Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
#include <float.h>
|
|
|
|
#include <libevdev/libevdev.h>
|
|
|
|
#include <wlr/types/wlr_cursor.h>
|
|
|
|
#include <wlr/types/wlr_subcompositor.h>
|
|
|
|
#include <wlr/types/wlr_tablet_v2.h>
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
#include <wlr/types/wlr_xcursor_manager.h>
|
|
|
|
#include "gesture.h"
|
|
|
|
#include "sway/desktop/transaction.h"
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
#include "sway/input/cursor.h"
|
|
|
|
#include "sway/input/seat.h"
|
|
|
|
#include "sway/input/tablet.h"
|
|
|
|
#include "sway/layers.h"
|
|
|
|
#include "sway/output.h"
|
|
|
|
#include "sway/scene_descriptor.h"
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
#include "sway/tree/view.h"
|
|
|
|
#include "sway/tree/workspace.h"
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
#include "log.h"
|
|
|
|
#if HAVE_XWAYLAND
|
|
|
|
#include "sway/xwayland.h"
|
|
|
|
#endif
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
|
|
|
struct seatop_default_event {
|
|
|
|
struct sway_node *previous_node;
|
|
|
|
uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
|
|
|
|
size_t pressed_button_count;
|
|
|
|
struct gesture_tracker gestures;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
};
|
|
|
|
|
|
|
|
/*-----------------------------------------\
|
|
|
|
* Functions shared by multiple callbacks /
|
|
|
|
*---------------------------------------*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine if the edge of the given container is on the edge of the
|
|
|
|
* workspace/output.
|
|
|
|
*/
|
|
|
|
static bool edge_is_external(struct sway_container *cont, enum wlr_edges edge) {
|
|
|
|
enum sway_container_layout layout = L_NONE;
|
|
|
|
switch (edge) {
|
|
|
|
case WLR_EDGE_TOP:
|
|
|
|
case WLR_EDGE_BOTTOM:
|
|
|
|
layout = L_VERT;
|
|
|
|
break;
|
|
|
|
case WLR_EDGE_LEFT:
|
|
|
|
case WLR_EDGE_RIGHT:
|
|
|
|
layout = L_HORIZ;
|
|
|
|
break;
|
|
|
|
case WLR_EDGE_NONE:
|
|
|
|
sway_assert(false, "Never reached");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Iterate the parents until we find one with the layout we want,
|
|
|
|
// then check if the child has siblings between it and the edge.
|
|
|
|
while (cont) {
|
|
|
|
if (container_parent_layout(cont) == layout) {
|
|
|
|
list_t *siblings = container_get_siblings(cont);
|
Fix SIGSEGV on surface destroy
```
Program terminated with signal SIGSEGV, Segmentation fault.
warning: Section `.reg-xstate/3960717' in core file too small.
0 container_get_siblings (container=0x55bcde4797f0) at ../sway/tree/container.c:1228
1228 if (list_find(container->pending.workspace->tiling, container) != -1) {
[Current thread is 1 (Thread 0x7fa23b4a2940 (LWP 3960717))]
(gdb) bt full=
No symbol "full" in current context.
(gdb) bt full
0 container_get_siblings (container=0x55bcde4797f0) at ../sway/tree/container.c:1228
1 0x000055bcdb62c704 in edge_is_external (cont=0x55bcde4797f0, edge=(WLR_EDGE_TOP | WLR_EDGE_LEFT))
at ../sway/input/seatop_default.c:54
siblings = 0x55bcde4797f0
index = 32766
layout = L_NONE
__PRETTY_FUNCTION__ = "edge_is_external"
2 0x000055bcdb62c96f in find_resize_edge (cont=0x55bcde4797f0, surface=0x0, cursor=0x55bcddd5c2e0)
at ../sway/input/seatop_default.c:106
edge = (WLR_EDGE_TOP | WLR_EDGE_LEFT)
3 0x000055bcdb620b3c in cursor_update_image (cursor=0x55bcddd5c2e0, node=0x55bcde4797f0) at ../sway/input/cursor.c:144
edge = WLR_EDGE_NONE
4 0x000055bcdb62eb8f in handle_rebase (seat=0x55bcddd5a740, time_msec=488992944) at ../sway/input/seatop_default.c:773
e = 0x55bcddd5c8e0
cursor = 0x55bcddd5c2e0
surface = 0x0
sx = 0
sy = 0
5 0x000055bcdb62c531 in seatop_rebase (seat=0x55bcddd5a740, time_msec=488992944) at ../sway/input/seat.c:1585
6 0x000055bcdb620a7d in cursor_rebase (cursor=0x55bcddd5c2e0) at ../sway/input/cursor.c:126
time_msec = 488992944
7 0x000055bcdb620ac4 in cursor_rebase_all () at ../sway/input/cursor.c:136
seat = 0x55bcddd5a740
8 0x000055bcdb61cc95 in transaction_apply (transaction=0x55bcde5b28c0) at ../sway/desktop/transaction.c:704
9 0x000055bcdb61ccdb in transaction_progress () at ../sway/desktop/transaction.c:716
10 0x000055bcdb61d1f9 in transaction_commit_pending () at ../sway/desktop/transaction.c:836
transaction = 0x55bcde5b28c0
11 0x000055bcdb61d596 in _transaction_commit_dirty (server_request=true) at ../sway/desktop/transaction.c:912
12 0x000055bcdb61d5ac in transaction_commit_dirty () at ../sway/desktop/transaction.c:916
13 0x000055bcdb65f579 in view_unmap (view=0x55bcde2ff180) at ../sway/tree/view.c:847
parent = 0x55bcde489010
ws = 0x55bcdde19080
seat = 0x55bcddd5a198
14 0x000055bcdb61e461 in handle_unmap (listener=0x55bcde2ff368, data=0x0) at ../sway/desktop/xdg_shell.c:394
xdg_shell_view = 0x55bcde2ff180
view = 0x55bcde2ff180
__PRETTY_FUNCTION__ = "handle_unmap"
15 0x00007fa23c4ae87f in wlr_signal_emit_safe (signal=0x55bcde46cf38, data=0x0) at ../util/signal.c:29
pos = 0x55bcde2ff368
l = 0x55bcde2ff368
cursor = {link = {prev = 0x55bcde2ff368, next = 0x7ffe240702a0}, notify = 0x7fa23c4ae7c9 <handle_noop>}
end = {link = {prev = 0x7ffe24070280, next = 0x55bcde46cf38}, notify = 0x7fa23c4ae7c9 <handle_noop>}
16 0x00007fa23c47c3c7 in unmap_xdg_surface (surface=0x55bcde46ce30) at ../types/xdg_shell/wlr_xdg_surface.c:40
__PRETTY_FUNCTION__ = "unmap_xdg_surface"
popup = 0x55bcde46ce60
popup_tmp = 0x55bcde46ce60
configure = 0x7ffe24070360
tmp = 0x55bcde488020
17 0x00007fa23c47cd47 in xdg_surface_role_precommit (wlr_surface=0x55bcde488020, state=0x55bcde4881a8)
at ../types/xdg_shell/wlr_xdg_surface.c:330
surface = 0x55bcde46ce30
18 0x00007fa23c4813b2 in surface_commit_state (surface=0x55bcde488020, next=0x55bcde4881a8) at ../types/wlr_compositor.c:407
__PRETTY_FUNCTION__ = "surface_commit_state"
invalid_buffer = false
subsurface = 0xbd8e9aecae023300
--Type <RET> for more, q to quit, c to continue without paging--
19 0x00007fa23c48192a in surface_handle_commit (client=0x55bcde488850, resource=0x55bcde2fdb80) at ../types/wlr_compositor.c:523
surface = 0x55bcde488020
20 0x00007fa23bb5ed4a in () at /usr/lib/libffi.so.8
21 0x00007fa23bb5e267 in () at /usr/lib/libffi.so.8
22 0x00007fa23c517323 in () at /usr/lib/libwayland-server.so.0
23 0x00007fa23c5125cc in () at /usr/lib/libwayland-server.so.0
24 0x00007fa23c5151ca in wl_event_loop_dispatch () at /usr/lib/libwayland-server.so.0
25 0x00007fa23c512d37 in wl_display_run () at /usr/lib/libwayland-server.so.0
26 0x000055bcdb616885 in server_run (server=0x55bcdb68c5c0 <server>) at ../sway/server.c:307
27 0x000055bcdb61594e in main (argc=3, argv=0x7ffe24070af8) at ../sway/main.c:433
```
It seems to be happening because of this set of events all happening
in the span of a single transaction:
