eri
3232697252
render/vulkan: use VK_KHR_global_priority
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References: #3386
1 year ago
Simon Zeni
1c2f608331
render/vulkan: remove unused queue_props in renderer
1 year ago
Brett Ernst
47bf87ade2
renderer/vulkan: don't add two alphas together in blend func
1 year ago
Simon Ser
5adf325333
render/vulkan: undo alpha premult before sRGB encoding/decoding
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sRGB encoding/decoding needs to happen with straight alpha, not
pre-multiplied alpha.
1 year ago
Manuel Stoeckl
e0adaaffb6
render/vulkan: constrain blend to output subpass to redrawn region
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This commit only applies to the render pass API.
1 year ago
Alexander Orzechowski
1b0694b794
treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical
1 year ago
Alexander Orzechowski
e9706e62f5
renderer: Use wlr_render_rect_options_get_box
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Fixes : #3697
1 year ago
Manuel Stoeckl
5aea90264f
render/vulkan: fix validation error with vkCmdBlitImage
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Specfically, VUID-vkCmdBlitImage-srcImage-00247.
1 year ago
Simon Ser
65bbbbbf0c
render/vulkan: de-duplicate VkImageUsageFlags
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The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
1 year ago
Alexander Orzechowski
5f6912595e
renderer/vulkan: Defer device lost signal until end of pass
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If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors.
1 year ago
q234rty
061f5fafbd
render/vulkan: use renamed glslang binary by default
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glslang 12.3.0 renamed glslangValidator to glslang,
use that by default and use the old name as a fallback.
References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14
1 year ago
Simon Ser
b7dca21c2b
render: constify struct wlr_buffer_pass_options
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Let's not allow renderer implementations to mutate the passed in
options.
1 year ago
Simon Ser
fe06e5f49a
Use wl_container_of() instead of casts
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This slightly improves type safety.
The culprits were found with:
git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
1 year ago
Alexander Orzechowski
38d451bcb5
render/vulkan: Don't compute texture.has_alpha until first...
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...texture view is dynamically created
1 year ago
Alexander Orzechowski
06c0b0a204
render/vulkan: Initialize to fix compilation error
1 year ago
Alexander Orzechowski
2044cc2311
render: Introduce wlr_render_texture_options.blend_mode
1 year ago
Alexander Orzechowski
6bd44c4fcd
renderer: Introduce wlr_scale_filter_mode
1 year ago
Alexander Orzechowski
3ee0f52e09
render/vulkan: Dynamically create texture views
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
1 year ago
Alexander Orzechowski
7c5a3afd60
render/vulkan: Inline init_sampler
1 year ago
Alexander Orzechowski
8a387b5558
render/vulkan: Dynamically create pipeline layouts
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These will happen lazily when pipelines get created.
1 year ago
Alexander Orzechowski
3623005858
render/vulkan/pipeline_key: Add blending
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This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
1 year ago
Alexander Orzechowski
9d31372930
render/vulkan: Handle quad pipeline through generic pipeline path
1 year ago
Alexander Orzechowski
97fdd57eb2
render/vulkan: Dynamically handle pipeline creation for textures
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
1 year ago
Simon Ser
709c9dd287
render/vulkan: rename tex_usage to shm_tex_usage
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Same motivation as fdb199a43c
("render/vulkan: rename
tex_features to shm_tex_features").
1 year ago
Simon Ser
30616bcf0c
render/vulkan: reset scissor before post-blend subpass
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Otherwise only the last command's area will be copied over.
1 year ago
Simon Ser
150a88bd03
render/vulkan: fix blend subpass matrix
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renderer->render_{width,height} are unused with the render pass
API.
1 year ago
Simon Ser
fd9e4b860f
render/vulkan: fix bound pipeline check for output_pipe
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renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
1 year ago
Simon Ser
1b947c08c6
render/vulkan: require format info for shm
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We use the format info to check the stride and need it to perform
the texture upload.
1 year ago
Simon Ser
2a2f0772a9
render/vulkan: de-duplicate texture VkImageView init
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The logic is the same for both shm and DMA-BUF.
1 year ago
Simon Ser
cebe991e95
render/vulkan: split off YCbCr texture features
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Avoids repeating the common bits between dma_tex_features and
dma_tex_ycbcr_features, and we will need just the YCbCr-related
flags for shm YCbCr support soon.
1 year ago
Simon Ser
fdb199a43c
render/vulkan: rename tex_features to shm_tex_features
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These features are required for shm only: the TRANSFER stuff is
for texture upload. We don't need these for DMA-BUFs. Make this
clearer by changing the name.
Also re-order the definitions to group all texture-related features
together.
1 year ago
Rose Hudson
9e8947e4d5
add render timer API
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Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
1 year ago
Simon Ser
beb820b573
render/vulkan: improve error handling in vulkan_begin_render_pass()
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Release the command buffer if we end up not submitting it.
2 years ago
Simon Ser
0ba3ea3bcd
render/vulkan: improve error handling in render_pass_submit()
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2 years ago
Simon Ser
ba276e5ac2
render/vulkan: handle vulkan_record_stage_cb() failures
2 years ago
Simon Ser
e07c77f846
render/vulkan: implement render pass API
2 years ago
Simon Ser
3de330ec85
render/vulkan: add 10, 12, and 16-bit YCbCr formats
2 years ago
Simon Ser
28e8d92263
render/vulkan: document TEXTURE_TRANSFORM_* in shader
2 years ago
Simon Ser
f60b367db7
render/vulkan: drop unused vulkan_has_extension()
2 years ago
Simon Ser
42eec38ab6
render/vulkan: drop unused vulkan_change_layout_queue()
2 years ago
Simon Ser
7099fa2ea4
render/vulkan: de-dup pipeline layout initialization
2 years ago
Simon Ser
16dea12dae
render/vulkan: add more YCbCr formats
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The Vulkan spec states:
> For the purposes of range expansion and Y′CBCR model conversion,
> the R and B components contain color difference (chroma) values
> and the G component contains luma.
The equations below that sentence also help understand the mapping.
2 years ago
Simon Ser
a682fa6c21
render/vulkan: require support for linear filter for YCbCr
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YCBCR_CONVERSION_LINEAR_FILTER is not enough: this one only covers
chromaFilter. For magFilter/minFilter we need FILTER_LINEAR as well.
2 years ago
Simon Ser
91d469d8c0
render/vulkan: check format support before creating YCbCr sampler
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We need to check whether the format supports dma_tex_ycbcr_features
before creating the YCbCr sampler.
2 years ago
Simon Ser
c7ae9dfaf8
render/vulkan: generalize YCbCr format support
2 years ago
Simon Ser
50b494d0f9
render/vulkan: add init_{default,ycbcr}_pipeline_layout()
2 years ago
Simon Ser
5ea0eb3468
render/vulkan: add vulkan_get_pipeline_layout()
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Will make it easier to add more pipeline layouts for other YCbCr
formats.
2 years ago
Simon Ser
fd38761676
render/vulkan: introduce struct wlr_vk_pipeline_layout
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This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
2 years ago
Simon Ser
db619009dc
render/vulkan: use same sampler params for RGBA and NV12
2 years ago
Simon Ser
9755016422
render/vulkan: use VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE for default sampler
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We don't actually need the REPEAT mode, and this makes things more
consistent with the YCbCr sampler (which requires CLAMP_TO_EDGE for
spec compliance).
Also drop borderColor which is unused for this mode.
2 years ago