending
WL_KEYBOARD_KEYMAP_FORMAT_NO_KEYMAP instead of erroring out in the
mmap call.
When enabling an output, skip the empty buffer allocation if the
backend accepts modesets without a buffer.
This fixes mode-setting with the noop backend.
According to the viewport protocol, upon wp_viewport::destroy():
> The associated wl_surface's crop and scale state is removed.
> The change is applied on the next wl_surface.commit.
Therefore, wp_viewport_destroy(viewport) should remove all viewport state.
Currently, wlroots does not remove the crop and scale state. Instead, a
client must do:
wl_fixed_t clear = wl_fixed_from_int(-1);
wp_viewport_set_source(viewport, clear, clear, clear, clear);
wp_viewport_set_destination(viewport, -1, -1);
wp_viewport_destroy(viewport);
This commit adds the necessary logic into viewport_destroy and makes
wlroots comply with the protocol.
Sometimes we allocate a buffer with modifiers but then fail to
perform a modeset with it. This can happen on Intel because of
bandwidth limitations. To mitigate this issue, it's possible to
re-allocate the buffer with modifiers.
Add the logic to do so in wlr_output.
Adds `wlr_buffer_resource_interface` and `wlr_buffer_register_resource_interface`,
which allows a user to register a way to create a wlr_buffer from a specific
wl_resource.
The first time wlr_buffer_from_resource is called with a wl_buffer
resource that originates from wl_shm, create a new
wlr_shm_client_buffer as usual. If wlr_buffer_from_resource is called
multiple times, re-use the existing wlr_shm_client_buffer.
This commit changes how the wlr_shm_client_buffer lifetime is managed:
previously it was destroyed as soon as the wlr_buffer was released.
With this commit it's destroyed when the wl_buffer resource is.
Apart from de-duplicating wlr_shm_client_buffer creations, this allows
to easily track when a wlr_shm_client_buffer is re-used. This is useful
for the renderer and the backends, e.g. the Pixman renderer can keep
using the same Pixman image if the buffer is re-used. In the future,
this will also allow to re-use resources in the Wayland and X11 backends
(remote wl_buffer objects for Wayland, pixmaps for X11).
When wlr_output manages its own swap-chain, there's no need to
hook into the backend to grab DMA-BUFs. Instead, maintain a
wlr_output.front_buffer field with the latest committed buffer.
This function doesn't need the wl_resource anymore.
In the failure paths, wlr_buffer_unlock in surface_apply_damage
will take care of sending wl_buffer.release.
We often juggle between wlr_buffer and wlr_client_buffer variables.
Use a consistent naming: "buffer" for wlr_buffer and "client_buffer"
for wlr_client_buffer.
`wlr_client_buffer_import` is splitted in two distincts function:
- wlr_buffer_from_resource, which transforms a wl_resource into
a wlr_buffer
- wlr_client_buffer_create, which creates a wlr_client_buffer
from a wlr_buffer by creating a texture from it and copying its
wl_resource
[1] and [2] have introduced new wl_array usage in wlroots, but
contains a mistake: wl_array_for_each iterates over pointers to
the wl_array entries, not over entries themselves.
Fix all wl_array_for_each call sites. Name the variables "ptr"
to avoid confusion.