1. You kill a tiled window that is the only window in a workplace.
2. Sway will destroy the workspace but not yet the container - this
makes `con->pending.workspace` NULL.
3. Cursor glyphs get recomputed causing sway to recompute if the cursor
is on a container edge.
4. That computation causes an access to the NULL workspace. Crash.
3 years ago
|
|
|
if (!siblings) {
|
|
|
|
return false;
|
|
|
|
}
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
int index = list_find(siblings, cont);
|
|
|
|
if (index > 0 && (edge == WLR_EDGE_LEFT || edge == WLR_EDGE_TOP)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (index < siblings->length - 1 &&
|
|
|
|
(edge == WLR_EDGE_RIGHT || edge == WLR_EDGE_BOTTOM)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cont = cont->pending.parent;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static enum wlr_edges find_edge(struct sway_container *cont,
|
|
|
|
struct wlr_surface *surface, struct sway_cursor *cursor) {
|
|
|
|
if (!cont->view || (surface && cont->view->surface != surface)) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
return WLR_EDGE_NONE;
|
|
|
|
}
|
|
|
|
if (cont->pending.border == B_NONE || !cont->pending.border_thickness ||
|
|
|
|
cont->pending.border == B_CSD) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
return WLR_EDGE_NONE;
|
|
|
|
}
|
|
|
|
if (cont->pending.fullscreen_mode) {
|
|
|
|
return WLR_EDGE_NONE;
|
|
|
|
}
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
|
|
|
enum wlr_edges edge = 0;
|
|
|
|
if (cursor->cursor->x < cont->pending.x + cont->pending.border_thickness) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
edge |= WLR_EDGE_LEFT;
|
|
|
|
}
|
|
|
|
if (cursor->cursor->y < cont->pending.y + cont->pending.border_thickness) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
edge |= WLR_EDGE_TOP;
|
|
|
|
}
|
|
|
|
if (cursor->cursor->x >= cont->pending.x + cont->pending.width - cont->pending.border_thickness) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
edge |= WLR_EDGE_RIGHT;
|
|
|
|
}
|
|
|
|
if (cursor->cursor->y >= cont->pending.y + cont->pending.height - cont->pending.border_thickness) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
edge |= WLR_EDGE_BOTTOM;
|
|
|
|
}
|
|
|
|
|
|
|
|
return edge;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* If the cursor is over a _resizable_ edge, return the edge.
|
|
|
|
* Edges that can't be resized are edges of the workspace.
|
|
|
|
*/
|
|
|
|
enum wlr_edges find_resize_edge(struct sway_container *cont,
|
|
|
|
struct wlr_surface *surface, struct sway_cursor *cursor) {
|
|
|
|
enum wlr_edges edge = find_edge(cont, surface, cursor);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
if (edge && !container_is_floating(cont) && edge_is_external(cont, edge)) {
|
|
|
|
return WLR_EDGE_NONE;
|
|
|
|
}
|
|
|
|
return edge;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the mouse binding which matches modifier, click location, release,
|
|
|
|
* and pressed button state, otherwise return null.
|
|
|
|
*/
|
|
|
|
static struct sway_binding* get_active_mouse_binding(
|
|
|
|
struct seatop_default_event *e, list_t *bindings, uint32_t modifiers,
|
|
|
|
bool release, bool on_titlebar, bool on_border, bool on_content,
|
|
|
|
bool on_workspace, const char *identifier) {
|
|
|
|
uint32_t click_region =
|
|
|
|
((on_titlebar || on_workspace) ? BINDING_TITLEBAR : 0) |
|
|
|
|
((on_border || on_workspace) ? BINDING_BORDER : 0) |
|
|
|
|
((on_content || on_workspace) ? BINDING_CONTENTS : 0);
|
|
|
|
|
|
|
|
struct sway_binding *current = NULL;
|
|
|
|
for (int i = 0; i < bindings->length; ++i) {
|
|
|
|
struct sway_binding *binding = bindings->items[i];
|
|
|
|
if (modifiers ^ binding->modifiers ||
|
|
|
|
e->pressed_button_count != (size_t)binding->keys->length ||
|
|
|
|
release != (binding->flags & BINDING_RELEASE) ||
|
|
|
|
!(click_region & binding->flags) ||
|
|
|
|
(on_workspace &&
|
|
|
|
(click_region & binding->flags) != click_region) ||
|
|
|
|
(strcmp(binding->input, identifier) != 0 &&
|
|
|
|
strcmp(binding->input, "*") != 0)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool match = true;
|
|
|
|
for (size_t j = 0; j < e->pressed_button_count; j++) {
|
|
|
|
uint32_t key = *(uint32_t *)binding->keys->items[j];
|
|
|
|
if (key != e->pressed_buttons[j]) {
|
|
|
|
match = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!match) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!current || strcmp(current->input, "*") == 0) {
|
|
|
|
current = binding;
|
|
|
|
if (strcmp(current->input, identifier) == 0) {
|
|
|
|
// If a binding is found for the exact input, quit searching
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return current;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove a button (and duplicates) from the sorted list of currently pressed
|
|
|
|
* buttons.
|
|
|
|
*/
|
|
|
|
static void state_erase_button(struct seatop_default_event *e,
|
|
|
|
uint32_t button) {
|
|
|
|
size_t j = 0;
|
|
|
|
for (size_t i = 0; i < e->pressed_button_count; ++i) {
|
|
|
|
if (i > j) {
|
|
|
|
e->pressed_buttons[j] = e->pressed_buttons[i];
|
|
|
|
}
|
|
|
|
if (e->pressed_buttons[i] != button) {
|
|
|
|
++j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while (e->pressed_button_count > j) {
|
|
|
|
--e->pressed_button_count;
|
|
|
|
e->pressed_buttons[e->pressed_button_count] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add a button to the sorted list of currently pressed buttons, if there
|
|
|
|
* is space.
