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651 lines
19 KiB
651 lines
19 KiB
#include <assert.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/config.h>
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#include <wlr/backend/headless.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/types/wlr_output_power_management_v1.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/util/region.h>
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#include <wlr/util/transform.h>
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#include "config.h"
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#include "log.h"
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#include "sway/config.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/scene_descriptor.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#if WLR_HAS_DRM_BACKEND
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#include <wlr/backend/drm.h>
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#include <wlr/types/wlr_drm_lease_v1.h>
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#endif
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bool output_match_name_or_id(struct sway_output *output,
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const char *name_or_id) {
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if (strcmp(name_or_id, "*") == 0) {
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return true;
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}
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char identifier[128];
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output_get_identifier(identifier, sizeof(identifier), output);
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return strcasecmp(identifier, name_or_id) == 0
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|| strcasecmp(output->wlr_output->name, name_or_id) == 0;
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}
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struct sway_output *output_by_name_or_id(const char *name_or_id) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if (output_match_name_or_id(output, name_or_id)) {
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return output;
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}
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}
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return NULL;
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}
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struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
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struct sway_output *output;
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wl_list_for_each(output, &root->all_outputs, link) {
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if (output_match_name_or_id(output, name_or_id)) {
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return output;
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}
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}
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return NULL;
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}
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struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
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if (!focus) {
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if (!output->workspaces->length) {
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return NULL;
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}
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return output->workspaces->items[0];
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}
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return focus->sway_workspace;
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}
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struct send_frame_done_data {
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struct timespec when;
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int msec_until_refresh;
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struct sway_output *output;
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};
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struct buffer_timer {
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struct wl_listener destroy;
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struct wl_event_source *frame_done_timer;
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};
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static int handle_buffer_timer(void *data) {
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struct wlr_scene_buffer *buffer = data;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_buffer_send_frame_done(buffer, &now);
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return 0;
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}
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static void handle_buffer_timer_destroy(struct wl_listener *listener,
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void *data) {
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struct buffer_timer *timer = wl_container_of(listener, timer, destroy);
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wl_list_remove(&timer->destroy.link);
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wl_event_source_remove(timer->frame_done_timer);
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free(timer);
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}
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static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) {
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struct buffer_timer *timer =
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scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER);
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if (timer) {
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return timer;
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}
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timer = calloc(1, sizeof(struct buffer_timer));
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if (!timer) {
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return NULL;
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}
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timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_buffer_timer, buffer);
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if (!timer->frame_done_timer) {
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free(timer);
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return NULL;
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}
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scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer);
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timer->destroy.notify = handle_buffer_timer_destroy;
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wl_signal_add(&buffer->node.events.destroy, &timer->destroy);
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return timer;
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}
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static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
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int x, int y, void *user_data) {
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struct send_frame_done_data *data = user_data;
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struct sway_output *output = data->output;
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int view_max_render_time = 0;
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if (buffer->primary_output != data->output->scene_output) {
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return;
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}
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struct wlr_scene_node *current = &buffer->node;
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while (true) {
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struct sway_view *view = scene_descriptor_try_get(current,
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SWAY_SCENE_DESC_VIEW);
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if (view) {
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view_max_render_time = view->max_render_time;
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break;
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}
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if (!current->parent) {
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break;
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}
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current = ¤t->parent->node;
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}
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int delay = data->msec_until_refresh - output->max_render_time
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- view_max_render_time;
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struct buffer_timer *timer = NULL;
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if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) {
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timer = buffer_timer_get_or_create(buffer);
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}
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if (timer) {
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wl_event_source_timer_update(timer->frame_done_timer, delay);
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} else {
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wlr_scene_buffer_send_frame_done(buffer, &data->when);
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}
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}
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static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output,
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struct wlr_scene_buffer *buffer) {
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// if we are scaling down, we should always choose linear
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if (buffer->dst_width > 0 && buffer->dst_height > 0 && (
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buffer->dst_width < buffer->buffer_width ||
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buffer->dst_height < buffer->buffer_height)) {
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return WLR_SCALE_FILTER_BILINEAR;
