Manuel Stoeckl
dbe7fb7027
render/vulkan: undo alpha premult for 8-bpc ARGB/ABGR
...
When a texel from the Vulkan format VK_FORMAT_B8G8R8A8_SRGB is read,
the sRGB to linear conversion is applied independently to the R, G,
and B channels; the A channel has no influence on this. However,
DRM_FORMAT_ARGB8888 buffers are, per Wayland protocol, not encoded
in this fashion; one must first unpremultiply the color channels
before doing sRGB to linear conversion. This commit switches to
handling ARGB8888 and ABGR8888 formats using the general fragment
shader conversion from electrical to optical values.
1 year ago
eri
3232697252
render/vulkan: use VK_KHR_global_priority
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References: #3386
1 year ago
Simon Zeni
1c2f608331
render/vulkan: remove unused queue_props in renderer
1 year ago
Brett Ernst
47bf87ade2
renderer/vulkan: don't add two alphas together in blend func
1 year ago
Simon Ser
5adf325333
render/vulkan: undo alpha premult before sRGB encoding/decoding
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sRGB encoding/decoding needs to happen with straight alpha, not
pre-multiplied alpha.
1 year ago
Manuel Stoeckl
e0adaaffb6
render/vulkan: constrain blend to output subpass to redrawn region
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This commit only applies to the render pass API.
1 year ago
Alexander Orzechowski
1b0694b794
treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical
1 year ago
Alexander Orzechowski
e9706e62f5
renderer: Use wlr_render_rect_options_get_box
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Fixes : #3697
1 year ago
Manuel Stoeckl
5aea90264f
render/vulkan: fix validation error with vkCmdBlitImage
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Specfically, VUID-vkCmdBlitImage-srcImage-00247.
1 year ago
Simon Ser
65bbbbbf0c
render/vulkan: de-duplicate VkImageUsageFlags
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The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
1 year ago
Alexander Orzechowski
5f6912595e
renderer/vulkan: Defer device lost signal until end of pass
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If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors.
1 year ago
q234rty
061f5fafbd
render/vulkan: use renamed glslang binary by default
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glslang 12.3.0 renamed glslangValidator to glslang,
use that by default and use the old name as a fallback.
References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14
1 year ago
Simon Ser
b7dca21c2b
render: constify struct wlr_buffer_pass_options
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Let's not allow renderer implementations to mutate the passed in
options.
1 year ago
Simon Ser
fe06e5f49a
Use wl_container_of() instead of casts
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This slightly improves type safety.
The culprits were found with:
git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
1 year ago
Alexander Orzechowski
38d451bcb5
render/vulkan: Don't compute texture.has_alpha until first...
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...texture view is dynamically created
1 year ago
Alexander Orzechowski
06c0b0a204
render/vulkan: Initialize to fix compilation error
1 year ago
Alexander Orzechowski
2044cc2311
render: Introduce wlr_render_texture_options.blend_mode
1 year ago
Alexander Orzechowski
6bd44c4fcd
renderer: Introduce wlr_scale_filter_mode
1 year ago
Alexander Orzechowski
3ee0f52e09
render/vulkan: Dynamically create texture views
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
1 year ago
Alexander Orzechowski
7c5a3afd60
render/vulkan: Inline init_sampler
1 year ago
Alexander Orzechowski
8a387b5558
render/vulkan: Dynamically create pipeline layouts
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These will happen lazily when pipelines get created.
1 year ago
Alexander Orzechowski
3623005858
render/vulkan/pipeline_key: Add blending
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This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
1 year ago
Alexander Orzechowski
9d31372930
render/vulkan: Handle quad pipeline through generic pipeline path
1 year ago
Alexander Orzechowski
97fdd57eb2
render/vulkan: Dynamically handle pipeline creation for textures
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
1 year ago
Simon Ser
709c9dd287
render/vulkan: rename tex_usage to shm_tex_usage
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Same motivation as fdb199a43c
("render/vulkan: rename
tex_features to shm_tex_features").