|
|
|
|
*/
|
|
|
|
static void state_add_button(struct seatop_default_event *e, uint32_t button) {
|
|
|
|
if (e->pressed_button_count >= SWAY_CURSOR_PRESSED_BUTTONS_CAP) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
size_t i = 0;
|
|
|
|
while (i < e->pressed_button_count && e->pressed_buttons[i] < button) {
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
size_t j = e->pressed_button_count;
|
|
|
|
while (j > i) {
|
|
|
|
e->pressed_buttons[j] = e->pressed_buttons[j - 1];
|
|
|
|
--j;
|
|
|
|
}
|
|
|
|
e->pressed_buttons[i] = button;
|
|
|
|
e->pressed_button_count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*-------------------------------------------\
|
|
|
|
* Functions used by handle_tablet_tool_tip /
|
|
|
|
*-----------------------------------------*/
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes #5302.
5 years ago
|
|
|
static void handle_tablet_tool_tip(struct sway_seat *seat,
|
|
|
|
struct sway_tablet_tool *tool, uint32_t time_msec,
|
|
|
|
enum wlr_tablet_tool_tip_state state) {
|
|
|
|
if (state == WLR_TABLET_TOOL_TIP_UP) {
|
|
|
|
wlr_tablet_v2_tablet_tool_notify_up(tool->tablet_v2_tool);
|
input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes #5302.
5 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx, sy;
|
|
|
|
struct sway_node *node = node_at_coords(seat,
|
|
|
|
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (!sway_assert(surface,
|
|
|
|
"Expected null-surface tablet input to route through pointer emulation")) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct sway_container *cont = node && node->type == N_CONTAINER ?
|
|
|
|
node->sway_container : NULL;
|
|
|
|
|
|
|
|
struct wlr_layer_surface_v1 *layer;
|
|
|
|
#if HAVE_XWAYLAND
|
|
|
|
struct wlr_xwayland_surface *xsurface;
|
|
|
|
#endif
|
|
|
|
if ((layer = wlr_layer_surface_v1_try_from_wlr_surface(surface)) &&
|
|
|
|
layer->current.keyboard_interactive) {
|
|
|
|
// Handle tapping a layer surface
|
|
|
|
seat_set_focus_layer(seat, layer);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
} else if (cont) {
|
|
|
|
bool is_floating_or_child = container_is_floating_or_child(cont);
|
|
|
|
bool is_fullscreen_or_child = container_is_fullscreen_or_child(cont);
|
|
|
|
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
|
|
|
|
bool mod_pressed = keyboard &&
|
|
|
|
(wlr_keyboard_get_modifiers(keyboard) & config->floating_mod);
|
|
|
|
|
|
|
|
// Handle beginning floating move
|
|
|
|
if (is_floating_or_child && !is_fullscreen_or_child && mod_pressed) {
|
|
|
|
seat_set_focus_container(seat,
|
|
|
|
seat_get_focus_inactive_view(seat, &cont->node));
|
|
|
|
seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle moving a tiling container
|
|
|
|
if (config->tiling_drag && mod_pressed && !is_floating_or_child &&
|
|
|
|
cont->pending.fullscreen_mode == FULLSCREEN_NONE) {
|
|
|
|
seatop_begin_move_tiling(seat, cont);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle tapping on a container surface
|
|
|
|
seat_set_focus_container(seat, cont);
|
|
|
|
seatop_begin_down(seat, node->sway_container, sx, sy);
|
input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes #5302.
5 years ago
|
|
|
}
|
|
|
|
#if HAVE_XWAYLAND
|
|
|
|
// Handle tapping on an xwayland unmanaged view
|
|
|
|
else if ((xsurface = wlr_xwayland_surface_try_from_wlr_surface(surface)) &&
|
|
|
|
xsurface->override_redirect &&
|
|
|
|
wlr_xwayland_or_surface_wants_focus(xsurface)) {
|
|
|
|
struct wlr_xwayland *xwayland = server.xwayland.wlr_xwayland;
|
|
|
|
wlr_xwayland_set_seat(xwayland, seat->wlr_seat);
|
|
|
|
seat_set_focus_surface(seat, xsurface->surface, false);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
wlr_tablet_v2_tablet_tool_notify_down(tool->tablet_v2_tool);
|
|
|
|
wlr_tablet_tool_v2_start_implicit_grab(tool->tablet_v2_tool);
|
input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes #5302.
5 years ago
|
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------\
|
|
|
|
* Functions used by handle_button /
|
|
|
|
*--------------------------------*/
|
|
|
|
|
|
|
|
static bool trigger_pointer_button_binding(struct sway_seat *seat,
|
|
|
|
struct wlr_input_device *device, uint32_t button,
|
|
|
|
enum wlr_button_state state, uint32_t modifiers,
|
|
|
|
bool on_titlebar, bool on_border, bool on_contents, bool on_workspace) {
|
|
|
|
// We can reach this for non-pointer devices if we're currently emulating
|
|
|
|
// pointer input for one. Emulated input should not trigger bindings. The
|
|
|
|
// device can be NULL if this is synthetic (e.g. swaymsg-generated) input.
|
|
|
|
if (device && device->type != WLR_INPUT_DEVICE_POINTER) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct seatop_default_event *e = seat->seatop_data;
|
|
|
|
|
|
|
|
char *device_identifier = device ? input_device_get_identifier(device)
|
|
|
|
: strdup("*");
|
|
|
|
struct sway_binding *binding = NULL;
|
|
|
|
if (state == WLR_BUTTON_PRESSED) {
|
|
|
|
state_add_button(e, button);
|
|
|
|
binding = get_active_mouse_binding(e,
|
|
|
|
config->current_mode->mouse_bindings, modifiers, false,
|
|
|
|
on_titlebar, on_border, on_contents, on_workspace,
|
|
|
|
device_identifier);
|
|
|
|
} else {
|
|
|
|
binding = get_active_mouse_binding(e,
|
|
|
|
config->current_mode->mouse_bindings, modifiers, true,
|
|
|
|
on_titlebar, on_border, on_contents, on_workspace,
|
|
|
|
device_identifier);
|
|
|
|
state_erase_button(e, button);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(device_identifier);
|
|
|
|
if (binding) {
|
|
|
|
seat_execute_command(seat, binding);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
static void handle_button(struct sway_seat *seat, uint32_t time_msec,
|
|
|
|
struct wlr_input_device *device, uint32_t button,
|
|
|
|
enum wlr_button_state state) {
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
|
|
|
|
// Determine what's under the cursor
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx, sy;
|
|
|
|
struct sway_node *node = node_at_coords(seat,
|
|
|
|
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
struct sway_container *cont = node && node->type == N_CONTAINER ?
