types/wlr_switch: add base wlr_input_device

wlr_switch owns its wlr_input_device. It will be initialized when the
switch is initialized, and finished when the switch is destroyed.
master
Simon Zeni 3 years ago committed by Kirill Primak
parent d5480efc7a
commit 0f3b38365d

@ -16,8 +16,11 @@ struct wlr_switch *create_libinput_switch(
wlr_log(WLR_ERROR, "Unable to allocate wlr_switch");
return NULL;
}
wlr_switch_init(wlr_switch, NULL);
wlr_log(WLR_DEBUG, "Created switch for device %s", libinput_device_get_name(libinput_dev));
const char *name = libinput_device_get_name(libinput_dev);
wlr_switch_init(wlr_switch, NULL, name);
wlr_log(WLR_DEBUG, "Created switch for device %s", name);
wlr_switch->base.vendor = libinput_device_get_id_vendor(libinput_dev);
wlr_switch->base.product = libinput_device_get_id_product(libinput_dev);
return wlr_switch;
}

@ -16,7 +16,7 @@ struct wlr_switch_impl {
};
void wlr_switch_init(struct wlr_switch *switch_device,
struct wlr_switch_impl *impl);
struct wlr_switch_impl *impl, const char *name);
void wlr_switch_destroy(struct wlr_switch *switch_device);
#endif

@ -16,6 +16,8 @@
struct wlr_switch_impl;
struct wlr_switch {
struct wlr_input_device base;
struct wlr_switch_impl *impl;
struct {

@ -1,11 +1,16 @@
#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/interfaces/wlr_input_device.h>
#include <wlr/interfaces/wlr_switch.h>
#include <wlr/types/wlr_switch.h>
void wlr_switch_init(struct wlr_switch *switch_device,
struct wlr_switch_impl *impl) {
struct wlr_switch_impl *impl, const char *name) {
wlr_input_device_init(&switch_device->base, WLR_INPUT_DEVICE_SWITCH, NULL,
name);
switch_device->base.switch_device = switch_device;
switch_device->impl = impl;
wl_signal_init(&switch_device->events.toggle);
}
@ -14,6 +19,7 @@ void wlr_switch_destroy(struct wlr_switch *switch_device) {
if (!switch_device) {
return;
}
wlr_input_device_finish(&switch_device->base);
if (switch_device->impl && switch_device->impl->destroy) {
switch_device->impl->destroy(switch_device);
} else {

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