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@ -8,6 +8,7 @@
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_alpha_modifier_v1.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layout.h>
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@ -216,6 +217,15 @@ static void output_configure_scene(struct sway_output *output,
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_surface *surface = wlr_scene_surface_try_from_buffer(buffer);
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if (surface) {
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const struct wlr_alpha_modifier_surface_v1_state *alpha_modifier_state =
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wlr_alpha_modifier_v1_get_surface_state(surface->surface);
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if (alpha_modifier_state != NULL) {
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opacity *= (float)alpha_modifier_state->multiplier;
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}
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}
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// hack: don't call the scene setter because that will damage all outputs
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// We don't want to damage outputs that aren't our current output that
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