|
|
|
|
node->sway_container : NULL;
|
|
|
|
bool is_floating = cont && container_is_floating(cont);
|
|
|
|
bool is_floating_or_child = cont && container_is_floating_or_child(cont);
|
|
|
|
bool is_fullscreen_or_child = cont && container_is_fullscreen_or_child(cont);
|
|
|
|
enum wlr_edges edge = cont ? find_edge(cont, surface, cursor) : WLR_EDGE_NONE;
|
|
|
|
enum wlr_edges resize_edge = cont && edge ?
|
|
|
|
find_resize_edge(cont, surface, cursor) : WLR_EDGE_NONE;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
bool on_border = edge != WLR_EDGE_NONE;
|
|
|
|
bool on_contents = cont && !on_border && surface;
|
|
|
|
bool on_workspace = node && node->type == N_WORKSPACE;
|
|
|
|
bool on_titlebar = cont && !on_border && !surface;
|
|
|
|
|
|
|
|
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
|
|
|
|
uint32_t modifiers = keyboard ? wlr_keyboard_get_modifiers(keyboard) : 0;
|
|
|
|
|
|
|
|
// Handle mouse bindings
|
|
|
|
if (trigger_pointer_button_binding(seat, device, button, state, modifiers,
|
|
|
|
on_titlebar, on_border, on_contents, on_workspace)) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle clicking an empty workspace
|
|
|
|
if (node && node->type == N_WORKSPACE) {
|
|
|
|
if (state == WLR_BUTTON_PRESSED) {
|
|
|
|
seat_set_focus(seat, node);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
}
|
|
|
|
seat_pointer_notify_button(seat, time_msec, button, state);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle clicking a layer surface and its popups/subsurfaces
|
|
|
|
struct wlr_layer_surface_v1 *layer = NULL;
|
|
|
|
if ((layer = toplevel_layer_surface_from_surface(surface))) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
if (layer->current.keyboard_interactive) {
|
|
|
|
seat_set_focus_layer(seat, layer);
|
|
|
|
transaction_commit_dirty();
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
if (state == WLR_BUTTON_PRESSED) {
|
|
|
|
seatop_begin_down_on_surface(seat, surface, sx, sy);
|
|
|
|
}
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seat_pointer_notify_button(seat, time_msec, button, state);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle tiling resize via border
|
|
|
|
if (cont && resize_edge && button == BTN_LEFT &&
|
|
|
|
state == WLR_BUTTON_PRESSED && !is_floating) {
|
|
|
|
// If a resize is triggered on a tabbed or stacked container, change
|
|
|
|
// focus to the tab which already had inactive focus -- otherwise, we'd
|
|
|
|
// change the active tab when the user probably just wanted to resize.
|
|
|
|
struct sway_container *cont_to_focus = cont;
|
|
|
|
enum sway_container_layout layout = container_parent_layout(cont);
|
|
|
|
if (layout == L_TABBED || layout == L_STACKED) {
|
|
|
|
cont_to_focus = seat_get_focus_inactive_view(seat, &cont->pending.parent->node);
|
|
|
|
}
|
|
|
|
|
|
|
|
seat_set_focus_container(seat, cont_to_focus);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seatop_begin_resize_tiling(seat, cont, edge);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle tiling resize via mod
|
|
|
|
bool mod_pressed = modifiers & config->floating_mod;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
if (cont && !is_floating_or_child && mod_pressed &&
|
|
|
|
state == WLR_BUTTON_PRESSED) {
|
|
|
|
uint32_t btn_resize = config->floating_mod_inverse ?
|
|
|
|
BTN_LEFT : BTN_RIGHT;
|
|
|
|
if (button == btn_resize) {
|
|
|
|
edge = 0;
|
|
|
|
edge |= cursor->cursor->x > cont->pending.x + cont->pending.width / 2 ?
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
|
|
|
|
edge |= cursor->cursor->y > cont->pending.y + cont->pending.height / 2 ?
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
WLR_EDGE_BOTTOM : WLR_EDGE_TOP;
|
|
|
|
|
|
|
|
const char *image = NULL;
|
|
|
|
if (edge == (WLR_EDGE_LEFT | WLR_EDGE_TOP)) {
|
|
|
|
image = "nw-resize";
|
|
|
|
} else if (edge == (WLR_EDGE_TOP | WLR_EDGE_RIGHT)) {
|
|
|
|
image = "ne-resize";
|
|
|
|
} else if (edge == (WLR_EDGE_RIGHT | WLR_EDGE_BOTTOM)) {
|
|
|
|
image = "se-resize";
|
|
|
|
} else if (edge == (WLR_EDGE_BOTTOM | WLR_EDGE_LEFT)) {
|
|
|
|
image = "sw-resize";
|
|
|
|
}
|
|
|
|
cursor_set_image(seat->cursor, image, NULL);
|
|
|
|
seat_set_focus_container(seat, cont);
|
|
|
|
seatop_begin_resize_tiling(seat, cont, edge);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle changing focus when clicking on a container
|
|
|
|
if (cont && state == WLR_BUTTON_PRESSED) {
|
|
|
|
// Default case: focus the container that was just clicked.
|
|
|
|
node = &cont->node;
|
|
|
|
|
|
|
|
// If the container is a tab/stacked container and the click happened
|
|
|
|
// on a tab, switch to the tab. If the tab contents were already
|
|
|
|
// focused, focus the tab container itself. If the tab container was
|
|
|
|
// already focused, cycle back to focusing the tab contents.
|
|
|
|
if (on_titlebar) {
|
|
|
|
struct sway_container *focus = seat_get_focused_container(seat);
|
|
|
|
if (focus == cont || !container_has_ancestor(focus, cont)) {
|
|
|
|
node = seat_get_focus_inactive(seat, &cont->node);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
seat_set_focus(seat, node);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
}
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
// Handle beginning floating move
|
|
|
|
if (cont && is_floating_or_child && !is_fullscreen_or_child &&
|
|
|
|
state == WLR_BUTTON_PRESSED) {
|
|
|
|
uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
|
|
|
|
if (button == btn_move && (mod_pressed || on_titlebar)) {
|
|
|
|
seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle beginning floating resize
|
|
|
|
if (cont && is_floating_or_child && !is_fullscreen_or_child &&
|
|
|
|
state == WLR_BUTTON_PRESSED) {
|
|
|
|
// Via border
|
|
|
|
if (button == BTN_LEFT && resize_edge != WLR_EDGE_NONE) {
|
|
|
|
seat_set_focus_container(seat, cont);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seatop_begin_resize_floating(seat, cont, resize_edge);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Via mod+click
|
|
|
|
uint32_t btn_resize = config->floating_mod_inverse ?
|
|
|
|
BTN_LEFT : BTN_RIGHT;
|
|
|
|
if (mod_pressed && button == btn_resize) {
|
|
|
|
struct sway_container *floater = container_toplevel_ancestor(cont);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
edge = 0;
|
|
|
|
edge |= cursor->cursor->x > floater->pending.x + floater->pending.width / 2 ?
