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#include <assert.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/config.h>
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#include <wlr/backend/headless.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/types/wlr_output_power_management_v1.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/util/region.h>
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#include <wlr/util/transform.h>
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#include "config.h"
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#include "log.h"
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#include "sway/config.h"
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Prepare arrange code for type safe arguments
This commit changes the arrange code in a way that will support type
safe arguments.
The arrange_output et al functions are now public, however I opted not
to use them directly yet. I've kept the generic arrange_windows there
for convenience until type safety is fully implemented. This means this
patch has much less risk of breaking things as it would otherwise.
To be type safe, arrange_children_of cannot exist in its previous form
because the thing passed to it could be either a workspace or a
container. So it's now renamed to arrange_children and accepts a list_t,
as well as the parent layout and parent's box.
There was some code which checked the grandparent's layout to see if it
was tabbed or stacked and adjusted the Y offset of the grandchild
accordingly. Accessing the grandparent layout isn't easy when using type
safe arguments, and it seemed odd to even need to do this. I determined
that this was needed because a child of a tabbed container would have a
swayc Y matching the top of the tab bar. I've changed this so a child of
a tabbed container will have a swayc Y matching the bottom of the tab
bar, which means we don't need to access the grandparent layout. Some
tweaks to the rendering and autoconfigure code have been made to
implement this, and the container_at code appears to work without
needing any changes.
arrange_children_of (now arrange_children) would check if the parent had
gaps and would copy them to the child, effectively making the
workspace's gaps recurse into all children. We can't do this any more
without passing has_gaps, gaps_inner and gaps_outer as arguments to
arrange_children, so I've changed the add_gaps function to retrieve it
from the workspace directly.
apply_tabbed_or_stacked_layout has been split into two functions, as it
had different logic depending on the layout.
Lastly, arrange.h had an unnecessary include of transaction.h. I've
removed it, which means I've had to add it to several other files.
6 years ago
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/scene_descriptor.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#if WLR_HAS_DRM_BACKEND
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#include <wlr/backend/drm.h>
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#include <wlr/types/wlr_drm_lease_v1.h>
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#endif
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bool output_match_name_or_id(struct sway_output *output,
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const char *name_or_id) {
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if (strcmp(name_or_id, "*") == 0) {
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return true;
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}
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char identifier[128];
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output_get_identifier(identifier, sizeof(identifier), output);
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return strcasecmp(identifier, name_or_id) == 0
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|| strcasecmp(output->wlr_output->name, name_or_id) == 0;
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}
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struct sway_output *output_by_name_or_id(const char *name_or_id) {
|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if (output_match_name_or_id(output, name_or_id)) {
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return output;
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}
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}
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return NULL;
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}
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struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
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struct sway_output *output;
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wl_list_for_each(output, &root->all_outputs, link) {
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if (output_match_name_or_id(output, name_or_id)) {
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return output;
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}
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}
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return NULL;
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}
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|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
|
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struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
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if (!focus) {
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if (!output->workspaces->length) {
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return NULL;
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}
|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
|
|
|
return output->workspaces->items[0];
|
|
|
|
}
|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
|
|
|
return focus->sway_workspace;
|
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|
|
}
|
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|
