queue_output_config had some remaining logic that would avoid setting
output states if they already appeared to be in effect. That is not what
most of the states did nor what is currently expected, so clean that up.
switching workspace directly to urgent window creates timer which delays
reset of urgent state so user is able to notice it. make sure state
change is reflected visually as well (border change) by triggering
container update
Fixes: #8377
Man sway(5) specifies that when tiling_drag is enable, the floating_mod
can be used to drag tiling, as well as floating containers. However the
current code indiscriminately assumes any button press to be intended
for moving the container, consequently causing an unintended call to
`seatop_move_tilting:handle_button` rather than
`seatop_default:handle_button` to pass
`state=WL_POINTER_BUTTON_STATE_RELEASED` to `get_active_mouse_binding`
My idea was to make 'Handle moving a tiling container' follow the same
path as 'Handle moving a floating container' because the initial call to
handle moving a floating correctly exits that branch and ends up passing
the RELEASED state to `get_active_mouse_binding`.
Fixes#8334
in pr https://github.com/swaywm/sway/pull/8196, when im_popup_surface is unmapped, author set the popup->relative to NULL, butt popup is still in popup groups, where assert the relative is not NULL, this cause the panic
Take the suggestion of Nefsen402, remove the line where set relative to
NULL, and add NULL check in scene_descriptor_destory
sway_root.outputs only include enabled outputs. We also need to re-init
the renderer for any disabled outputs, so use sway_root.all_outputs
instead.
Resolves the following heap-use-after-free accessing the render formats
when a disabled output is modeset after a GPU reset has occurred.
We batch modesets and input configuration performed during config reload
but commit for every command during the intial config load. There is no
need to perform commits during the initial config load as outputs have
not yet been created, but swaybg spawn should still be batched.
At the same time, replace direct calls to apply output configuration
with request_modeset to properly handle the modeset timer.
GUD devices uses RGB565 by default for performance reasons. Allow
specifying render_bit_depth 6 to pick this format. The definition works
out if you consider the maximum number of bits per channel instead of
the average.
Arranging lock surfaces rely on the sway_output width and height being
updated, but these are only updated after the commit has been completed
and all commit listeners have executed. This means that the lock
surfaces will not be appropriately scaled to match a change in output
dimensions, and may reveal what is under the lock background.
Replace the implicit arrange through the output commit listener with an
explicit arrange after the output configuration is finalized.
This might have regressed by other transition away from output commit
listeners for other arrange tasks, but even then it would have
erroneously relied on signalling order.
Some display output hardware [1] doesn't support any of the current
formats, but works with ARGB8888. Fall back to it if available.
[1] 196145c606/drivers/gpu/drm/xlnx/zynqmp_disp.c (L313)
Signed-off-by: Steffen Dirkwinkel <s.dirkwinkel@beckhoff.com>
Instead of using a single finalized output config per output, accept a
regular list of output configs like the one ultimately stored for
configuration purposes. This allows the output management code to test
an augmented configuration while still using the same output config
logic, without having to mutate the stored configuration.
This in turn allows us to make a few APIs private. A bug note about an
existing issue with derade to off is added as well.
We always need to start out with the default configuration, regardless
of whether the config is reloading or not to ensure that config
decisions are stable given a specific configuration.
Simplify find_output_config and inline the search through the output
configs instead of using list_seq_find with a comparator function. The
new implementation will merge any amount of matched configs in order,
which will be relied upon in a future commit.
Previously, we incorrectly only set active keyboard for non-virtual
devices. 4c3c060211 incorrectly put
unrelated code in `sway_keyboard_set_layout`.
Fixes: 4c3c060211
If the output is not active, it might not have a valid geometry to
arrange for. Outputs do not gain a geometry until modeset, so if an
output is connected with a configuration present to disable it, it will
not have a geometry. If the output has a past workspace restored, this
will be attemtped arranged to fit a 0x0 rectangle, which asserts when
trying to sort out borders.
Consider the workspace activated only if the output itself is active to
get the scene nodes disabled.
The else condition was missed here and we would never skip the % char
if it didn't end up matching with any property. Since we fail to skip
we would re-evaluate the % in an infinite loop never achieving any
forward-progress.
Fixes: https://github.com/swaywm/sway/issues/8333
Output layout changes originate from the centralized modeset
infrastructure and request_state which already takes care of arranging
and updating outputs as needed.
output_enable/output_disable are only called from modeset, and from
output destroy which requests modeset. As such, they can rely on the
modeset handling arrange.
The reasoning for using a commit handler is to ensure that all paths for
output changes are correctly handled. With the centralized modeset
infrastructure in place, we can move the logic there. This allows us to
be smarter and avoid extraneous arranges, output manager updates and
transaction commits.
The side-effect is a minor duplication for the special-case
request_state, but the shared path will be relied upon further in future
commits to justify this duplication.
This can cause issues such as the window not being shown at the exact
same coordinates when the old and new wlr_box aren't the same
dimensions and the container is being moved back-and-forth between them.
For example, in the case where a floating window gets moved
from one output to another but the outputs aren't the same resolution.
For e.g. have two displays that aren't the same resolution then:
1. Open a floating window and set it to pos 0,0 on output 2
2. Send it to scratchpad then `scratchpad show` on output 1
3. `scratchpad show` on output 2 again
Observe that the window isn't at 0,0 on output 2 anymore.
When moving a container to a new workspace, the workspace's dimension
are left unset. Usually this doesn't matter, but when moving a floating
container to a new workspace on a different output, this leads to the
position of the container being calculated with 0, so the container ends
up halfway offscreen on the leftmost topmost monitor.
Signed-off-by: Anna (navi) Figueiredo Gomes <navi@vlhl.dev>