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
|
|
|
|
edge |= cursor->cursor->y > floater->pending.y + floater->pending.height / 2 ?
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
WLR_EDGE_BOTTOM : WLR_EDGE_TOP;
|
|
|
|
seat_set_focus_container(seat, floater);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seatop_begin_resize_floating(seat, floater, edge);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle moving a tiling container
|
|
|
|
if (config->tiling_drag && (mod_pressed || on_titlebar) &&
|
|
|
|
state == WLR_BUTTON_PRESSED && !is_floating_or_child &&
|
|
|
|
cont && cont->pending.fullscreen_mode == FULLSCREEN_NONE) {
|
|
|
|
// If moving a container by its title bar, use a threshold for the drag
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
if (!mod_pressed && config->tiling_drag_threshold > 0) {
|
|
|
|
seatop_begin_move_tiling_threshold(seat, cont);
|
|
|
|
} else {
|
|
|
|
seatop_begin_move_tiling(seat, cont);
|
|
|
|
}
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle mousedown on a container surface
|
|
|
|
if (surface && cont && state == WLR_BUTTON_PRESSED) {
|
|
|
|
seatop_begin_down(seat, cont, sx, sy);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seat_pointer_notify_button(seat, time_msec, button, WLR_BUTTON_PRESSED);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle clicking a container surface or decorations
|
|
|
|
if (cont && state == WLR_BUTTON_PRESSED) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seat_pointer_notify_button(seat, time_msec, button, state);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if HAVE_XWAYLAND
|
|
|
|
// Handle clicking on xwayland unmanaged view
|
|
|
|
struct wlr_xwayland_surface *xsurface;
|
|
|
|
if (surface &&
|
|
|
|
(xsurface = wlr_xwayland_surface_try_from_wlr_surface(surface)) &&
|
|
|
|
xsurface->override_redirect &&
|
|
|
|
wlr_xwayland_or_surface_wants_focus(xsurface)) {
|
|
|
|
struct wlr_xwayland *xwayland = server.xwayland.wlr_xwayland;
|
|
|
|
wlr_xwayland_set_seat(xwayland, seat->wlr_seat);
|
|
|
|
seat_set_focus_surface(seat, xsurface->surface, false);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
seat_pointer_notify_button(seat, time_msec, button, state);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seat_pointer_notify_button(seat, time_msec, button, state);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*------------------------------------------\
|
|
|
|
* Functions used by handle_pointer_motion /
|
|
|
|
*----------------------------------------*/
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
|
|
|
static void check_focus_follows_mouse(struct sway_seat *seat,
|
|
|
|
struct seatop_default_event *e, struct sway_node *hovered_node) {
|
|
|
|
struct sway_node *focus = seat_get_focus(seat);
|
|
|
|
|
|
|
|
// This is the case if a layer-shell surface is hovered.
|
|
|
|
// If it's on another output, focus the active workspace there.
|
|
|
|
if (!hovered_node) {
|
|
|
|
struct wlr_output *wlr_output = wlr_output_layout_output_at(
|
|
|
|
root->output_layout, seat->cursor->cursor->x, seat->cursor->cursor->y);
|
|
|
|
if (wlr_output == NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx, sy;
|
|
|
|
node_at_coords(seat, seat->cursor->cursor->x, seat->cursor->cursor->y,
|
|
|
|
&surface, &sx, &sy);
|
|
|
|
|
|
|
|
// Focus topmost layer surface
|
|
|
|
struct wlr_layer_surface_v1 *layer = NULL;
|
|
|
|
if ((layer = toplevel_layer_surface_from_surface(surface)) &&
|
|
|
|
layer->current.keyboard_interactive) {
|
|
|
|
seat_set_focus_layer(seat, layer);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct sway_output *hovered_output = wlr_output->data;
|
|
|
|
if (focus && hovered_output != node_get_output(focus)) {
|
|
|
|
struct sway_workspace *ws = output_get_active_workspace(hovered_output);
|
|
|
|
seat_set_focus(seat, &ws->node);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
// If a workspace node is hovered (eg. in the gap area), only set focus if
|
|
|
|
// the workspace is on a different output to the previous focus.
|
|
|
|
if (focus && hovered_node->type == N_WORKSPACE) {
|
|
|
|
struct sway_output *focused_output = node_get_output(focus);
|
|
|
|
struct sway_output *hovered_output = node_get_output(hovered_node);
|
|
|
|
if (hovered_output != focused_output) {
|
|
|
|
seat_set_focus(seat, seat_get_focus_inactive(seat, hovered_node));
|
|
|
|
transaction_commit_dirty();
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is where we handle the common case. We don't want to focus inactive
|
|
|
|
// tabs, hence the view_is_visible check.
|
|
|
|
if (node_is_view(hovered_node) &&
|
|
|
|
view_is_visible(hovered_node->sway_container->view)) {
|
|
|
|
// e->previous_node is the node which the cursor was over previously.
|
|
|
|
// If focus_follows_mouse is yes and the cursor got over the view due
|
|
|
|
// to, say, a workspace switch, we don't want to set the focus.
|
|
|
|
// But if focus_follows_mouse is "always", we do.
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
if (hovered_node != e->previous_node ||
|
|
|
|
config->focus_follows_mouse == FOLLOWS_ALWAYS) {
|
|
|
|
seat_set_focus(seat, hovered_node);
|
|
|
|
transaction_commit_dirty();
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_pointer_motion(struct sway_seat *seat, uint32_t time_msec) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
struct seatop_default_event *e = seat->seatop_data;
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx, sy;
|
|
|
|
struct sway_node *node = node_at_coords(seat,
|
|
|
|
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (config->focus_follows_mouse != FOLLOWS_NO) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
check_focus_follows_mouse(seat, e, node);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (surface) {
|
|
|
|
if (seat_is_input_allowed(seat, surface)) {
|
|
|
|
wlr_seat_pointer_notify_enter(seat->wlr_seat, surface, sx, sy);
|
|
|
|
wlr_seat_pointer_notify_motion(seat->wlr_seat, time_msec, sx, sy);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cursor_update_image(cursor, node);
|
|
|
|
wlr_seat_pointer_notify_clear_focus(seat->wlr_seat);
|
|
|
|
}
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
|
|
|
drag_icons_update_position(seat);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
|
|
|
e->previous_node = node;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_tablet_tool_motion(struct sway_seat *seat,
|
|
|
|
struct sway_tablet_tool *tool, uint32_t time_msec) {
|
|
|
|
struct seatop_default_event *e = seat->seatop_data;
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx, sy;
|
|
|
|
struct sway_node *node = node_at_coords(seat,
|
|
|
|
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (config->focus_follows_mouse != FOLLOWS_NO) {
|
|
|
|
check_focus_follows_mouse(seat, e, node);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (surface) {
|
|
|
|
if (seat_is_input_allowed(seat, surface)) {
|
|
|
|
wlr_tablet_v2_tablet_tool_notify_proximity_in(tool->tablet_v2_tool,
|
|
|
|
tool->tablet->tablet_v2, surface);
|
|
|
|
wlr_tablet_v2_tablet_tool_notify_motion(tool->tablet_v2_tool, sx, sy);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cursor_update_image(cursor, node);
|
|
|
|
wlr_tablet_v2_tablet_tool_notify_proximity_out(tool->tablet_v2_tool);
|
|
|
|
}
|
|
|
|
|
|
|
|
drag_icons_update_position(seat);
|
|
|
|
|
|
|
|
e->previous_node = node;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_touch_down(struct sway_seat *seat,
|
|
|
|
struct wlr_touch_down_event *event, double lx, double ly) {
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
struct wlr_seat *wlr_seat = seat->wlr_seat;
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
double sx, sy;
|
|
|
|
node_at_coords(seat, seat->touch_x, seat->touch_y, &surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (surface && wlr_surface_accepts_touch(wlr_seat, surface)) {
|
|
|
|
if (seat_is_input_allowed(seat, surface)) {
|
|
|
|
cursor->simulating_pointer_from_touch = false;
|
|
|
|
seatop_begin_touch_down(seat, surface, event, sx, sy, lx, ly);
|
|
|
|
}
|
|
|
|
} else if (!cursor->simulating_pointer_from_touch &&
|
|
|
|
(!surface || seat_is_input_allowed(seat, surface))) {
|
|
|
|
// Fallback to cursor simulation.