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}
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switch (output->scale_filter) {
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case SCALE_FILTER_LINEAR:
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return WLR_SCALE_FILTER_BILINEAR;
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case SCALE_FILTER_NEAREST:
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return WLR_SCALE_FILTER_NEAREST;
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default:
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abort(); // unreachable
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}
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}
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static void output_configure_scene(struct sway_output *output,
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struct wlr_scene_node *node, float opacity) {
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if (!node->enabled) {
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return;
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}
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struct sway_container *con =
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scene_descriptor_try_get(node, SWAY_SCENE_DESC_CONTAINER);
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if (con) {
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opacity = con->alpha;
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}
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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// hack: don't call the scene setter because that will damage all outputs
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// We don't want to damage outputs that aren't our current output that
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// we're configuring
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buffer->filter_mode = get_scale_filter(output, buffer);
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wlr_scene_buffer_set_opacity(buffer, opacity);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
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struct wlr_scene_node *node;
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wl_list_for_each(node, &tree->children, link) {
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output_configure_scene(output, node, opacity);
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}
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}
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}
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static bool output_can_tear(struct sway_output *output) {
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struct sway_workspace *workspace = output->current.active_workspace;
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if (!workspace) {
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return false;
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}
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struct sway_container *fullscreen_con = root->fullscreen_global;
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if (!fullscreen_con) {
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fullscreen_con = workspace->current.fullscreen;
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}
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if (fullscreen_con && fullscreen_con->view) {
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return (output->allow_tearing && view_can_tear(fullscreen_con->view));
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}
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return false;
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}
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static int output_repaint_timer_handler(void *data) {
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struct sway_output *output = data;
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if (!output->enabled) {
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return 0;
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}
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output->wlr_output->frame_pending = false;
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output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
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struct wlr_scene_output_state_options opts = {
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.color_transform = output->color_transform,
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};
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struct wlr_scene_output *scene_output = output->scene_output;
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if (!wlr_scene_output_needs_frame(scene_output)) {
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return 0;
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}
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struct wlr_output_state pending;
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wlr_output_state_init(&pending);
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if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
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return 0;
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}
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if (output_can_tear(output)) {
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pending.tearing_page_flip = true;
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if (!wlr_output_test_state(output->wlr_output, &pending)) {
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sway_log(SWAY_DEBUG, "Output test failed on '%s', retrying without tearing page-flip",
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output->wlr_output->name);
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pending.tearing_page_flip = false;
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}
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}
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if (!wlr_output_commit_state(output->wlr_output, &pending)) {
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sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name);
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}
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wlr_output_state_finish(&pending);
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return 0;
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}
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static void handle_frame(struct wl_listener *listener, void *user_data) {
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struct sway_output *output =
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wl_container_of(listener, output, frame);
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if (!output->enabled || !output->wlr_output->enabled) {
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return;
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}
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// Compute predicted milliseconds until the next refresh. It's used for
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// delaying both output rendering and surface frame callbacks.
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int msec_until_refresh = 0;
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if (output->max_render_time != 0) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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const long NSEC_IN_SECONDS = 1000000000;
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struct timespec predicted_refresh = output->last_presentation;
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predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
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predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
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if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
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predicted_refresh.tv_sec += 1;
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predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
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}
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// If the predicted refresh time is before the current time then
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// there's no point in delaying.
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//
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// We only check tv_sec because if the predicted refresh time is less
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// than a second before the current time, then msec_until_refresh will
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// end up slightly below zero, which will effectively disable the delay
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// without potential disastrous negative overflows that could occur if
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// tv_sec was not checked.
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if (predicted_refresh.tv_sec >= now.tv_sec) {
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long nsec_until_refresh
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= (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
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+ (predicted_refresh.tv_nsec - now.tv_nsec);
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// We want msec_until_refresh to be conservative, that is, floored.
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// If we have 7.9 msec until refresh, we better compute the delay
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// as if we had only 7 msec, so that we don't accidentally delay
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// more than necessary and miss a frame.
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msec_until_refresh = nsec_until_refresh / 1000000;
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}
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}
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int delay = msec_until_refresh - output->max_render_time;
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// If the delay is less than 1 millisecond (which is the least we can wait)
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// then just render right away.