Found via ASan:
==148752==ERROR: AddressSanitizer: attempting free on address which was not malloc()-ed: 0x602000214111 in thread T0
#0 0x7f6ff2235f19 in __interceptor_free /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:127
#1 0x7f6ff1c04004 in wlr_tablet_destroy ../subprojects/wlroots/types/wlr_tablet_tool.c:24
#2 0x7f6ff1b8463c in wlr_input_device_destroy ../subprojects/wlroots/types/wlr_input_device.c:51
#3 0x7f6ff1ab9941 in backend_destroy ../subprojects/wlroots/backend/wayland/backend.c:306
#4 0x7f6ff1a68323 in wlr_backend_destroy ../subprojects/wlroots/backend/backend.c:57
#5 0x7f6ff1ab36b4 in multi_backend_destroy ../subprojects/wlroots/backend/multi/backend.c:57
#6 0x7f6ff1ab417c in handle_display_destroy ../subprojects/wlroots/backend/multi/backend.c:124
#7 0x7f6ff106184e in wl_display_destroy (/usr/lib/libwayland-server.so.0+0x884e)
#8 0x55cd1a77c9e5 in server_fini ../sway/server.c:218
#9 0x55cd1a77893f in main ../sway/main.c:400
#10 0x7f6ff04bdb24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#11 0x55cd1a73a7ad in _start (/home/simon/src/sway/build/sway/sway+0x33a7ad)
0x602000214111 is located 1 bytes inside of 16-byte region [0x602000214110,0x602000214120)
freed by thread T0 here:
#0 0x7f6ff2235f19 in __interceptor_free /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:127
#1 0x7f6ff1c04004 in wlr_tablet_destroy ../subprojects/wlroots/types/wlr_tablet_tool.c:24
#2 0x7f6ff1b8463c in wlr_input_device_destroy ../subprojects/wlroots/types/wlr_input_device.c:51
#3 0x7f6ff1ab9941 in backend_destroy ../subprojects/wlroots/backend/wayland/backend.c:306
#4 0x7f6ff1a68323 in wlr_backend_destroy ../subprojects/wlroots/backend/backend.c:57
#5 0x7f6ff1ab36b4 in multi_backend_destroy ../subprojects/wlroots/backend/multi/backend.c:57
#6 0x7f6ff1ab417c in handle_display_destroy ../subprojects/wlroots/backend/multi/backend.c:124
#7 0x7f6ff106184e in wl_display_destroy (/usr/lib/libwayland-server.so.0+0x884e)
previously allocated by thread T0 here:
#0 0x7f6ff2236279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7f6ff1066d03 in wl_array_add (/usr/lib/libwayland-server.so.0+0xdd03)
[1]: https://github.com/swaywm/wlroots/pull/3002
[2]: https://github.com/swaywm/wlroots/pull/3004
The wl_touch.frame event is used to group multiple touch events
together. Instead of sending it immediately after each touch event,
rely on the backend to send it (and on the compositor to relay it).
This is a breaking change because compositors now need to manually
send touch frame events instead of relying on wlr_seat to do it.
When wlr_output.swapchain is used instead of the backend's, the
buffer_type will be set to SCANOUT even if wlr_output_attach_render
has been called. This tricks wlr_output_damage into thinking the
whole output needs to be repainted.
Workaround this issue by forcing buffer_type to RENDER when the
output has a back-buffer set.
Will clean all of that up when removing the precommit event handler
altogether.
This commit fixes damage tracking on the Wayland, X11 and headless
backends.
Right now we rely entirely on implicit sync for synchronizing
access to GPU buffers. Implicit sync works by setting
synchronization points on the buffer in writers, and letting
readers wait on these sync points before accessing the buffer.
With OpenGL, sync points are created using functions such as
eglSwapBuffers or glFlush. If none of these special functions
are called, no sync point will be created and readers will
potentially access a buffer that hasn't finished rendering yet.
In the context of wlroots, OpenGL is the writer and the backend
(KMS or parent Wayland/X11 session) is the reader. After we're
done rendering a frame, and before passing that frame to the
backend, we need to call glFlush.
glFlush is called when the buffer is detached from the renderer.
This is a task done by output_clear_back_buffer. So let's call
this function before invoking the impl->commit hook, instead of
calling it after.
All of this is maybe a little tricky to get right with the
current renderer_bind_buffer API. The new
wlr_renderer_begin_with_buffer API is much better, because glFlush
is called on wlr_renderer_end, so it's more intuitive.
Closes: https://github.com/swaywm/wlroots/issues/3020
Everything needs to go through the unified wlr_buffer interface
now.
If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:
- Either by using GBM to convert back EGL Wayland buffers to
DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
that doesn't implement any wlr_buffer_impl hook, and special-case
that buffer type in the renderer.
This allows renderers to choose between implementing the old
wlr_renderer_impl.texture_from_wl_drm hook, or opt for the new
wlr_drm stub. The stub has the advantage of not requiring any
special support code: stubbed wl_drm buffers look exactly like
DMA-BUFs from linux-dmabuf-unstable-v1.
