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@ -128,6 +128,80 @@ static void handle_im_destroy(struct wl_listener *listener, void *data) {
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}
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}
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static void constrain_popup(struct sway_input_popup *popup) {
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struct sway_text_input *text_input =
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relay_get_focused_text_input(popup->relay);
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struct wlr_box parent = {0};
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wlr_scene_node_coords(&popup->desc.relative->parent->node, &parent.x, &parent.y);
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struct wlr_box geo = {0};
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struct wlr_output *output;
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if (popup->desc.view) {
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struct sway_view *view = popup->desc.view;
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output = wlr_output_layout_output_at(root->output_layout,
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view->container->pending.content_x + view->geometry.x,
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view->container->pending.content_y + view->geometry.y);
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parent.width = view->geometry.width;
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parent.height = view->geometry.height;
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geo = view->geometry;
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} else {
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output = popup->fixed_output;
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}
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struct wlr_box output_box;
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wlr_output_layout_get_box(root->output_layout, output, &output_box);
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bool cursor_rect = text_input->input->current.features &
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WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE;
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struct wlr_box cursor_area;
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if (cursor_rect) {
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cursor_area = text_input->input->current.cursor_rectangle;
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} else {
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cursor_area = (struct wlr_box) {
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.width = parent.width,
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.height = parent.height,
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};
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}
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int popup_width = popup->popup_surface->surface->current.width;
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int popup_height = popup->popup_surface->surface->current.height;
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int x1 = parent.x + cursor_area.x;
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int x2 = parent.x + cursor_area.x + cursor_area.width;
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int y1 = parent.y + cursor_area.y;
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int y2 = parent.y + cursor_area.y + cursor_area.height;
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int x = x1;
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int y = y2;
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int available_right = output_box.x + output_box.width - x1;
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int available_left = x2 - output_box.x;
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if (available_right < popup_width && available_left > available_right) {
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x = x2 - popup_width;
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}
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int available_down = output_box.y + output_box.height - y2;
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int available_up = y1 - output_box.y;
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if (available_down < popup_height && available_up > available_down) {
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y = y1 - popup_height;
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}
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wlr_scene_node_set_position(popup->desc.relative, x - parent.x - geo.x, y - parent.y - geo.y);
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if (cursor_rect) {
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struct wlr_box box = {
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.x = x1 - x,
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.y = y1 - y,
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.width = cursor_area.width,
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.height = cursor_area.height,
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};
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wlr_input_popup_surface_v2_send_text_input_rectangle(
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popup->popup_surface, &box);
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}
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wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y);
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}
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static void relay_send_im_state(struct sway_input_method_relay *relay,
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struct wlr_text_input_v3 *input) {
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struct wlr_input_method_v2 *input_method = relay->input_method;
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@ -150,8 +224,7 @@ static void relay_send_im_state(struct sway_input_method_relay *relay,
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}
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struct sway_input_popup *popup;
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wl_list_for_each(popup, &relay->input_popups, link) {
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// send_text_input_rectangle is called in this function
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input_popup_update(popup);
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constrain_popup(popup);
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}
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wlr_input_method_v2_send_done(input_method);
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// TODO: pass intent, display popup size
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@ -297,50 +370,30 @@ static void input_popup_update(struct sway_input_popup *popup) {
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return;
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}
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bool cursor_rect = text_input->input->current.features
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& WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE;
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struct wlr_surface *focused_surface = text_input->input->focused_surface;
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struct wlr_box cursor_area = text_input->input->current.cursor_rectangle;
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struct wlr_box output_box;
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struct wlr_box parent = {0};
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struct wlr_layer_surface_v1 *layer_surface =
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wlr_layer_surface_v1_try_from_wlr_surface(focused_surface);
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struct wlr_scene_tree *relative_parent;
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struct wlr_box geo = {0};
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popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface);
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if (layer_surface != NULL) {
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struct sway_layer_surface *layer =
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layer_surface->data;
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struct sway_layer_surface *layer = layer_surface->data;
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if (layer == NULL) {
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return;
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}
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relative_parent = layer->scene->tree;
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struct wlr_output *output = layer->layer_surface->output;
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wlr_output_layout_get_box(root->output_layout, output, &output_box);
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int lx, ly;
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wlr_scene_node_coords(&layer->tree->node, &lx, &ly);
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parent.x = lx;
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parent.y = ly;
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popup->desc.view = NULL;
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// we don't need to add an event here to NULL out this field because
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// this field will only be initialized if the popup is part of a layer
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// surface. Layer surfaces get destroyed as part of the output being
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// destroyed, thus also trickling down to popups.
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popup->fixed_output = layer->layer_surface->output;
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} else {
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struct sway_view *view = view_from_wlr_surface(focused_surface);
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relative_parent = view->scene_tree;
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geo = view->geometry;
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int lx, ly;
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wlr_scene_node_coords(&view->scene_tree->node, &lx, &ly);
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struct wlr_output *output = wlr_output_layout_output_at(root->output_layout,
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view->container->pending.content_x + view->geometry.x,
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view->container->pending.content_y + view->geometry.y);
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wlr_output_layout_get_box(root->output_layout, output, &output_box);
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parent.x = lx;
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parent.y = ly;
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parent.width = view->geometry.width;
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parent.height = view->geometry.height;
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popup->desc.view = view;
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}
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@ -354,46 +407,7 @@ static void input_popup_update(struct sway_input_popup *popup) {
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return;
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}
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if (!cursor_rect) {
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cursor_area.x = 0;
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cursor_area.y = 0;
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cursor_area.width = parent.width;
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cursor_area.height = parent.height;
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}
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int popup_width = popup->popup_surface->surface->current.width;
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int popup_height = popup->popup_surface->surface->current.height;
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int x1 = parent.x + cursor_area.x;
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int x2 = parent.x + cursor_area.x + cursor_area.width;
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int y1 = parent.y + cursor_area.y;
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int y2 = parent.y + cursor_area.y + cursor_area.height;
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int x = x1;
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int y = y2;
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int available_right = output_box.x + output_box.width - x1;
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int available_left = x2 - output_box.x;
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if (available_right < popup_width && available_left > available_right) {
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x = x2 - popup_width;
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}
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int available_down = output_box.y + output_box.height - y2;
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int available_up = y1 - output_box.y;
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if (available_down < popup_height && available_up > available_down) {
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y = y1 - popup_height;
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}
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wlr_scene_node_set_position(&relative->node, x - parent.x - geo.x, y - parent.y - geo.y);
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if (cursor_rect) {
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struct wlr_box box = {
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.x = x1 - x,
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.y = y1 - y,
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.width = cursor_area.width,
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.height = cursor_area.height,
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};
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wlr_input_popup_surface_v2_send_text_input_rectangle(
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popup->popup_surface, &box);
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}
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wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y);
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constrain_popup(popup);
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}
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static void input_popup_set_focus(struct sway_input_popup *popup,
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