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@ -6,18 +6,19 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_wl_shell.h>
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#include "log.h"
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#include "sway/tree/container.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/tree/layout.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/container.h"
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#include "sway/tree/layout.h"
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#include "sway/tree/view.h"
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/**
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@ -145,13 +146,13 @@ static void render_wl_shell_surface(struct wlr_wl_shell_surface *surface,
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struct render_data {
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struct sway_output *output;
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struct timespec *now;
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struct timespec *when;
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};
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static void output_frame_view(struct sway_container *view, void *data) {
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static void render_view(struct sway_container *view, void *data) {
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struct render_data *rdata = data;
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struct sway_output *output = rdata->output;
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struct timespec *now = rdata->now;
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struct timespec *when = rdata->when;
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struct wlr_output *wlr_output = output->wlr_output;
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struct sway_view *sway_view = view->sway_view;
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struct wlr_surface *surface = sway_view->surface;
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@ -164,18 +165,18 @@ static void output_frame_view(struct sway_container *view, void *data) {
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case SWAY_XDG_SHELL_V6_VIEW: {
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int window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry.x;
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int window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry.y;
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render_surface(surface, wlr_output, now,
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render_surface(surface, wlr_output, when,
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view->x - window_offset_x, view->y - window_offset_y, 0);
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render_xdg_v6_popups(sway_view->wlr_xdg_surface_v6, wlr_output,
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now, view->x - window_offset_x, view->y - window_offset_y, 0);
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when, view->x - window_offset_x, view->y - window_offset_y, 0);
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break;
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}
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case SWAY_WL_SHELL_VIEW:
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render_wl_shell_surface(sway_view->wlr_wl_shell_surface, wlr_output,
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now, view->x, view->y, 0, false);
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when, view->x, view->y, 0, false);
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break;
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case SWAY_XWAYLAND_VIEW:
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render_surface(surface, wlr_output, now, view->x, view->y, 0);
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render_surface(surface, wlr_output, when, view->x, view->y, 0);
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break;
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default:
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break;
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@ -195,82 +196,134 @@ static void render_layer(struct sway_output *output,
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}
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}
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static void handle_output_frame(struct wl_listener *listener, void *data) {
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struct sway_output *soutput = wl_container_of(listener, soutput, frame);
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struct wlr_output *wlr_output = data;
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static void render_output(struct sway_output *output, struct timespec *when,
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pixman_region32_t *damage) {
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wlr_log(L_DEBUG, "render");
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struct wlr_output *wlr_output = output->wlr_output;
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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if (!pixman_region32_not_empty(damage)) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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}
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// TODO
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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wlr_renderer_clear(renderer, clear_color);
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct wlr_output_layout *layout = root_container.sway_root->output_layout;
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const struct wlr_box *output_box = wlr_output_layout_get_box(
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layout, wlr_output);
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(layout, wlr_output);
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render_layer(soutput, output_box, &now,
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&soutput->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(soutput, output_box, &now,
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&soutput->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_layer(output, output_box, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, output_box, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus =
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sway_seat_get_focus_inactive(seat, soutput->swayc);
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sway_seat_get_focus_inactive(seat, output->swayc);
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struct sway_container *workspace = (focus->type == C_WORKSPACE ?
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focus :
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container_parent(focus, C_WORKSPACE));
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struct render_data rdata = {
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.output = soutput,
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.now = &now,
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.output = output,
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.when = when,
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};
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container_descendants(workspace, C_VIEW, output_frame_view, &rdata);
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container_descendants(workspace, C_VIEW, render_view, &rdata);
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// render unmanaged views on top
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struct sway_view *view;
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wl_list_for_each(view, &root_container.sway_root->unmanaged_views,
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unmanaged_view_link) {
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if (view->type == SWAY_XWAYLAND_VIEW) {
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// the only kind of unamanged view right now is xwayland override redirect
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// the only kind of unamanged view right now is xwayland override
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// redirect
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int view_x = view->wlr_xwayland_surface->x;
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int view_y = view->wlr_xwayland_surface->y;
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render_surface(view->surface, wlr_output, &soutput->last_frame,
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render_surface(view->surface, wlr_output, &output->last_frame,
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view_x, view_y, 0);
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}
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}
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// TODO: Consider revising this when fullscreen windows are supported
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render_layer(soutput, output_box, &now,
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&soutput->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer(soutput, output_box, &now,
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&soutput->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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render_layer(output, output_box, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer(output, output_box, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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renderer_end:
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wlr_renderer_end(renderer);
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wlr_output_swap_buffers(wlr_output, &now, NULL);
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soutput->last_frame = now;
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if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
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return;
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}
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output->last_frame = *when;
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}
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static void handle_output_destroy(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, destroy);
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static void damage_handle_frame(struct wl_listener *listener, void *data) {
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struct sway_output *output =
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wl_container_of(listener, output, damage_frame);
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struct wlr_output *wlr_output = data;
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wlr_log(L_DEBUG, "Output %p %s removed", wlr_output, wlr_output->name);
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if (!wlr_output->enabled) {
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return;
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}
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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bool needs_swap;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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if (!wlr_output_damage_make_current(output->damage, &needs_swap, &damage)) {
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return;
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}
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if (needs_swap) {
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render_output(output, &now, &damage);
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}
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pixman_region32_fini(&damage);
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// TODO: send frame done events here instead of inside render_surface
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}
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void output_damage_whole(struct sway_output *output) {
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wlr_output_damage_add_whole(output->damage);
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}
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void output_damage_whole_view(struct sway_output *output,
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struct sway_view *view) {
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// TODO
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output_damage_whole(output);
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}
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static void damage_handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_output *output =
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wl_container_of(listener, output, damage_destroy);
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container_output_destroy(output->swayc);
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}
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static void handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, destroy);
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container_output_destroy(output->swayc);
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}
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static void handle_output_mode(struct wl_listener *listener, void *data) {
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static void handle_mode(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, mode);
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arrange_layers(output);
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arrange_windows(output->swayc, -1, -1);
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}
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static void handle_output_transform(struct wl_listener *listener, void *data) {
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static void handle_transform(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, transform);
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arrange_layers(output);
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arrange_windows(output->swayc, -1, -1);
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@ -295,6 +348,8 @@ void handle_new_output(struct wl_listener *listener, void *data) {
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wlr_output_set_mode(wlr_output, mode);
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}
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output->damage = wlr_output_damage_create(wlr_output);
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output->swayc = container_output_create(output);
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if (!output->swayc) {
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free(output);
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@ -308,14 +363,17 @@ void handle_new_output(struct wl_listener *listener, void *data) {
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sway_input_manager_configure_xcursor(input_manager);
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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output->frame.notify = handle_output_frame;
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wl_signal_add(&wlr_output->events.destroy, &output->destroy);
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output->destroy.notify = handle_output_destroy;
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output->destroy.notify = handle_destroy;
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wl_signal_add(&wlr_output->events.mode, &output->mode);
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output->mode.notify = handle_output_mode;
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output->mode.notify = handle_mode;
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wl_signal_add(&wlr_output->events.transform, &output->transform);
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output->transform.notify = handle_output_transform;
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output->transform.notify = handle_transform;
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wl_signal_add(&output->damage->events.frame, &output->damage_frame);
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output->damage_frame.notify = damage_handle_frame;
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wl_signal_add(&output->damage->events.destroy, &output->damage_destroy);
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output->damage_destroy.notify = damage_handle_destroy;
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arrange_layers(output);
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arrange_windows(&root_container, -1, -1);
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