renderer: Use wlr_render_rect_options_get_box

Fixes: #3697
master
Alexander Orzechowski 1 year ago
parent 5299d973d5
commit e9706e62f5

@ -210,17 +210,18 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
struct wlr_gles2_renderer *renderer = pass->buffer->renderer; struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
const struct wlr_render_color *color = &options->color; const struct wlr_render_color *color = &options->color;
const struct wlr_box *box = &options->box; struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
push_gles2_debug(renderer); push_gles2_debug(renderer);
setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode); setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(renderer->shaders.quad.program); glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &options->box); set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a); glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(box, options->clip, renderer->shaders.quad.pos_attrib); render(&box, options->clip, renderer->shaders.quad.pos_attrib);
pop_gles2_debug(renderer); pop_gles2_debug(renderer);
} }

@ -162,7 +162,8 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) { const struct wlr_render_rect_options *options) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass); struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_buffer *buffer = pass->buffer; struct wlr_pixman_buffer *buffer = pass->buffer;
struct wlr_box box = options->box; struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
pixman_op_t op = get_pixman_blending(options->color.a == 1 ? pixman_op_t op = get_pixman_blending(options->color.a == 1 ?
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode); WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);

@ -428,11 +428,14 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
int clip_rects_len; int clip_rects_len;
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len); const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
switch (options->blend_mode) { switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:; case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float proj[9], matrix[9]; float proj[9], matrix[9];
wlr_matrix_identity(proj); wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj); wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix); wlr_matrix_multiply(matrix, pass->projection, matrix);
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline( struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
@ -479,8 +482,8 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
}; };
VkClearRect clear_rect = { VkClearRect clear_rect = {
.rect = { .rect = {
.offset = { options->box.x, options->box.y }, .offset = { box.x, box.y },
.extent = { options->box.width, options->box.height }, .extent = { box.width, box.height },
}, },
.layerCount = 1, .layerCount = 1,
}; };

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