98a745d926 
								
							
								 
							
						 
						
							
							
								
								render/pass: Remove empty box early return  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								e9706e62f5 
								
							
								 
							
						 
						
							
							
								
								renderer: Use wlr_render_rect_options_get_box  
							
							... 
							
							
 
							
							Fixes : #3697  
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								5299d973d5 
								
							
								 
							
						 
						
							
							
								
								render/pass: Introduce wlr_render_rect_options_get_box  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								5aea90264f 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: fix validation error with vkCmdBlitImage  
							
							... 
							
							
 
							
							Specfically, VUID-vkCmdBlitImage-srcImage-00247. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								65bbbbbf0c 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: de-duplicate VkImageUsageFlags  
							
							... 
							
							
 
							
							The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								7bf6c1fc6c 
								
							
								 
							
						 
						
							
							
								
								render/pass: ensure rect has positive size  
							
							... 
							
							
 
							
							Ported from wlr_render_rect(). 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								a94168b5fe 
								
							
								 
							
						 
						
							
							
								
								render: ensure wlr_render_rect_options->box is nonempty  
							
							... 
							
							
 
							
							This optimization also fixes an validation error with the Vulkan
renderer by ensuring vkCmdClearAttachments does not receive empty
regions. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								11aba53ead 
								
							
								 
							
						 
						
							
							
								
								render: only open DRM render node if necessary  
							
							... 
							
							
 
							
							Only open a render node if we actually need one (ie, if we're about
to attempt GLES2 or Vulkan). 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								ce615a44c0 
								
							
								 
							
						 
						
							
							
								
								egl: Don't assume display is owned when KHR_display_reference is unsupported  
							
							... 
							
							
 
							
							We could potentially leak a display here, but not really because the
display acts as a singleton that will be returned next time a renderer
of the same device is created. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								91a1797a96 
								
							
								 
							
						 
						
							
							
								
								egl: Remove dead code  
							
							... 
							
							
 
							
							Display is always NULL here since egl_init is always last to be called. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								5f6912595e 
								
							
								 
							
						 
						
							
							
								
								renderer/vulkan: Defer device lost signal until end of pass  
							
							... 
							
							
 
							
							If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								664ec59095 
								
							
								 
							
						 
						
							
							
								
								renderer: Sanity check texture source bounds  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								c74f89d4f8 
								
							
								 
							
						 
						
							
							
								
								Avoid using memcpy() to copy structs  
							
							... 
							
							
 
							
							We can just use a regular assignment instead. This is more
type-safe since there is no need to provide the struct size.
The remaining memcpy() calls perform array copies or copies from
void pointers (which may be unaligned). 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								061f5fafbd 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: use renamed glslang binary by default  
							
							... 
							
							
 
							
							glslang 12.3.0 renamed glslangValidator to glslang,
use that by default and use the old name as a fallback.
References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14  
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								1205f03ec9 
								
							
								 
							
						 
						
							
							
								
								render/gles2: wrap timer setup in push_gles2_debug()  
							
							... 
							
							
 
							
							With this, errors should be properly wrapped in the debug scope. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								b7dca21c2b 
								
							
								 
							
						 
						
							
							
								
								render: constify struct wlr_buffer_pass_options  
							
							... 
							
							
 
							
							Let's not allow renderer implementations to mutate the passed in
options. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								fe06e5f49a 
								
							
								 
							
						 
						
							
							
								
								Use wl_container_of() instead of casts  
							
							... 
							
							
 
							
							This slightly improves type safety.
The culprits were found with:
    git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]' 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								c2c536de03 
								
							
								 
							
						 
						
							
							
								
								render/gles2: drop unnecessary cast  
							
							... 
							
							
 
							
							We can just refer to the struct field here. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								7a9f8d8d6b 
								
							
								 
							
						 
						
							
							
								
								Use struct initializers instead of memset()  
							
							... 
							
							
 
							
							This is a bit more type-safe. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								38d451bcb5 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Don't compute texture.has_alpha until first...  
							
							... 
							
							
 
							
							...texture view is dynamically created 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								06c0b0a204 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Initialize to fix compilation error  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								be73da28b2 
								
							
								 
							
						 
						
							
							
								
								allocator: only use DRM auth if we are master  
							
							... 
							
