Simon Ser
5adf325333
render/vulkan: undo alpha premult before sRGB encoding/decoding
...
sRGB encoding/decoding needs to happen with straight alpha, not
pre-multiplied alpha.
1 year ago
Simon Ser
0b15b4a6ae
render/allocator: log message when GBM is disabled
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When the backend and renderer would need GBM but it's disabled at
compile-time, log a message to make this situation easier to debug.
1 year ago
Simon Ser
db7751f39e
render: log error when requested renderer is compile-time disabled
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It can be a bit confusing to debug when the user requests an
explicit renderer but it's disabled at build-time. Log an error
when that happens.
1 year ago
Manuel Stoeckl
e0adaaffb6
render/vulkan: constrain blend to output subpass to redrawn region
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This commit only applies to the render pass API.
1 year ago
Alexander Orzechowski
d817ebb80f
renderer: Don't crash when trying to fallback to pixman
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Pixman won't be chosen by default if the system has a valid render node
but gles2 and vulkan creation failed.
1 year ago
Alexander Orzechowski
4f92ecde82
renderer_autocreate_with_drm_fd: Ensure fd isn't bogus
1 year ago
Alexander Orzechowski
1b0694b794
treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical
1 year ago
Alexander Orzechowski
98a745d926
render/pass: Remove empty box early return
1 year ago
Alexander Orzechowski
e9706e62f5
renderer: Use wlr_render_rect_options_get_box
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Fixes : #3697
1 year ago
Alexander Orzechowski
5299d973d5
render/pass: Introduce wlr_render_rect_options_get_box
1 year ago
Manuel Stoeckl
5aea90264f
render/vulkan: fix validation error with vkCmdBlitImage
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Specfically, VUID-vkCmdBlitImage-srcImage-00247.
1 year ago
Simon Ser
65bbbbbf0c
render/vulkan: de-duplicate VkImageUsageFlags
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The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
1 year ago
Simon Ser
7bf6c1fc6c
render/pass: ensure rect has positive size
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Ported from wlr_render_rect().
1 year ago
Manuel Stoeckl
a94168b5fe
render: ensure wlr_render_rect_options->box is nonempty
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This optimization also fixes an validation error with the Vulkan
renderer by ensuring vkCmdClearAttachments does not receive empty
regions.
1 year ago
Simon Ser
11aba53ead
render: only open DRM render node if necessary
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Only open a render node if we actually need one (ie, if we're about
to attempt GLES2 or Vulkan).
1 year ago
Alexander Orzechowski
ce615a44c0
egl: Don't assume display is owned when KHR_display_reference is unsupported
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We could potentially leak a display here, but not really because the
display acts as a singleton that will be returned next time a renderer
of the same device is created.
1 year ago
Alexander Orzechowski
91a1797a96
egl: Remove dead code
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Display is always NULL here since egl_init is always last to be called.
1 year ago
Alexander Orzechowski
5f6912595e
renderer/vulkan: Defer device lost signal until end of pass
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If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors.
1 year ago
Alexander Orzechowski
664ec59095
renderer: Sanity check texture source bounds
1 year ago
Simon Ser
c74f89d4f8
Avoid using memcpy() to copy structs
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We can just use a regular assignment instead. This is more
type-safe since there is no need to provide the struct size.
The remaining memcpy() calls perform array copies or copies from
void pointers (which may be unaligned).
1 year ago
q234rty
061f5fafbd
render/vulkan: use renamed glslang binary by default
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glslang 12.3.0 renamed glslangValidator to glslang,
use that by default and use the old name as a fallback.
References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14
1 year ago
Simon Ser
1205f03ec9
render/gles2: wrap timer setup in push_gles2_debug()
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With this, errors should be properly wrapped in the debug scope.
1 year ago
Simon Ser
b7dca21c2b
render: constify struct wlr_buffer_pass_options
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Let's not allow renderer implementations to mutate the passed in
options.