|
|
|
|
// The pointer_touch_id state is needed, so drags are not aborted when over
|
|
|
|
// a surface supporting touch and multi touch events don't interfere.
|
|
|
|
cursor->simulating_pointer_from_touch = true;
|
|
|
|
cursor->pointer_touch_id = seat->touch_id;
|
|
|
|
double dx, dy;
|
|
|
|
dx = seat->touch_x - cursor->cursor->x;
|
|
|
|
dy = seat->touch_y - cursor->cursor->y;
|
|
|
|
pointer_motion(cursor, event->time_msec, &event->touch->base, dx, dy,
|
|
|
|
dx, dy);
|
|
|
|
dispatch_cursor_button(cursor, &event->touch->base, event->time_msec,
|
|
|
|
BTN_LEFT, WLR_BUTTON_PRESSED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------\
|
|
|
|
* Functions used by handle_pointer_axis /
|
|
|
|
*--------------------------------------*/
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
|
|
|
|
static uint32_t wl_axis_to_button(struct wlr_pointer_axis_event *event) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
switch (event->orientation) {
|
|
|
|
case WLR_AXIS_ORIENTATION_VERTICAL:
|
|
|
|
return event->delta < 0 ? SWAY_SCROLL_UP : SWAY_SCROLL_DOWN;
|
|
|
|
case WLR_AXIS_ORIENTATION_HORIZONTAL:
|
|
|
|
return event->delta < 0 ? SWAY_SCROLL_LEFT : SWAY_SCROLL_RIGHT;
|
|
|
|
default:
|
|
|
|
sway_log(SWAY_DEBUG, "Unknown axis orientation");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_pointer_axis(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_axis_event *event) {
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
struct sway_input_device *input_device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
struct input_config *ic =
|
|
|
|
input_device ? input_device_get_config(input_device) : NULL;
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
struct seatop_default_event *e = seat->seatop_data;
|
|
|
|
|
|
|
|
// Determine what's under the cursor
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx, sy;
|
|
|
|
struct sway_node *node = node_at_coords(seat,
|
|
|
|
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
|
|
|
|
struct sway_container *cont = node && node->type == N_CONTAINER ?
|
|
|
|
node->sway_container : NULL;
|
|
|
|
enum wlr_edges edge = cont ? find_edge(cont, surface, cursor) : WLR_EDGE_NONE;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
bool on_border = edge != WLR_EDGE_NONE;
|
|
|
|
bool on_titlebar = cont && !on_border && !surface;
|
|
|
|
bool on_titlebar_border = cont && on_border &&
|
|
|
|
cursor->cursor->y < cont->pending.content_y;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
bool on_contents = cont && !on_border && surface;
|
|
|
|
bool on_workspace = node && node->type == N_WORKSPACE;
|
|
|
|
float scroll_factor =
|
|
|
|
(ic == NULL || ic->scroll_factor == FLT_MIN) ? 1.0f : ic->scroll_factor;
|
|
|
|
|
|
|
|
bool handled = false;
|
|
|
|
|
|
|
|
// Gather information needed for mouse bindings
|
|
|
|
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
|
|
|
|
uint32_t modifiers = keyboard ? wlr_keyboard_get_modifiers(keyboard) : 0;
|
|
|
|
struct wlr_input_device *device =
|
|
|
|
input_device ? input_device->wlr_device : NULL;
|
|
|
|
char *dev_id = device ? input_device_get_identifier(device) : strdup("*");
|
|
|
|
uint32_t button = wl_axis_to_button(event);
|
|
|
|
|
|
|
|
// Handle mouse bindings - x11 mouse buttons 4-7 - press event
|
|
|
|
struct sway_binding *binding = NULL;
|
|
|
|
state_add_button(e, button);
|
|
|
|
binding = get_active_mouse_binding(e, config->current_mode->mouse_bindings,
|
|
|
|
modifiers, false, on_titlebar, on_border, on_contents, on_workspace,
|
|
|
|
dev_id);
|
|
|
|
if (binding) {
|
|
|
|
seat_execute_command(seat, binding);
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scrolling on a tabbed or stacked title bar (handled as press event)
|
|
|
|
if (!handled && (on_titlebar || on_titlebar_border)) {
|
|
|
|
struct sway_node *new_focus;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
enum sway_container_layout layout = container_parent_layout(cont);
|
|
|
|
if (layout == L_TABBED || layout == L_STACKED) {
|
|
|
|
struct sway_node *tabcontainer = node_get_parent(node);
|
|
|
|
struct sway_node *active =
|
|
|
|
seat_get_active_tiling_child(seat, tabcontainer);
|
|
|
|
list_t *siblings = container_get_siblings(cont);
|
|
|
|
int desired = list_find(siblings, active->sway_container) +
|
|
|
|
roundf(scroll_factor * event->delta_discrete / WLR_POINTER_AXIS_DISCRETE_STEP);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
if (desired < 0) {
|
|
|
|
desired = 0;
|
|
|
|
} else if (desired >= siblings->length) {
|
|
|
|
desired = siblings->length - 1;
|
|
|
|
}
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
struct sway_container *new_sibling_con = siblings->items[desired];
|
|
|
|
struct sway_node *new_sibling = &new_sibling_con->node;
|
|
|
|
// Use the focused child of the tabbed/stacked container, not the
|
|
|
|
// container the user scrolled on.