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if (delay < 1) {
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output_repaint_timer_handler(output);
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} else {
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output->wlr_output->frame_pending = true;
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wl_event_source_timer_update(output->repaint_timer, delay);
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}
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// Send frame done to all visible surfaces
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struct send_frame_done_data data = {0};
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clock_gettime(CLOCK_MONOTONIC, &data.when);
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data.msec_until_refresh = msec_until_refresh;
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data.output = output;
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wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data);
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}
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void update_output_manager_config(struct sway_server *server) {
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struct wlr_output_configuration_v1 *config =
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wlr_output_configuration_v1_create();
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struct sway_output *output;
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wl_list_for_each(output, &root->all_outputs, link) {
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if (output == root->fallback_output) {
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continue;
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}
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struct wlr_output_configuration_head_v1 *config_head =
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wlr_output_configuration_head_v1_create(config, output->wlr_output);
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struct wlr_box output_box;
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wlr_output_layout_get_box(root->output_layout,
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output->wlr_output, &output_box);
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// We mark the output enabled when it's switched off but not disabled
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config_head->state.enabled = !wlr_box_empty(&output_box);
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config_head->state.x = output_box.x;
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config_head->state.y = output_box.y;
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}
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wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
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ipc_event_output();
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}
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static int timer_modeset_handle(void *data) {
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struct sway_server *server = data;
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wl_event_source_remove(server->delayed_modeset);
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server->delayed_modeset = NULL;
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apply_stored_output_configs();
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return 0;
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}
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static void request_modeset(struct sway_server *server) {
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if (server->delayed_modeset == NULL) {
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server->delayed_modeset = wl_event_loop_add_timer(server->wl_event_loop,
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timer_modeset_handle, server);
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wl_event_source_timer_update(server->delayed_modeset, 10);
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}
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}
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static void begin_destroy(struct sway_output *output) {
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struct sway_server *server = output->server;
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if (output->enabled) {
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output_disable(output);
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}
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output_begin_destroy(output);
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wl_list_remove(&output->link);
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wl_list_remove(&output->layout_destroy.link);
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wl_list_remove(&output->destroy.link);
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wl_list_remove(&output->present.link);
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wl_list_remove(&output->frame.link);
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wl_list_remove(&output->request_state.link);
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wlr_scene_output_destroy(output->scene_output);
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output->scene_output = NULL;
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output->wlr_output->data = NULL;
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output->wlr_output = NULL;
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request_modeset(server);
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}
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static void handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, destroy);
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begin_destroy(output);
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}
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static void handle_layout_destroy(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, layout_destroy);
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begin_destroy(output);
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}
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static void handle_present(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, present);
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struct wlr_output_event_present *output_event = data;
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if (!output->enabled || !output_event->presented) {
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return;
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}
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output->last_presentation = output_event->when;
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output->refresh_nsec = output_event->refresh;
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}
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static void handle_request_state(struct wl_listener *listener, void *data) {
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struct sway_output *output =
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wl_container_of(listener, output, request_state);
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const struct wlr_output_event_request_state *event = data;
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uint32_t committed = event->state->committed;
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wlr_output_commit_state(output->wlr_output, event->state);
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if (committed & (
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WLR_OUTPUT_STATE_MODE |
