scene: add wlr_scene_output_commit

master
Simon Ser 3 years ago committed by Simon Zeni
parent 968c1df7e9
commit 04d105760d

@ -189,5 +189,9 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
*/
void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
int lx, int ly);
/**
* Render and commit an output.
*/
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
#endif

@ -477,3 +477,27 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output->x = lx;
scene_output->y = ly;
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output;
if (!wlr_output_attach_render(output, NULL)) {
return false;
}
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
assert(renderer != NULL);
int width, height;
wlr_output_effective_resolution(output, &width, &height);
wlr_renderer_begin(renderer, width, height);
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 0.0 });
wlr_scene_render_output(scene_output->scene, output,
scene_output->x, scene_output->y, NULL);
wlr_output_render_software_cursors(output, NULL);
wlr_renderer_end(renderer);
return wlr_output_commit(output);
}

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