The only reason it's included there is for a declaration of
struct sway_server, but we can just forward-declare it.
This avoids rebuilding almost all of Sway when touching server.h.
All other server.h includes are from source files, not headers.
On multi-seat configurations a zwp_pointer_gestures_v1 global was
created for every seat.
Instead, create the global once in the input manager, to be shared
across all seats.
This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing
text fields to receive keyboard input just like a regular surface.
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
This change allows the tablet tool button to be used for floating mod
resize. In addition, it attempts to ensure that tablet tool events are
consistent such that tablet v2 events and pointer events will never be
interleaved, and such that the tool buttons count will never fall out of
sync and cause tool button emulation to break.
Some of this logic is similar to what is done for tablet tool tip, but
not quite identical, because of the complication that we have to deal
with multiple inputs that can overlap eachother.
Fixes#7036.
When removing outputs, it is possible to end up in a situation where
none of the session lock client's surfaces have keyboard focus,
resulting in it not receiving keyboard events. Track the focused
surface and update it as needed on surface destroy.
If the surface the pointer started to interact with is destroyed we also
want the seatop_down to end. In case a drag is initiated we receive a
call to handle_end.
This solves an issue where layer-shell items would not receive a button
release event when the pointer left them while being pressed. The
default seatop changes focus immediately while seatop_down defers any
focus changes until the pointer is released or seatop_down is destroyed.
Losing the precision resulted in wlr_cursor and wlr_seat::pointer_state
getting out of sync during pointer motion in seatop_down.
Since the difference was always under 1 px, it was practically
impossible to notice in normal use.
But because of being out of sync, cursor_rebase would always end up
incorrectly calling wlr_seat_pointer_notify_motion from
seatop_default_begin (on releasing mouse button) which broke cursor
locking.
See #5405Closes#4632
When emulating touch, the simulating_pointer_from_touch field is
set to true. It's switched back to false when a touch_up event is
received. However we need to ensure we always send a wl_pointer.frame
event following a group of other wl_pointer events.
Since a touch_frame event is always guaranteed to come after a group
of touch events, unset simulating_pointer_from_touch in the touch_frame
handler instead of the touch_up handler. Add a new field to know whether
the touch_frame handler should stop emulation.
wlr_drag installs grabs for the full duration of the drag, leading to
the drag target not being focused when the drag ends. This leads to
unexpected focus behavior, especially for the keyboard which requires
toggling focus away and back to set.
We can only fix the focus once the grabs are released, so refocus the
seat when the wlr_drag destroy event is received.
Closes: https://github.com/swaywm/sway/issues/5116