1 year ago
Simon Ser
30616bcf0c
render/vulkan: reset scissor before post-blend subpass
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Otherwise only the last command's area will be copied over.
1 year ago
Simon Ser
150a88bd03
render/vulkan: fix blend subpass matrix
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renderer->render_{width,height} are unused with the render pass
API.
1 year ago
Simon Ser
fd9e4b860f
render/vulkan: fix bound pipeline check for output_pipe
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renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
1 year ago
Simon Ser
1b947c08c6
render/vulkan: require format info for shm
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We use the format info to check the stride and need it to perform
the texture upload.
1 year ago
Simon Ser
2a2f0772a9
render/vulkan: de-duplicate texture VkImageView init
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The logic is the same for both shm and DMA-BUF.
1 year ago
Simon Ser
cebe991e95
render/vulkan: split off YCbCr texture features
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Avoids repeating the common bits between dma_tex_features and
dma_tex_ycbcr_features, and we will need just the YCbCr-related
flags for shm YCbCr support soon.
1 year ago
Simon Ser
fdb199a43c
render/vulkan: rename tex_features to shm_tex_features
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These features are required for shm only: the TRANSFER stuff is
for texture upload. We don't need these for DMA-BUFs. Make this
clearer by changing the name.
Also re-order the definitions to group all texture-related features
together.
1 year ago
Rose Hudson
9e8947e4d5
add render timer API
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Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
1 year ago
Simon Ser
beb820b573
render/vulkan: improve error handling in vulkan_begin_render_pass()
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Release the command buffer if we end up not submitting it.
2 years ago
Simon Ser
0ba3ea3bcd
render/vulkan: improve error handling in render_pass_submit()
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2 years ago
Simon Ser
ba276e5ac2
render/vulkan: handle vulkan_record_stage_cb() failures
2 years ago
Simon Ser
e07c77f846
render/vulkan: implement render pass API
2 years ago
Simon Ser
3de330ec85
render/vulkan: add 10, 12, and 16-bit YCbCr formats
2 years ago
Simon Ser
28e8d92263
render/vulkan: document TEXTURE_TRANSFORM_* in shader
2 years ago
Simon Ser
f60b367db7
render/vulkan: drop unused vulkan_has_extension()
2 years ago
Simon Ser
42eec38ab6
render/vulkan: drop unused vulkan_change_layout_queue()
2 years ago
Simon Ser
7099fa2ea4
render/vulkan: de-dup pipeline layout initialization
2 years ago
Simon Ser
16dea12dae
render/vulkan: add more YCbCr formats
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The Vulkan spec states:
> For the purposes of range expansion and Y′CBCR model conversion,
> the R and B components contain color difference (chroma) values
> and the G component contains luma.
The equations below that sentence also help understand the mapping.
2 years ago
Simon Ser
a682fa6c21
render/vulkan: require support for linear filter for YCbCr
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YCBCR_CONVERSION_LINEAR_FILTER is not enough: this one only covers
chromaFilter. For magFilter/minFilter we need FILTER_LINEAR as well.
2 years ago
Simon Ser
91d469d8c0
render/vulkan: check format support before creating YCbCr sampler
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We need to check whether the format supports dma_tex_ycbcr_features
before creating the YCbCr sampler.
2 years ago
Simon Ser
c7ae9dfaf8
render/vulkan: generalize YCbCr format support
2 years ago
Simon Ser
50b494d0f9
render/vulkan: add init_{default,ycbcr}_pipeline_layout()
2 years ago
Simon Ser
5ea0eb3468
render/vulkan: add vulkan_get_pipeline_layout()
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Will make it easier to add more pipeline layouts for other YCbCr
formats.
2 years ago
Simon Ser
fd38761676
render/vulkan: introduce struct wlr_vk_pipeline_layout
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This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
2 years ago
Simon Ser
db619009dc
render/vulkan: use same sampler params for RGBA and NV12
2 years ago