|
|
|
|
|
struct send_frame_done_data {
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|
|
struct timespec when;
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|
|
int msec_until_refresh;
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|
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struct sway_output *output;
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};
|
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|
|
|
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struct buffer_timer {
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|
|
struct wl_listener destroy;
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|
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struct wl_event_source *frame_done_timer;
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|
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};
|
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|
|
|
|
|
|
static int handle_buffer_timer(void *data) {
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|
|
struct wlr_scene_buffer *buffer = data;
|
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|
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struct timespec now;
|
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|
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clock_gettime(CLOCK_MONOTONIC, &now);
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|
|
wlr_scene_buffer_send_frame_done(buffer, &now);
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|
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return 0;
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|
|
}
|
|
|
|
|
|
|
|
static void handle_buffer_timer_destroy(struct wl_listener *listener,
|
|
|
|
void *data) {
|
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|
|
struct buffer_timer *timer = wl_container_of(listener, timer, destroy);
|
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|
|
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|
|
wl_list_remove(&timer->destroy.link);
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|
|
wl_event_source_remove(timer->frame_done_timer);
|
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|
|
free(timer);
|
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|
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}
|
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|
|
|
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|
|
static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) {
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|
|
struct buffer_timer *timer =
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|
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scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER);
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|
|
if (timer) {
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return timer;
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}
|
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|
|
timer = calloc(1, sizeof(struct buffer_timer));
|
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|
|
if (!timer) {
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|
return NULL;
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|
|
}
|
|
|
|
|
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|
|
timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop,
|
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|
|
handle_buffer_timer, buffer);
|
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|
|
if (!timer->frame_done_timer) {
|
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|
|
free(timer);
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|
|
return NULL;
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|
|
}
|
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|
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|
|
scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer);
|
|
|
|
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|
|
timer->destroy.notify = handle_buffer_timer_destroy;
|
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|
|
wl_signal_add(&buffer->node.events.destroy, &timer->destroy);
|
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|
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|
|
return timer;
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|
|
}
|
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|
|
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|
|
static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
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|
|
|
int x, int y, void *user_data) {
|
|
|
|
struct send_frame_done_data *data = user_data;
|
|
|
|
struct sway_output *output = data->output;
|
|
|
|
int view_max_render_time = 0;
|
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|
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|
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|
|
if (buffer->primary_output != data->output->scene_output) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
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|
|
struct wlr_scene_node *current = &buffer->node;
|
|
|
|
while (true) {
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|
|
|
struct sway_view *view = scene_descriptor_try_get(current,
|
|
|
|
SWAY_SCENE_DESC_VIEW);
|
|
|
|
if (view) {
|
|
|
|
view_max_render_time = view->max_render_time;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!current->parent) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
current = ¤t->parent->node;
|
|
|
|
}
|
|
|
|
|
|
|
|
int delay = data->msec_until_refresh - output->max_render_time
|
|
|
|
- view_max_render_time;
|
|
|
|
|
|
|
|
struct buffer_timer *timer = NULL;
|
|
|
|
|
|
|
|
if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) {
|
|
|
|
timer = buffer_timer_get_or_create(buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (timer) {
|
|
|
|
wl_event_source_timer_update(timer->frame_done_timer, delay);
|
|
|
|
} else {
|