|
|
|
|
new_focus = seat_get_focus_inactive(seat, new_sibling);
|
|
|
|
} else {
|
|
|
|
new_focus = seat_get_focus_inactive(seat, &cont->node);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
seat_set_focus(seat, new_focus);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
handled = true;
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
// Handle mouse bindings - x11 mouse buttons 4-7 - release event
|
|
|
|
binding = get_active_mouse_binding(e, config->current_mode->mouse_bindings,
|
|
|
|
modifiers, true, on_titlebar, on_border, on_contents, on_workspace,
|
|
|
|
dev_id);
|
|
|
|
state_erase_button(e, button);
|
|
|
|
if (binding) {
|
|
|
|
seat_execute_command(seat, binding);
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
free(dev_id);
|
|
|
|
|
|
|
|
if (!handled) {
|
|
|
|
wlr_seat_pointer_notify_axis(cursor->seat->wlr_seat, event->time_msec,
|
|
|
|
event->orientation, scroll_factor * event->delta,
|
|
|
|
roundf(scroll_factor * event->delta_discrete), event->source,
|
|
|
|
event->relative_direction);
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*------------------------------------\
|
|
|
|
* Functions used by gesture support /
|
|
|
|
*----------------------------------*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check gesture binding for a specific gesture type and finger count.
|
|
|
|
* Returns true if binding is present, false otherwise
|
|
|
|
*/
|
|
|
|
static bool gesture_binding_check(list_t *bindings, enum gesture_type type,
|
|
|
|
uint8_t fingers, struct sway_input_device *device) {
|
|
|
|
char *input =
|
|
|
|
device ? input_device_get_identifier(device->wlr_device) : strdup("*");
|
|
|
|
|
|
|
|
for (int i = 0; i < bindings->length; ++i) {
|
|
|
|
struct sway_gesture_binding *binding = bindings->items[i];
|
|
|
|
|
|
|
|
// Check type and finger count
|
|
|
|
if (!gesture_check(&binding->gesture, type, fingers)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check that input matches
|
|
|
|
if (strcmp(binding->input, "*") != 0 &&
|
|
|
|
strcmp(binding->input, input) != 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
free(input);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
free(input);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the gesture binding which matches gesture type, finger count
|
|
|
|
* and direction, otherwise return null.
|
|
|
|
*/
|
|
|
|
static struct sway_gesture_binding* gesture_binding_match(
|
|
|
|
list_t *bindings, struct gesture *gesture, const char *input) {
|
|
|
|
struct sway_gesture_binding *current = NULL;
|
|
|
|
|
|
|
|
// Find best matching binding
|
|
|
|
for (int i = 0; i < bindings->length; ++i) {
|
|
|
|
struct sway_gesture_binding *binding = bindings->items[i];
|
|
|
|
bool exact = binding->flags & BINDING_EXACT;
|
|
|
|
|
|
|
|
// Check gesture matching
|
|
|
|
if (!gesture_match(&binding->gesture, gesture, exact)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check input matching
|
|
|
|
if (strcmp(binding->input, "*") != 0 &&
|
|
|
|
strcmp(binding->input, input) != 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we already have a match ...
|
|
|
|
if (current) {
|
|
|
|
// ... check if input matching is equivalent
|
|
|
|
if (strcmp(current->input, binding->input) == 0) {
|
|
|
|
|
|
|
|
// ... - do not override an exact binding
|
|
|
|
if (!exact && current->flags & BINDING_EXACT) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ... - and ensure direction matching is better or equal
|
|
|
|
if (gesture_compare(¤t->gesture, &binding->gesture) > 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
} else if (strcmp(binding->input, "*") == 0) {
|
|
|
|
// ... do not accept worse input match
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Accept newer or better match
|
|
|
|
current = binding;
|
|
|
|
|
|
|
|
// If exact binding and input is found, quit search
|
|
|
|
if (strcmp(current->input, input) == 0 &&
|
|
|
|
gesture_compare(¤t->gesture, gesture) == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} // for all gesture bindings
|
|
|
|
|
|
|
|
return current;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wrapper around gesture_tracker_end to use tracker with sway bindings
|
|
|
|
static struct sway_gesture_binding* gesture_tracker_end_and_match(
|
|
|
|
struct gesture_tracker *tracker, struct sway_input_device* device) {
|
|
|
|
// Determine name of input that received gesture
|
|
|
|
char *input = device
|
|
|
|
? input_device_get_identifier(device->wlr_device)
|
|
|
|
: strdup("*");
|
|
|
|
|
|
|
|
// Match tracking result to binding
|
|
|
|
struct gesture *gesture = gesture_tracker_end(tracker);
|
|
|
|
struct sway_gesture_binding *binding = gesture_binding_match(
|
|
|
|
config->current_mode->gesture_bindings, gesture, input);
|
|
|
|
free(gesture);
|
|
|
|
free(input);
|
|
|
|
|
|
|
|
return binding;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Small wrapper around seat_execute_command to work on gesture bindings
|
|
|
|
static void gesture_binding_execute(struct sway_seat *seat,
|
|
|
|
struct sway_gesture_binding *binding) {
|
|
|
|
struct sway_binding *dummy_binding =
|
|
|
|
calloc(1, sizeof(struct sway_binding));
|
|
|
|
dummy_binding->type = BINDING_GESTURE;
|
|
|
|
dummy_binding->command = binding->command;
|
|
|
|
|
|
|
|
char *description = gesture_to_string(&binding->gesture);
|
|
|
|
sway_log(SWAY_DEBUG, "executing gesture binding: %s", description);
|
|
|
|
free(description);
|
|
|
|
|
|
|
|
seat_execute_command(seat, dummy_binding);
|
|
|
|
|
|
|
|
free(dummy_binding);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_hold_begin(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_hold_begin_event *event) {
|
|
|
|
// Start tracking gesture if there is a matching binding ...
|
|
|
|
struct sway_input_device *device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
|
|
|
list_t *bindings = config->current_mode->gesture_bindings;
|
|
|
|
if (gesture_binding_check(bindings, GESTURE_TYPE_HOLD, event->fingers, device)) {
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
gesture_tracker_begin(&seatop->gestures, GESTURE_TYPE_HOLD, event->fingers);
|
|
|
|
} else {
|
|
|
|
// ... otherwise forward to client
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_hold_begin(
|
|
|
|
server.input->pointer_gestures, cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->fingers);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_hold_end(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_hold_end_event *event) {
|
|
|
|
// Ensure that gesture is being tracked and was not cancelled
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
if (!gesture_tracker_check(&seatop->gestures, GESTURE_TYPE_HOLD)) {
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_hold_end(
|
|
|
|
server.input->pointer_gestures, cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->cancelled);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (event->cancelled) {
|
|
|
|
gesture_tracker_cancel(&seatop->gestures);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// End gesture tracking and execute matched binding
|
|
|
|
struct sway_input_device *device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
|
|
|
struct sway_gesture_binding *binding = gesture_tracker_end_and_match(
|
|
|
|
&seatop->gestures, device);
|
|
|
|
|
|
|
|
if (binding) {
|
|
|
|
gesture_binding_execute(seat, binding);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_pinch_begin(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_pinch_begin_event *event) {
|
|
|
|
// Start tracking gesture if there is a matching binding ...
|
|
|
|
struct sway_input_device *device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
|
|
|
list_t *bindings = config->current_mode->gesture_bindings;
|
|
|
|
if (gesture_binding_check(bindings, GESTURE_TYPE_PINCH, event->fingers, device)) {
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
gesture_tracker_begin(&seatop->gestures, GESTURE_TYPE_PINCH, event->fingers);
|
|
|
|
} else {
|
|
|
|
// ... otherwise forward to client
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_pinch_begin(
|
|
|
|
server.input->pointer_gestures, cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->fingers);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_pinch_update(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_pinch_update_event *event) {
|
|
|
|
// Update any ongoing tracking ...
