scene: drop default case in wlr_scene_node_at

This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
master
Simon Ser 3 years ago committed by Simon Zeni
parent 30d3c76817
commit b25759cd20

@ -446,6 +446,9 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
}
switch (node->type) {
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
break;
case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
@ -470,8 +473,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
return &rect->node;
}
break;
default:
break;
}
return NULL;

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