render/vulkan: de-dup pipeline layout initialization

master
Simon Ser 2 years ago
parent 16dea12dae
commit 7099fa2ea4

@ -2405,10 +2405,9 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
return true;
}
static bool init_default_pipeline_layout(struct wlr_vk_renderer *renderer) {
struct wlr_vk_pipeline_layout *pipeline_layout = &renderer->default_pipeline_layout;
if (!init_sampler(renderer, &pipeline_layout->sampler, VK_NULL_HANDLE)) {
static bool init_pipeline_layout(struct wlr_vk_renderer *renderer,
struct wlr_vk_pipeline_layout *pipeline_layout) {
if (!init_sampler(renderer, &pipeline_layout->sampler, pipeline_layout->ycbcr.conversion)) {
return false;
}
@ -2443,15 +2442,7 @@ static bool init_ycbcr_pipeline_layout(struct wlr_vk_renderer *renderer,
return false;
}
if (!init_sampler(renderer, &pipeline_layout->sampler, pipeline_layout->ycbcr.conversion)) {
return false;
}
if (!init_tex_layouts(renderer, pipeline_layout->sampler, &pipeline_layout->ds, &pipeline_layout->vk)) {
return false;
}
return true;
return init_pipeline_layout(renderer, pipeline_layout);
}
// Creates static render data, such as sampler, layouts and shader modules
@ -2461,7 +2452,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
VkResult res;
VkDevice dev = renderer->dev->dev;
if (!init_default_pipeline_layout(renderer)) {
if (!init_pipeline_layout(renderer, &renderer->default_pipeline_layout)) {
return false;
}

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