|
|
|
wlr_scene_buffer_send_frame_done(buffer, &data->when);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output,
|
|
|
|
struct wlr_scene_buffer *buffer) {
|
|
|
|
// if we are scaling down, we should always choose linear
|
|
|
|
if (buffer->dst_width > 0 && buffer->dst_height > 0 && (
|
|
|
|
buffer->dst_width < buffer->buffer_width ||
|
|
|
|
buffer->dst_height < buffer->buffer_height)) {
|
|
|
|
return WLR_SCALE_FILTER_BILINEAR;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (output->scale_filter) {
|
|
|
|
case SCALE_FILTER_LINEAR:
|
|
|
|
return WLR_SCALE_FILTER_BILINEAR;
|
|
|
|
case SCALE_FILTER_NEAREST:
|
|
|
|
return WLR_SCALE_FILTER_NEAREST;
|
|
|
|
default:
|
|
|
|
abort(); // unreachable
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void output_configure_scene(struct sway_output *output,
|
|
|
|
struct wlr_scene_node *node, float opacity) {
|
|
|
|
if (!node->enabled) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct sway_container *con =
|
|
|
|
scene_descriptor_try_get(node, SWAY_SCENE_DESC_CONTAINER);
|
|
|
|
if (con) {
|
|
|
|
opacity = con->alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
|
|
|
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
|
|
|
|
|
|
|
// hack: don't call the scene setter because that will damage all outputs
|
|
|
|
// We don't want to damage outputs that aren't our current output that
|
|
|
|
// we're configuring
|
|
|
|
buffer->filter_mode = get_scale_filter(output, buffer);
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_opacity(buffer, opacity);
|
|
|
|
} else if (node->type == WLR_SCENE_NODE_TREE) {
|
|
|
|
struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
|
|
|
|
struct wlr_scene_node *node;
|
|
|
|
wl_list_for_each(node, &tree->children, link) {
|
|
|
|
output_configure_scene(output, node, opacity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool output_can_tear(struct sway_output *output) {
|
|
|
|
struct sway_workspace *workspace = output->current.active_workspace;
|
|
|
|
if (!workspace) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct sway_container *fullscreen_con = root->fullscreen_global;
|
|
|
|
if (!fullscreen_con) {
|
|
|
|
fullscreen_con = workspace->current.fullscreen;
|
|
|
|
}
|
|
|
|
if (fullscreen_con && fullscreen_con->view) {
|
|
|
|
return (output->allow_tearing && view_can_tear(fullscreen_con->view));
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int output_repaint_timer_handler(void *data) {
|
|
|
|
struct sway_output *output = data;
|
|
|
|
|
|
|
|
if (!output->enabled) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
output->wlr_output->frame_pending = false;
|
|
|
|
|
|
|
|
output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
|
|
|
|
|
|
|
|
struct wlr_scene_output_state_options opts = {
|
|
|
|
.color_transform = output->color_transform,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct wlr_scene_output *scene_output = output->scene_output;
|
|
|
|
if (!wlr_scene_output_needs_frame(scene_output)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct wlr_output_state pending;
|
|
|
|
wlr_output_state_init(&pending);
|
|
|
|
if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (output_can_tear(output)) {
|
|
|
|
pending.tearing_page_flip = true;
|
|
|
|
|
|
|
|
if (!wlr_output_test_state(output->wlr_output, &pending)) {
|
|
|
|
sway_log(SWAY_DEBUG, "Output test failed on '%s', retrying without tearing page-flip",
|
|
|
|
output->wlr_output->name);
|
|
|
|
pending.tearing_page_flip = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!wlr_output_commit_state(output->wlr_output, &pending)) {
|
|
|
|
sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name);
|
|
|
|
}
|
|
|
|
wlr_output_state_finish(&pending);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_frame(struct wl_listener *listener, void *user_data) {
|
|
|
|
struct sway_output *output =
|
|
|
|
wl_container_of(listener, output, frame);
|
|
|
|
if (!output->enabled || !output->wlr_output->enabled) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute predicted milliseconds until the next refresh. It's used for
|
|
|
|
// delaying both output rendering and surface frame callbacks.
|
|
|
|
int msec_until_refresh = 0;
|
|
|
|
|
|
|
|
if (output->max_render_time != 0) {
|
|
|
|
struct timespec now;
|
|
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
|
|
|
|
|
|
const long NSEC_IN_SECONDS = 1000000000;
|
|
|
|
struct timespec predicted_refresh = output->last_presentation;
|
|
|
|
predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
|
|
|
|
predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
|
|
|
|
if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
|
|
|
|
predicted_refresh.tv_sec += 1;
|
|
|
|
predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the predicted refresh time is before the current time then
|
|
|
|
// there's no point in delaying.
|
|
|
|
//
|
|
|
|
// We only check tv_sec because if the predicted refresh time is less
|
|
|
|
// than a second before the current time, then msec_until_refresh will
|
|
|
|
// end up slightly below zero, which will effectively disable the delay
|
|
|
|
// without potential disastrous negative overflows that could occur if
|
|
|
|
// tv_sec was not checked.
|
|
|
|
if (predicted_refresh.tv_sec >= now.tv_sec) {
|
|
|
|
long nsec_until_refresh
|
|
|
|
= (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
|
|
|
|
+ (predicted_refresh.tv_nsec - now.tv_nsec);
|
|
|
|
|
|
|
|
// We want msec_until_refresh to be conservative, that is, floored.
|
|
|
|
// If we have 7.9 msec until refresh, we better compute the delay
|
|
|
|
// as if we had only 7 msec, so that we don't accidentally delay
|
|
|
|
// more than necessary and miss a frame.
|
|
|
|
msec_until_refresh = nsec_until_refresh / 1000000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int delay = msec_until_refresh - output->max_render_time;
|
|
|
|
|
|
|
|
// If the delay is less than 1 millisecond (which is the least we can wait)
|
|
|
|
// then just render right away.
