input: Use seatop_down on layer surface click

This solves an issue where layer-shell items would not receive a button
release event when the pointer left them while being pressed. The
default seatop changes focus immediately while seatop_down defers any
focus changes until the pointer is released or seatop_down is destroyed.
master
Simon Plakolb 3 years ago committed by Tudor Brindus
parent 57d6f6f19e
commit 9e58425cb3

@ -241,6 +241,9 @@ void seatop_begin_default(struct sway_seat *seat);
void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
uint32_t time_msec, double sx, double sy);
void seatop_begin_down_on_layer_surface(struct sway_seat *seat,
struct wlr_surface *surface, uint32_t time_msec, double sx, double sy);
void seatop_begin_move_floating(struct sway_seat *seat,
struct sway_container *con);

@ -373,6 +373,9 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
seat_set_focus_layer(seat, layer);
transaction_commit_dirty();
}
if (state == WLR_BUTTON_PRESSED) {
seatop_begin_down_on_layer_surface(seat, surface, time_msec, sx, sy);
}
seat_pointer_notify_button(seat, time_msec, button, state);
return;
}

@ -10,7 +10,8 @@
struct seatop_down_event {
struct sway_container *con;
double ref_lx, ref_ly; // cursor's x/y at start of op
struct wlr_surface *surface;
double ref_lx, ref_ly; // cursor's x/y at start of op
double ref_con_lx, ref_con_ly; // container's x/y at start of op
};
@ -40,8 +41,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
static void handle_pointer_motion(struct sway_seat *seat, uint32_t time_msec) {
struct seatop_down_event *e = seat->seatop_data;
struct sway_container *con = e->con;
if (seat_is_input_allowed(seat, con->view->surface)) {
if (seat_is_input_allowed(seat, e->surface)) {
double moved_x = seat->cursor->cursor->x - e->ref_lx;
double moved_y = seat->cursor->cursor->y - e->ref_ly;
double sx = e->ref_con_lx + moved_x;
@ -62,8 +62,7 @@ static void handle_tablet_tool_tip(struct sway_seat *seat,
static void handle_tablet_tool_motion(struct sway_seat *seat,
struct sway_tablet_tool *tool, uint32_t time_msec) {
struct seatop_down_event *e = seat->seatop_data;
struct sway_container *con = e->con;
if (seat_is_input_allowed(seat, con->view->surface)) {
if (seat_is_input_allowed(seat, e->surface)) {
double moved_x = seat->cursor->cursor->x - e->ref_lx;
double moved_y = seat->cursor->cursor->y - e->ref_ly;
double sx = e->ref_con_lx + moved_x;
@ -99,6 +98,7 @@ void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
return;
}
e->con = con;
e->surface = con->view->surface;
e->ref_lx = seat->cursor->cursor->x;
e->ref_ly = seat->cursor->cursor->y;
e->ref_con_lx = sx;
@ -110,3 +110,23 @@ void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
container_raise_floating(con);
transaction_commit_dirty();
}
void seatop_begin_down_on_layer_surface(struct sway_seat *seat,
struct wlr_surface *surface, uint32_t time_msec, double sx, double sy) {
seatop_end(seat);
struct seatop_down_event *e =
calloc(1, sizeof(struct seatop_down_event));
if (!e) {
return;
}
e->con = NULL;
e->surface = surface;
e->ref_lx = seat->cursor->cursor->x;
e->ref_ly = seat->cursor->cursor->y;
e->ref_con_lx = sx;
e->ref_con_ly = sy;
seat->seatop_impl = &seatop_impl;
seat->seatop_data = e;
}

Loading…
Cancel
Save