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WLR_OUTPUT_STATE_TRANSFORM |
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WLR_OUTPUT_STATE_SCALE)) {
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arrange_layers(output);
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arrange_output(output);
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transaction_commit_dirty();
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update_output_manager_config(output->server);
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}
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}
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static unsigned int last_headless_num = 0;
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void handle_new_output(struct wl_listener *listener, void *data) {
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struct sway_server *server = wl_container_of(listener, server, new_output);
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struct wlr_output *wlr_output = data;
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if (wlr_output == root->fallback_output->wlr_output) {
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return;
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}
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if (wlr_output_is_headless(wlr_output)) {
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char name[64];
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snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num);
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wlr_output_set_name(wlr_output, name);
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}
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sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)",
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wlr_output, wlr_output->name, wlr_output->non_desktop);
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if (wlr_output->non_desktop) {
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sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
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struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
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|
#if WLR_HAS_DRM_BACKEND
|
|
if (server->drm_lease_manager) {
|
|
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
|
|
wlr_output);
|
|
}
|
|
#endif
|
|
list_add(root->non_desktop_outputs, non_desktop);
|
|
return;
|
|
}
|
|
|
|
if (!wlr_output_init_render(wlr_output, server->allocator,
|
|
server->renderer)) {
|
|
sway_log(SWAY_ERROR, "Failed to init output render");
|
|
return;
|
|
}
|
|
|
|
// Create the scene output here so we're not accidentally creating one for
|
|
// the fallback output
|
|
struct wlr_scene_output *scene_output =
|
|
wlr_scene_output_create(root->root_scene, wlr_output);
|
|
if (!scene_output) {
|
|
sway_log(SWAY_ERROR, "Failed to create a scene output");
|
|
return;
|
|
}
|
|
|
|
struct sway_output *output = output_create(wlr_output);
|
|
if (!output) {
|
|
sway_log(SWAY_ERROR, "Failed to create a sway output");
|
|
wlr_scene_output_destroy(scene_output);
|
|
return;
|
|
}
|
|
|
|
output->server = server;
|
|
output->scene_output = scene_output;
|
|
|
|
wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
|
|
output->layout_destroy.notify = handle_layout_destroy;
|
|
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
|
|
output->destroy.notify = handle_destroy;
|
|
wl_signal_add(&wlr_output->events.present, &output->present);
|
|
output->present.notify = handle_present;
|
|
wl_signal_add(&wlr_output->events.frame, &output->frame);
|
|
output->frame.notify = handle_frame;
|
|
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
|
|
output->request_state.notify = handle_request_state;
|
|
|
|
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
|
|
output_repaint_timer_handler, output);
|
|
|
|
if (server->session_lock.lock) {
|
|
sway_session_lock_add_output(server->session_lock.lock, output);
|
|
}
|
|
|
|
request_modeset(server);
|
|
}
|
|
|
|
static struct output_config *output_config_for_config_head(
|
|
struct wlr_output_configuration_head_v1 *config_head) {
|
|
struct output_config *oc = new_output_config(config_head->state.output->name);
|
|
oc->enabled = config_head->state.enabled;
|
|
if (!oc->enabled) {
|
|
return oc;
|
|
}
|
|
|
|
if (config_head->state.mode != NULL) {
|
|
struct wlr_output_mode *mode = config_head->state.mode;
|
|
oc->width = mode->width;
|
|
oc->height = mode->height;
|
|
oc->refresh_rate = mode->refresh / 1000.f;
|
|
} else {
|
|
oc->width = config_head->state.custom_mode.width;
|
|
oc->height = config_head->state.custom_mode.height;
|
|
oc->refresh_rate =
|
|
config_head->state.custom_mode.refresh / 1000.f;
|
|
}
|
|
oc->x = config_head->state.x;
|
|
oc->y = config_head->state.y;
|
|
oc->transform = config_head->state.transform;
|
|
oc->scale = config_head->state.scale;
|
|
oc->adaptive_sync = config_head->state.adaptive_sync_enabled;
|
|
return oc;
|
|
}
|
|
|
|
static void output_manager_apply(struct sway_server *server,
|
|
struct wlr_output_configuration_v1 *cfg, bool test_only) {
|
|
bool ok = false;
|
|
size_t configs_len = config->output_configs->length + wl_list_length(&cfg->heads);
|
|
struct output_config **configs = calloc(configs_len, sizeof(*configs));
|
|
if (!configs) {
|
|
goto done;
|
|
}
|
|
size_t start_new_configs = config->output_configs->length;
|
|
for (size_t idx = 0; idx < start_new_configs; idx++) {
|
|
configs[idx] = config->output_configs->items[idx];
|
|
}
|
|
|
|
size_t config_idx = start_new_configs;
|
|
struct wlr_output_configuration_head_v1 *config_head;
|
|
wl_list_for_each(config_head, &cfg->heads, link) {
|
|
// Generate the configuration and store it as a temporary
|
|
// config. We keep a record of it so we can remove it later.
|
|
struct output_config *oc = output_config_for_config_head(config_head);
|
|
configs[config_idx++] = oc;
|
|
}
|
|
|
|
// Try to commit without degrade to off enabled. Note that this will fail
|
|
// if any output configured for enablement fails to be enabled, even if it
|
|
// was not part of the config heads we were asked to configure.
|
|
ok = apply_output_configs(configs, configs_len, test_only, false);
|
|
for (size_t idx = start_new_configs; idx < configs_len; idx++) {
|
|
struct output_config *cfg = configs[idx];
|
|
if (!test_only && ok) {
|
|
store_output_config(cfg);
|
|
} else {
|
|
free_output_config(cfg);
|
|
}
|
|
}
|
|
free(configs);
|
|
|
|
done:
|
|
if (ok) {
|
|
wlr_output_configuration_v1_send_succeeded(cfg);
|
|
} else {
|
|
wlr_output_configuration_v1_send_failed(cfg);
|
|
}
|
|
wlr_output_configuration_v1_destroy(cfg);
|
|
}
|
|
|
|
void handle_output_manager_apply(struct wl_listener *listener, void *data) {
|
|
struct sway_server *server =
|
|
wl_container_of(listener, server, output_manager_apply);
|
|
struct wlr_output_configuration_v1 *config = data;
|
|
|
|
output_manager_apply(server, config, false);
|
|
}
|
|
|
|
void handle_output_manager_test(struct wl_listener *listener, void *data) {
|
|
struct sway_server *server =
|
|
wl_container_of(listener, server, output_manager_test);
|
|
struct wlr_output_configuration_v1 *config = data;
|
|
|
|
output_manager_apply(server, config, true);
|
|
}
|
|
|
|
void handle_output_power_manager_set_mode(struct wl_listener *listener,
|
|
void *data) {
|
|
struct wlr_output_power_v1_set_mode_event *event = data;
|
|
struct sway_output *output = event->output->data;
|
|
|
|
struct output_config *oc = new_output_config(output->wlr_output->name);
|
|
switch (event->mode) {
|
|
case ZWLR_OUTPUT_POWER_V1_MODE_OFF:
|
|
oc->power = 0;
|
|
break;
|
|
case ZWLR_OUTPUT_POWER_V1_MODE_ON:
|
|
oc->power = 1;
|
|
break;
|
|
}
|
|
store_output_config(oc);
|
|
request_modeset(output->server);
|
|
}
|