|
|
|
|
if (delay < 1) {
|
|
|
|
output_repaint_timer_handler(output);
|
|
|
|
} else {
|
|
|
|
output->wlr_output->frame_pending = true;
|
|
|
|
wl_event_source_timer_update(output->repaint_timer, delay);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Send frame done to all visible surfaces
|
|
|
|
struct send_frame_done_data data = {0};
|
|
|
|
clock_gettime(CLOCK_MONOTONIC, &data.when);
|
|
|
|
data.msec_until_refresh = msec_until_refresh;
|
|
|
|
data.output = output;
|
|
|
|
wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data);
|
|
|
|
}
|
|
|
|
|
|
|
|
void update_output_manager_config(struct sway_server *server) {
|
|
|
|
struct wlr_output_configuration_v1 *config =
|
|
|
|
wlr_output_configuration_v1_create();
|
|
|
|
|
|
|
|
struct sway_output *output;
|
|
|
|
wl_list_for_each(output, &root->all_outputs, link) {
|
|
|
|
if (output == root->fallback_output) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
struct wlr_output_configuration_head_v1 *config_head =
|
|
|
|
wlr_output_configuration_head_v1_create(config, output->wlr_output);
|
|
|
|
struct wlr_box output_box;
|
|
|
|
wlr_output_layout_get_box(root->output_layout,
|
|
|
|
output->wlr_output, &output_box);
|
|
|
|
// We mark the output enabled when it's switched off but not disabled
|
|
|
|
config_head->state.enabled = !wlr_box_empty(&output_box);
|
|
|
|
config_head->state.x = output_box.x;
|
|
|
|
config_head->state.y = output_box.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
|
|
|
|
|
|
|
|
ipc_event_output();
|
|
|
|
}
|
|
|
|
|
|
|
|
static int timer_modeset_handle(void *data) {
|
|
|
|
struct sway_server *server = data;
|
|
|
|
wl_event_source_remove(server->delayed_modeset);
|
|
|
|
server->delayed_modeset = NULL;
|
|
|
|
|
|
|
|
apply_stored_output_configs();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void request_modeset(struct sway_server *server) {
|
|
|
|
if (server->delayed_modeset == NULL) {
|
|
|
|
server->delayed_modeset = wl_event_loop_add_timer(server->wl_event_loop,
|
|
|
|
timer_modeset_handle, server);
|
|
|
|
wl_event_source_timer_update(server->delayed_modeset, 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void begin_destroy(struct sway_output *output) {
|
|
|
|
struct sway_server *server = output->server;
|
|
|
|
|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
|
|
|
if (output->enabled) {
|
|
|
|
output_disable(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
output_begin_destroy(output);
|
|
|
|
|
|
|
|
wl_list_remove(&output->link);
|
|
|
|
|
|
|
|
wl_list_remove(&output->layout_destroy.link);
|
|
|
|
wl_list_remove(&output->destroy.link);
|
|
|
|
wl_list_remove(&output->present.link);
|
|
|
|
wl_list_remove(&output->frame.link);
|
|
|
|
wl_list_remove(&output->request_state.link);
|
|
|
|
|
|
|
|
wlr_scene_output_destroy(output->scene_output);
|
|
|
|
output->scene_output = NULL;
|
|
|
|
output->wlr_output->data = NULL;
|
|
|
|
output->wlr_output = NULL;
|
|
|
|
|
|
|
|
request_modeset(server);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_destroy(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_output *output = wl_container_of(listener, output, destroy);
|
|
|
|
begin_destroy(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_layout_destroy(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_output *output = wl_container_of(listener, output, layout_destroy);
|
|
|
|
begin_destroy(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_present(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_output *output = wl_container_of(listener, output, present);
|
|
|
|
struct wlr_output_event_present *output_event = data;
|
|
|
|
|
|
|
|
if (!output->enabled || !output_event->presented) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
output->last_presentation = output_event->when;
|
|
|
|
output->refresh_nsec = output_event->refresh;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handle_request_state(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_output *output =
