render/vulkan: Handle quad pipeline through generic pipeline path

master
Alexander Orzechowski 2 years ago
parent 97fdd57eb2
commit 9d31372930

@ -142,9 +142,17 @@ enum wlr_vk_texture_transform {
WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
};
enum wlr_vk_shader_source {
WLR_VK_SHADER_SOURCE_TEXTURE,
WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
};
struct wlr_vk_pipeline_key {
enum wlr_vk_texture_transform texture_transform;
enum wlr_vk_shader_source source;
struct wlr_vk_pipeline_layout *layout;
// only used if source is texture
enum wlr_vk_texture_transform texture_transform;
};
struct wlr_vk_pipeline {
@ -162,7 +170,6 @@ struct wlr_vk_render_format_setup {
VkFormat render_format; // used in renderpass
VkRenderPass render_pass;
VkPipeline quad_pipe;
VkPipeline output_pipe;
struct wlr_vk_renderer *renderer;

@ -432,13 +432,24 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
pass->render_buffer->render_setup,
&(struct wlr_vk_pipeline_key) {
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
.layout = &renderer->default_pipeline_layout,
});
if (!pipe) {
pass->failed = true;
break;
}
struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = { 0, 0 },
.uv_size = { 1, 1 },
};
mat3_to_mat4(matrix, vert_pcr_data.mat4);
bind_pipeline(pass, pass->render_buffer->render_setup->quad_pipe);
bind_pipeline(pass, pipe->vk);
vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
@ -534,6 +545,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
render_buffer->render_setup,
&(struct wlr_vk_pipeline_key) {
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.layout = texture->pipeline_layout,
.texture_transform = texture->transform,
});

@ -178,7 +178,6 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
VkDevice dev = renderer->dev->dev;
vkDestroyRenderPass(dev, setup->render_pass, NULL);
vkDestroyPipeline(dev, setup->output_pipe, NULL);
vkDestroyPipeline(dev, setup->quad_pipe, NULL);
struct wlr_vk_pipeline *pipeline, *tmp_pipeline;
wl_list_for_each_safe(pipeline, tmp_pipeline, &setup->pipelines, link) {
@ -1509,10 +1508,19 @@ static void vulkan_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
VkCommandBuffer cb = renderer->current_command_buffer->vk;
VkPipeline pipe = renderer->current_render_buffer->render_setup->quad_pipe;
if (pipe != renderer->bound_pipe) {
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
renderer->bound_pipe = pipe;
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
renderer->current_render_buffer->render_setup,
&(struct wlr_vk_pipeline_key) {
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
.layout = &renderer->default_pipeline_layout,
});
if (!pipe) {
return;
}
if (pipe->vk != renderer->bound_pipe) {
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe->vk);
renderer->bound_pipe = pipe->vk;
}
float final_matrix[9];
@ -2088,7 +2096,20 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
const struct wlr_vk_pipeline_key *b) {
return a->texture_transform == b->texture_transform && a->layout == b->layout;
if (a->layout != b->layout) {
return false;
}
if (a->source != b->source) {
return false;
}
if (a->source == WLR_VK_SHADER_SOURCE_TEXTURE &&
a->texture_transform != b->texture_transform) {
return false;
}
return true;
}
// Initializes the pipeline for rendering textures and using the given
@ -2131,21 +2152,33 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
.pData = &color_transform_type,
};
VkPipelineShaderStageCreateInfo tex_stages[2] = {
{
VkPipelineShaderStageCreateInfo stages[2];
stages[0] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
};
switch (key->source) {
case WLR_VK_SHADER_SOURCE_SINGLE_COLOR:
stages[1] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->quad_frag_module,
.pName = "main",
},
{
};
break;
case WLR_VK_SHADER_SOURCE_TEXTURE:
stages[1] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->tex_frag_module,
.pName = "main",
.pSpecializationInfo = &specialization,
},
};
};
break;
}
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
@ -2213,7 +2246,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
.renderPass = setup->render_pass,
.subpass = 0,
.stageCount = 2,
.pStages = tex_stages,
.pStages = stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
@ -2236,111 +2269,6 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
return pipeline;
}
static bool init_quad_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
VkResult res;
VkDevice dev = renderer->dev->dev;
VkPipelineShaderStageCreateInfo quad_stages[2] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->quad_frag_module,
.pName = "main",
},
};
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = true,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineViewportStateCreateInfo viewport = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkDynamicState dynStates[2] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pDynamicStates = dynStates,
.dynamicStateCount = 2,
};
VkPipelineVertexInputStateCreateInfo vertex = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkGraphicsPipelineCreateInfo pinfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.layout = pipe_layout,
.renderPass = rp,
.subpass = 0,
.stageCount = 2,
.pStages = quad_stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
.pColorBlendState = &blend,
.pMultisampleState = &multisample,
.pViewportState = &viewport,
.pDynamicState = &dynamic,
.pVertexInputState = &vertex,
};
VkPipelineCache cache = VK_NULL_HANDLE;
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
if (res != VK_SUCCESS) {
wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
return false;
}
return true;
}
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
VkResult res;
@ -2482,7 +2410,7 @@ static bool init_ycbcr_pipeline_layout(struct wlr_vk_renderer *renderer,
}
// Creates static render data, such as sampler, layouts and shader modules
// for the given rednerer.
// for the given renderer.
// Cleanup is done by destroying the renderer.
static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
VkResult res;
@ -2785,6 +2713,14 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
.layout = &renderer->default_pipeline_layout,
})) {
goto error;
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
.layout = &renderer->default_pipeline_layout,
})) {
@ -2792,6 +2728,7 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
.layout = &renderer->default_pipeline_layout,
})) {
@ -2800,6 +2737,7 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
for (size_t i = 0; i < renderer->ycbcr_pipeline_layouts_len; i++) {
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
.layout = &renderer->ycbcr_pipeline_layouts[i],
})) {
@ -2807,11 +2745,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
}
}
if (!init_quad_pipeline(renderer, setup->render_pass, renderer->default_pipeline_layout.vk,
&setup->quad_pipe)) {
goto error;
}
wl_list_insert(&renderer->render_format_setups, &setup->link);
return setup;

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