							
 
							
							Legacy DRM auth will only work if we are DRM master. Keep using an
unauthenticated DRM FD if we are not DRM master. This should be
enough for GBM.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674  
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								2044cc2311 
								
							
								 
							
						 
						
							
							
								
								render: Introduce wlr_render_texture_options.blend_mode  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								693005ac99 
								
							
								 
							
						 
						
							
							
								
								pixman: Remove dead code  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								6bd44c4fcd 
								
							
								 
							
						 
						
							
							
								
								renderer: Introduce wlr_scale_filter_mode  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								3ee0f52e09 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Dynamically create texture views  
							
							... 
							
							
 
							
							Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								7c5a3afd60 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Inline init_sampler  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								8a387b5558 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Dynamically create pipeline layouts  
							
							... 
							
							
 
							
							These will happen lazily when pipelines get created. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								3623005858 
								
							
								 
							
						 
						
							
							
								
								render/vulkan/pipeline_key: Add blending  
							
							... 
							
							
 
							
							This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								9d31372930 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Handle quad pipeline through generic pipeline path  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								97fdd57eb2 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: Dynamically handle pipeline creation for textures  
							
							... 
							
							
 
							
							If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								709c9dd287 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: rename tex_usage to shm_tex_usage  
							
							... 
							
							
 
							
							Same motivation as fdb199a43c 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								30616bcf0c 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: reset scissor before post-blend subpass  
							
							... 
							
							
 
							
							Otherwise only the last command's area will be copied over. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								150a88bd03 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: fix blend subpass matrix  
							
							... 
							
							
 
							
							renderer->render_{width,height} are unused with the render pass
API. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								fd9e4b860f 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: fix bound pipeline check for output_pipe  
							
							... 
							
							
 
							
							renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657  
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								1b947c08c6 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: require format info for shm  
							
							... 
							
							
 
							
							We use the format info to check the stride and need it to perform
the texture upload. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								2a2f0772a9 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: de-duplicate texture VkImageView init  
							
							... 
							
							
 
							
							The logic is the same for both shm and DMA-BUF. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								cebe991e95 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: split off YCbCr texture features  
							
							... 
							
							
 
							
							Avoids repeating the common bits between dma_tex_features and
dma_tex_ycbcr_features, and we will need just the YCbCr-related
flags for shm YCbCr support soon. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								fdb199a43c 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: rename tex_features to shm_tex_features  
							
							... 
							
							
 
							
							These features are required for shm only: the TRANSFER stuff is
for texture upload. We don't need these for DMA-BUFs. Make this
clearer by changing the name.
Also re-order the definitions to group all texture-related features
together. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								398c6b66c6 
								
							
								 
							
						 
						
							
							
								
								render/gles2: Handle NULL timer  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								e0424b24f6 
								
							
								 
							
						 
						
							
							
								
								renderer: Don't pass NULL options  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								45ca284eee 
								
							
								 
							
						 
						
							
							
								
								render/gles2: implement timer API  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								9e8947e4d5 
								
							
								 
							
						 
						
							
							
								
								add render timer API  
							
							... 
							
							
 
							
							Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								beb820b573 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: improve error handling in vulkan_begin_render_pass()  
							
							... 
							
							
 
							
							Release the command buffer if we end up not submitting it. 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								0ba3ea3bcd 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: improve error handling in render_pass_submit()  
							
							... 
							
							
 
							
							Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644  
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								ba276e5ac2 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: handle vulkan_record_stage_cb() failures  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								e07c77f846 
								
							
								 
							
						 
						
							
							
								
								render/vulkan: implement render pass API  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								8af00d5534 
								
							
								 
							
						 
						
							
							
								
								renderer/gles2: Implement render pass interface  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								b1d26ed47b 
								
							
								 
							
						 
						
							
							
								
								renderer/gles2: Compute texture coordinates based off of vertex positions  
							
							
 
							
						 
						
							2 years ago  
				
					
						
							
							
								 
						
							
							
								45b2a8eee2 
								
							
								 
							
						 
						
							
							
								
								renderer/gles2: Merge get_buffer and create_buffer  
							
							
 
							
						 
						
							2 years ago