1 year ago
Simon Ser
fe06e5f49a
Use wl_container_of() instead of casts
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This slightly improves type safety.
The culprits were found with:
git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
1 year ago
Simon Ser
c2c536de03
render/gles2: drop unnecessary cast
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We can just refer to the struct field here.
1 year ago
Simon Ser
7a9f8d8d6b
Use struct initializers instead of memset()
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This is a bit more type-safe.
1 year ago
Alexander Orzechowski
38d451bcb5
render/vulkan: Don't compute texture.has_alpha until first...
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...texture view is dynamically created
2 years ago
Alexander Orzechowski
06c0b0a204
render/vulkan: Initialize to fix compilation error
2 years ago
Simon Ser
be73da28b2
allocator: only use DRM auth if we are master
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Legacy DRM auth will only work if we are DRM master. Keep using an
unauthenticated DRM FD if we are not DRM master. This should be
enough for GBM.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674
2 years ago
Alexander Orzechowski
2044cc2311
render: Introduce wlr_render_texture_options.blend_mode
2 years ago
Alexander Orzechowski
693005ac99
pixman: Remove dead code
2 years ago
Alexander Orzechowski
6bd44c4fcd
renderer: Introduce wlr_scale_filter_mode
2 years ago
Alexander Orzechowski
3ee0f52e09
render/vulkan: Dynamically create texture views
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
2 years ago
Alexander Orzechowski
7c5a3afd60
render/vulkan: Inline init_sampler
2 years ago
Alexander Orzechowski
8a387b5558
render/vulkan: Dynamically create pipeline layouts
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These will happen lazily when pipelines get created.
2 years ago
Alexander Orzechowski
3623005858
render/vulkan/pipeline_key: Add blending
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This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2 years ago
Alexander Orzechowski
9d31372930
render/vulkan: Handle quad pipeline through generic pipeline path
2 years ago
Alexander Orzechowski
97fdd57eb2
render/vulkan: Dynamically handle pipeline creation for textures
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2 years ago
Simon Ser
709c9dd287
render/vulkan: rename tex_usage to shm_tex_usage
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Same motivation as fdb199a43c
("render/vulkan: rename
tex_features to shm_tex_features").
2 years ago
Simon Ser
30616bcf0c
render/vulkan: reset scissor before post-blend subpass
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Otherwise only the last command's area will be copied over.
2 years ago
Simon Ser
150a88bd03
render/vulkan: fix blend subpass matrix
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renderer->render_{width,height} are unused with the render pass
API.
2 years ago
Simon Ser
fd9e4b860f
render/vulkan: fix bound pipeline check for output_pipe
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renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
2 years ago
Simon Ser
1b947c08c6
render/vulkan: require format info for shm
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We use the format info to check the stride and need it to perform
the texture upload.
2 years ago
Simon Ser
2a2f0772a9
render/vulkan: de-duplicate texture VkImageView init
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The logic is the same for both shm and DMA-BUF.
2 years ago
Simon Ser
cebe991e95
render/vulkan: split off YCbCr texture features
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Avoids repeating the common bits between dma_tex_features and
dma_tex_ycbcr_features, and we will need just the YCbCr-related
flags for shm YCbCr support soon.
2 years ago
Simon Ser
fdb199a43c
render/vulkan: rename tex_features to shm_tex_features
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These features are required for shm only: the TRANSFER stuff is
for texture upload. We don't need these for DMA-BUFs. Make this
clearer by changing the name.
Also re-order the definitions to group all texture-related features
together.
2 years ago
Alexander Orzechowski
398c6b66c6
render/gles2: Handle NULL timer
2 years ago
Alexander Orzechowski
e0424b24f6
renderer: Don't pass NULL options
2 years ago
Rose Hudson
45ca284eee
render/gles2: implement timer API
2 years ago
Rose Hudson
9e8947e4d5
add render timer API
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Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2 years ago