|
|
|
|
wl_container_of(listener, output, request_state);
|
|
|
|
const struct wlr_output_event_request_state *event = data;
|
|
|
|
|
|
|
|
uint32_t committed = event->state->committed;
|
|
|
|
wlr_output_commit_state(output->wlr_output, event->state);
|
|
|
|
|
|
|
|
if (committed & (
|
|
|
|
WLR_OUTPUT_STATE_MODE |
|
|
|
|
WLR_OUTPUT_STATE_TRANSFORM |
|
|
|
|
WLR_OUTPUT_STATE_SCALE)) {
|
|
|
|
arrange_layers(output);
|
|
|
|
arrange_output(output);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
|
|
|
|
update_output_manager_config(output->server);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static unsigned int last_headless_num = 0;
|
|
|
|
|
|
|
|
void handle_new_output(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_server *server = wl_container_of(listener, server, new_output);
|
|
|
|
struct wlr_output *wlr_output = data;
|
|
|
|
|
|
|
|
if (wlr_output == root->fallback_output->wlr_output) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wlr_output_is_headless(wlr_output)) {
|
|
|
|
char name[64];
|
|
|
|
snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num);
|
|
|
|
wlr_output_set_name(wlr_output, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)",
|
|
|
|
wlr_output, wlr_output->name, wlr_output->non_desktop);
|
|
|
|
|
|
|
|
if (wlr_output->non_desktop) {
|
|
|
|
sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
|
|
|
|
struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
|
|
|
|
#if WLR_HAS_DRM_BACKEND
|
|
|
|
if (server->drm_lease_manager) {
|
|
|
|
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
|
|
|
|
wlr_output);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
list_add(root->non_desktop_outputs, non_desktop);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!wlr_output_init_render(wlr_output, server->allocator,
|
|
|
|
server->renderer)) {
|
|
|
|
sway_log(SWAY_ERROR, "Failed to init output render");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create the scene output here so we're not accidentally creating one for
|
|
|
|
// the fallback output
|
|
|
|
struct wlr_scene_output *scene_output =
|
|
|
|
wlr_scene_output_create(root->root_scene, wlr_output);
|
|
|
|
if (!scene_output) {
|
|
|
|
sway_log(SWAY_ERROR, "Failed to create a scene output");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
|
|
|
struct sway_output *output = output_create(wlr_output);
|
|
|
|
if (!output) {
|
|
|
|
sway_log(SWAY_ERROR, "Failed to create a sway output");
|
|
|
|
wlr_scene_output_destroy(scene_output);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
output->server = server;
|
|
|
|
output->scene_output = scene_output;
|
|
|
|
|
|
|
|
wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
|
|
|
|
output->layout_destroy.notify = handle_layout_destroy;
|
|
|
|
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
|
|
|
|
output->destroy.notify = handle_destroy;
|
|
|
|
wl_signal_add(&wlr_output->events.present, &output->present);
|
|
|
|
output->present.notify = handle_present;
|
|
|
|
wl_signal_add(&wlr_output->events.frame, &output->frame);
|
|
|
|
output->frame.notify = handle_frame;
|
|
|
|
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
|
|
|
|
output->request_state.notify = handle_request_state;
|
|
|
|
|
|
|
|
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
|
|
|
|
output_repaint_timer_handler, output);
|
|
|
|
|
|
|
|
if (server->session_lock.lock) {
|
|
|
|
sway_session_lock_add_output(server->session_lock.lock, output);
|
|
|
|
}
|
|
|
|
|
|
|
|
request_modeset(server);
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct output_config *output_config_for_config_head(
|
|
|
|
struct wlr_output_configuration_head_v1 *config_head) {
|
|
|
|
struct output_config *oc = new_output_config(config_head->state.output->name);
|
|
|
|
oc->enabled = config_head->state.enabled;
|
|
|
|
if (!oc->enabled) {
|
|
|
|
return oc;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (config_head->state.mode != NULL) {
