|  |  |  | @ -428,11 +428,14 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass, | 
			
		
	
		
			
				
					|  |  |  |  | 	int clip_rects_len; | 
			
		
	
		
			
				
					|  |  |  |  | 	const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len); | 
			
		
	
		
			
				
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					|  |  |  |  | 	struct wlr_box box; | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box); | 
			
		
	
		
			
				
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					|  |  |  |  | 	switch (options->blend_mode) { | 
			
		
	
		
			
				
					|  |  |  |  | 	case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:; | 
			
		
	
		
			
				
					|  |  |  |  | 		float proj[9], matrix[9]; | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_matrix_identity(proj); | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj); | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj); | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_matrix_multiply(matrix, pass->projection, matrix); | 
			
		
	
		
			
				
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					|  |  |  |  | 		struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline( | 
			
		
	
	
		
			
				
					|  |  |  | @ -479,8 +482,8 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass, | 
			
		
	
		
			
				
					|  |  |  |  | 		}; | 
			
		
	
		
			
				
					|  |  |  |  | 		VkClearRect clear_rect = { | 
			
		
	
		
			
				
					|  |  |  |  | 			.rect = { | 
			
		
	
		
			
				
					|  |  |  |  | 				.offset = { options->box.x, options->box.y }, | 
			
		
	
		
			
				
					|  |  |  |  | 				.extent = { options->box.width, options->box.height }, | 
			
		
	
		
			
				
					|  |  |  |  | 				.offset = { box.x, box.y }, | 
			
		
	
		
			
				
					|  |  |  |  | 				.extent = { box.width, box.height }, | 
			
		
	
		
			
				
					|  |  |  |  | 			}, | 
			
		
	
		
			
				
					|  |  |  |  | 			.layerCount = 1, | 
			
		
	
		
			
				
					|  |  |  |  | 		}; | 
			
		
	
	
		
			
				
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