tree/container: introduce `container_toplevel_ancestor` helper

This allows us to not have to explicitly write the same while loop
everywhere.
master
Tudor Brindus 5 years ago committed by Simon Ser
parent d7900c6e5e
commit 53dc83fb68

@ -272,6 +272,13 @@ void container_set_fullscreen(struct sway_container *con,
*/
void container_fullscreen_disable(struct sway_container *con);
/**
* Walk up the container tree branch starting at the given container, and return
* its earliest ancestor.
*/
struct sway_container *container_toplevel_ancestor(
struct sway_container *container);
/**
* Return true if the container is floating, or a child of a floating split
* container.

@ -338,10 +338,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
if (button == btn_move && (mod_pressed || on_titlebar)) {
seat_set_focus_container(seat,
seat_get_focus_inactive_view(seat, &cont->node));
while (cont->parent) {
cont = cont->parent;
}
seatop_begin_move_floating(seat, cont);
seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
return;
}
}
@ -359,10 +356,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
uint32_t btn_resize = config->floating_mod_inverse ?
BTN_LEFT : BTN_RIGHT;
if (mod_pressed && button == btn_resize) {
struct sway_container *floater = cont;
while (floater->parent) {
floater = floater->parent;
}
struct sway_container *floater = container_toplevel_ancestor(cont);
edge = 0;
edge |= cursor->cursor->x > floater->x + floater->width / 2 ?
WLR_EDGE_RIGHT : WLR_EDGE_LEFT;

@ -1108,11 +1108,17 @@ void container_set_fullscreen(struct sway_container *con,
}
}
bool container_is_floating_or_child(struct sway_container *container) {
struct sway_container *container_toplevel_ancestor(
struct sway_container *container) {
while (container->parent) {
container = container->parent;
}
return container_is_floating(container);
return container;
}
bool container_is_floating_or_child(struct sway_container *container) {
return container_is_floating(container_toplevel_ancestor(container));
}
bool container_is_fullscreen_or_child(struct sway_container *container) {
@ -1537,10 +1543,7 @@ void container_update_marks_textures(struct sway_container *con) {
void container_raise_floating(struct sway_container *con) {
// Bring container to front by putting it at the end of the floating list.
struct sway_container *floater = con;
while (floater->parent) {
floater = floater->parent;
}
struct sway_container *floater = container_toplevel_ancestor(con);
if (container_is_floating(floater) && floater->workspace) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
@ -1552,8 +1555,6 @@ bool container_is_scratchpad_hidden(struct sway_container *con) {
}
bool container_is_scratchpad_hidden_or_child(struct sway_container *con) {
while (con->parent) {
con = con->parent;
}
con = container_toplevel_ancestor(con);
return con->scratchpad && !con->workspace;
}

Loading…
Cancel
Save