This will allow us to remove all of our EGL wl_drm support code
and remove some weird stuff we need just for wl_drm support. In
particular, wl_drm buffers coming from the EGL implementation
can't easily be wrapped into a wlr_buffer properly.
We were bumping the pending sequence number after emitting the
commit event, so commit handlers were seeing inconsistent state
where current.seq == pending.seq. This prevents commit handlers
from immediately locking the pending state.
Fix this by bumping the pending sequence number before firing the
commit event.
There are still many situations where the buffer scale is not
divisible by scale. The fix will require a tad more work, so
let's just log the client error for now and continue handling
the surface commit as usual.
Closes: https://github.com/swaywm/sway/issues/6352
On commit failure, we need to unbind the back buffer from the
renderer.
This fixes assertions triggered on commits following a failed commit
where the compositor called wlr_output_attach_render.
Introduce wlr_shm_client_buffer, which provides a wlr_buffer wrapper
around wl_shm_buffer.
Because the client can destroy the wl_buffer while we still are using
it, we need to do some libwayland tricks to still be able to continue
accessing its underlying storage. We need to reference the wl_shm_pool
and save the data pointer.
This new API allows buffer implementations to know when a user is
actively accessing the buffer's underlying storage. This is
important for the upcoming client-backed wlr_buffer implementation.
Prior to this commit, subsurfaces could only be placed above their
parent. Any place_{above,below} request involving the parent would
fail with a protocol error.
However the Wayland protocol allows using the parent surface in the
place_{above,below} requests, and allows subsurfaces to be placed
below their parent.
Weston's implementation adds a dummy wl_list node in the subsurface
list. However this is potentially dangerous: iterating the list
requires making sure the dummy wl_list node is checked for, otherwise
memory corruption will happen.
Instead, split the list in two: one for subsurfaces above the parent,
the other for subsurfaces below.
Tested with wleird's subsurfaces demo client.
Closes: https://github.com/swaywm/wlroots/issues/1865
There isn't always a good time to prune old tokens. Compositors
which only implement a "give focus on activation" logic can prune
tokens on focus change. However other compositors might want to
implement other semantics, e.g. "mark urgent on activation". In this
case a focus change shouldn't invalidate other tokens.
Additionally, some tokens aren't necessarily tied to a seat.
To avoid ending up with an ever-growing list of tokens, add a timeout.
Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.
We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
According to libinput, release events are generated when device is unplugged,
and libinput copies this behavior for device removal. Let's do the same for
our virtual keyboard.
8f846a41fa
This is another attempt to fix#2034 and the following sway issue:
https://github.com/swaywm/sway/issues/6254
Note that we have other key repeating issues in sway, which aren't addressed
by this patch. Since the virtual keyboard itself isn't destroyed when the
keyboard grab is destroyed, we'll probably need some trick to reset the state
of the corresponding virtual keyboard when the grab is released.
https://github.com/swaywm/sway/issues/6095https://github.com/swaywm/sway/issues/6193
Previously, the same struct was used for linux-dmabuf-v1 params
and buffer. This made the whole logic a little bit awkward, because
a wlr_dmabuf_v1_buffer could either be still being constructed, or
be a complete buffer.
Introduce a separate wlr_linux_buffer_params_v1 struct for buffer
params still being constructed. Once the params are complete (ie.
once the create request is sent), the params struct is destroyed
and the buffer struct is created.
This will help with [1] as well.
[1]: https://github.com/swaywm/wlroots/issues/2664
Drop wlr_dmabuf_v1_buffer_from_params_resource and
wlr_linux_dmabuf_v1_from_resource. Contrary to wl_buffer, these
resources are internal linux-dmabuf-v1 implementation details and
should not be shared with other interfaces.
Use 128-bit hexadecimal string tokens generated with /dev/urandom
instead of UUIDs for xdg-foreign handles, removing the libuuid
dependency. Update readme and CI. Closes#2830.
build: remove xdg-foreign feature
With no external dependencies required, there's no reason not to always
build it. Remove WLR_HAS_XDG_FOREIGN as well.