|
|
|
|
struct wlr_output_mode *mode = config_head->state.mode;
|
|
|
|
oc->width = mode->width;
|
|
|
|
oc->height = mode->height;
|
|
|
|
oc->refresh_rate = mode->refresh / 1000.f;
|
|
|
|
} else {
|
|
|
|
oc->width = config_head->state.custom_mode.width;
|
|
|
|
oc->height = config_head->state.custom_mode.height;
|
|
|
|
oc->refresh_rate =
|
|
|
|
config_head->state.custom_mode.refresh / 1000.f;
|
|
|
|
}
|
|
|
|
oc->x = config_head->state.x;
|
|
|
|
oc->y = config_head->state.y;
|
|
|
|
oc->transform = config_head->state.transform;
|
|
|
|
oc->scale = config_head->state.scale;
|
|
|
|
oc->adaptive_sync = config_head->state.adaptive_sync_enabled;
|
|
|
|
return oc;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void output_manager_apply(struct sway_server *server,
|
|
|
|
struct wlr_output_configuration_v1 *cfg, bool test_only) {
|
|
|
|
bool ok = false;
|
|
|
|
size_t configs_len = config->output_configs->length + wl_list_length(&cfg->heads);
|
|
|
|
struct output_config **configs = calloc(configs_len, sizeof(*configs));
|
|
|
|
if (!configs) {
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
size_t start_new_configs = config->output_configs->length;
|
|
|
|
for (size_t idx = 0; idx < start_new_configs; idx++) {
|
|
|
|
configs[idx] = config->output_configs->items[idx];
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t config_idx = start_new_configs;
|
|
|
|
struct wlr_output_configuration_head_v1 *config_head;
|
|
|
|
wl_list_for_each(config_head, &cfg->heads, link) {
|
|
|
|
// Generate the configuration and store it as a temporary
|
|
|
|
// config. We keep a record of it so we can remove it later.
|
|
|
|
struct output_config *oc = output_config_for_config_head(config_head);
|
|
|
|
configs[config_idx++] = oc;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Try to commit without degrade to off enabled. Note that this will fail
|
|
|
|
// if any output configured for enablement fails to be enabled, even if it
|
|
|
|
// was not part of the config heads we were asked to configure.
|
|
|
|
ok = apply_output_configs(configs, configs_len, test_only, false);
|
|
|
|
for (size_t idx = start_new_configs; idx < configs_len; idx++) {
|
|
|
|
struct output_config *cfg = configs[idx];
|
|
|
|
if (!test_only && ok) {
|
|
|
|
store_output_config(cfg);
|
|
|
|
} else {
|
|
|
|
free_output_config(cfg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
free(configs);
|
|
|
|
|
|
|
|
done:
|
|
|
|
if (ok) {
|
|
|
|
wlr_output_configuration_v1_send_succeeded(cfg);
|
|
|
|
} else {
|
|
|
|
wlr_output_configuration_v1_send_failed(cfg);
|
|
|
|
}
|
|
|
|
wlr_output_configuration_v1_destroy(cfg);
|
|
|
|
}
|
|
|
|
|
|
|
|
void handle_output_manager_apply(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_server *server =
|
|
|
|
wl_container_of(listener, server, output_manager_apply);
|
|
|
|
struct wlr_output_configuration_v1 *config = data;
|
|
|
|
|
|
|
|
output_manager_apply(server, config, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void handle_output_manager_test(struct wl_listener *listener, void *data) {
|
|
|
|
struct sway_server *server =
|
|
|
|
wl_container_of(listener, server, output_manager_test);
|
|
|
|
struct wlr_output_configuration_v1 *config = data;
|
|
|
|
|
|
|
|
output_manager_apply(server, config, true);
|
Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
void handle_output_power_manager_set_mode(struct wl_listener *listener,
|
|
|
|
void *data) {
|
|
|
|
struct wlr_output_power_v1_set_mode_event *event = data;
|
|
|
|
struct sway_output *output = event->output->data;
|
|
|
|
|
|
|
|
struct output_config *oc = new_output_config(output->wlr_output->name);
|
|
|
|
switch (event->mode) {
|
|
|
|
case ZWLR_OUTPUT_POWER_V1_MODE_OFF:
|
|
|
|
oc->power = 0;
|
|
|
|
break;
|
|
|
|
case ZWLR_OUTPUT_POWER_V1_MODE_ON:
|
|
|
|
oc->power = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
store_output_config(oc);
|
|
|
|
request_modeset(output->server);
|
|
|
|
}
|