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
if (gesture_tracker_check(&seatop->gestures, GESTURE_TYPE_PINCH)) {
|
|
|
|
gesture_tracker_update(&seatop->gestures, event->dx, event->dy,
|
|
|
|
event->scale, event->rotation);
|
|
|
|
} else {
|
|
|
|
// ... otherwise forward to client
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_pinch_update(
|
|
|
|
server.input->pointer_gestures,
|
|
|
|
cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->dx, event->dy,
|
|
|
|
event->scale, event->rotation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_pinch_end(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_pinch_end_event *event) {
|
|
|
|
// Ensure that gesture is being tracked and was not cancelled
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
if (!gesture_tracker_check(&seatop->gestures, GESTURE_TYPE_PINCH)) {
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_pinch_end(
|
|
|
|
server.input->pointer_gestures, cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->cancelled);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (event->cancelled) {
|
|
|
|
gesture_tracker_cancel(&seatop->gestures);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// End gesture tracking and execute matched binding
|
|
|
|
struct sway_input_device *device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
|
|
|
struct sway_gesture_binding *binding = gesture_tracker_end_and_match(
|
|
|
|
&seatop->gestures, device);
|
|
|
|
|
|
|
|
if (binding) {
|
|
|
|
gesture_binding_execute(seat, binding);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_swipe_begin(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_swipe_begin_event *event) {
|
|
|
|
// Start tracking gesture if there is a matching binding ...
|
|
|
|
struct sway_input_device *device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
|
|
|
list_t *bindings = config->current_mode->gesture_bindings;
|
|
|
|
if (gesture_binding_check(bindings, GESTURE_TYPE_SWIPE, event->fingers, device)) {
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
gesture_tracker_begin(&seatop->gestures, GESTURE_TYPE_SWIPE, event->fingers);
|
|
|
|
} else {
|
|
|
|
// ... otherwise forward to client
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_swipe_begin(
|
|
|
|
server.input->pointer_gestures, cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->fingers);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_swipe_update(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_swipe_update_event *event) {
|
|
|
|
|
|
|
|
// Update any ongoing tracking ...
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
if (gesture_tracker_check(&seatop->gestures, GESTURE_TYPE_SWIPE)) {
|
|
|
|
gesture_tracker_update(&seatop->gestures,
|
|
|
|
event->dx, event->dy, NAN, NAN);
|
|
|
|
} else {
|
|
|
|
// ... otherwise forward to client
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_swipe_update(
|
|
|
|
server.input->pointer_gestures, cursor->seat->wlr_seat,
|
|
|
|
event->time_msec, event->dx, event->dy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_swipe_end(struct sway_seat *seat,
|
|
|
|
struct wlr_pointer_swipe_end_event *event) {
|
|
|
|
// Ensure gesture is being tracked and was not cancelled
|
|
|
|
struct seatop_default_event *seatop = seat->seatop_data;
|
|
|
|
if (!gesture_tracker_check(&seatop->gestures, GESTURE_TYPE_SWIPE)) {
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
wlr_pointer_gestures_v1_send_swipe_end(server.input->pointer_gestures,
|
|
|
|
cursor->seat->wlr_seat, event->time_msec, event->cancelled);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (event->cancelled) {
|
|
|
|
gesture_tracker_cancel(&seatop->gestures);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// End gesture tracking and execute matched binding
|
|
|
|
struct sway_input_device *device =
|
|
|
|
event->pointer ? event->pointer->base.data : NULL;
|
|
|
|
struct sway_gesture_binding *binding = gesture_tracker_end_and_match(
|
|
|
|
&seatop->gestures, device);
|
|
|
|
|
|
|
|
if (binding) {
|
|
|
|
gesture_binding_execute(seat, binding);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
/*----------------------------------\
|
|
|
|
* Functions used by handle_rebase /
|
|
|
|
*--------------------------------*/
|
|
|
|
|
|
|
|
static void handle_rebase(struct sway_seat *seat, uint32_t time_msec) {
|
|
|
|
struct seatop_default_event *e = seat->seatop_data;
|
|
|
|
struct sway_cursor *cursor = seat->cursor;
|
|
|
|
struct wlr_surface *surface = NULL;
|
|
|
|
double sx = 0.0, sy = 0.0;
|
|
|
|
e->previous_node = node_at_coords(seat,
|
|
|
|
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (surface) {
|
|
|
|
if (seat_is_input_allowed(seat, surface)) {
|
|
|
|
wlr_seat_pointer_notify_enter(seat->wlr_seat, surface, sx, sy);
|
|
|
|
wlr_seat_pointer_notify_motion(seat->wlr_seat, time_msec, sx, sy);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cursor_update_image(cursor, e->previous_node);
|
|
|
|
wlr_seat_pointer_notify_clear_focus(seat->wlr_seat);
|
|
|
|
}
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static const struct sway_seatop_impl seatop_impl = {
|
|
|
|
.button = handle_button,
|
|
|
|
.pointer_motion = handle_pointer_motion,
|
|
|
|
.pointer_axis = handle_pointer_axis,
|
input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes #5302.
5 years ago
|
|
|
.tablet_tool_tip = handle_tablet_tool_tip,
|
|
|
|
.tablet_tool_motion = handle_tablet_tool_motion,
|
|
|
|
.hold_begin = handle_hold_begin,
|
|
|
|
.hold_end = handle_hold_end,
|
|
|
|
.pinch_begin = handle_pinch_begin,
|
|
|
|
.pinch_update = handle_pinch_update,
|
|
|
|
.pinch_end = handle_pinch_end,
|
|
|
|
.swipe_begin = handle_swipe_begin,
|
|
|
|
.swipe_update = handle_swipe_update,
|
|
|
|
.swipe_end = handle_swipe_end,
|
|
|
|
.touch_down = handle_touch_down,
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
.rebase = handle_rebase,
|
|
|
|
.allow_set_cursor = true,
|
|
|
|
};
|
|
|
|
|
|
|
|
void seatop_begin_default(struct sway_seat *seat) {
|
|
|
|
seatop_end(seat);
|
|
|
|
|
|
|
|
struct seatop_default_event *e =
|
|
|
|
calloc(1, sizeof(struct seatop_default_event));
|
|
|
|
sway_assert(e, "Unable to allocate seatop_default_event");
|
|
|
|
|
Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
6 years ago
|
|
|
seat->seatop_impl = &seatop_impl;
|
|
|
|
seat->seatop_data = e;
|
|
|
|
seatop_rebase(seat, 0);
|
|
|
|
}
|