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#ifndef _SWAY_CONTAINER_H
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#define _SWAY_CONTAINER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_surface.h>
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#include "list.h"
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extern struct sway_container root_container;
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struct sway_view;
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struct sway_seat;
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#define TITLEBAR_BORDER_THICKNESS 1
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// Padding includes titlebar border
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#define TITLEBAR_H_PADDING 3
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#define TITLEBAR_V_PADDING 4
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/**
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* Different kinds of containers.
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*
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* This enum is in order. A container will never be inside of a container below
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* it on this list.
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*/
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enum sway_container_type {
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C_ROOT,
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C_OUTPUT,
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C_WORKSPACE,
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C_CONTAINER,
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C_VIEW,
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// Keep last
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C_TYPES,
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};
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enum sway_container_layout {
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L_NONE,
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L_HORIZ,
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L_VERT,
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L_STACKED,
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L_TABBED,
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L_FLOATING,
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};
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enum sway_container_border {
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B_NONE,
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B_PIXEL,
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B_NORMAL,
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};
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struct sway_root;
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struct sway_output;
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struct sway_workspace;
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struct sway_view;
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struct sway_container_state {
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// Container/swayc properties
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enum sway_container_layout layout;
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double swayc_x, swayc_y;
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double swayc_width, swayc_height;
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bool is_fullscreen;
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bool has_gaps;
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double current_gaps;
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double gaps_inner;
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double gaps_outer;
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struct sway_container *parent;
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list_t *children;
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struct sway_container *focused_inactive_child;
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bool focused;
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// View properties
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double view_x, view_y;
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double view_width, view_height;
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enum sway_container_border border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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// Workspace properties
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struct sway_container *ws_fullscreen;
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struct sway_container *ws_floating;
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};
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struct sway_container {
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union {
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// TODO: Encapsulate state for other node types as well like C_CONTAINER
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struct sway_root *sway_root;
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struct sway_output *sway_output;
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struct sway_workspace *sway_workspace;
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struct sway_view *sway_view;
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};
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/**
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* A unique ID to identify this container. Primarily used in the
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* get_tree JSON output.
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*/
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size_t id;
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// The pending state is the main container properties, and the current state is in the below struct.
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// This means most places of the code can refer to the main variables (pending state) and it'll just work.
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struct sway_container_state current;
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char *name; // The view's title (unformatted)
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char *formatted_title; // The title displayed in the title bar
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enum sway_container_type type;
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enum sway_container_layout layout;
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enum sway_container_layout prev_split_layout;
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bool is_sticky;
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// For C_ROOT, this has no meaning
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// For other types, this is the position in layout coordinates
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// Includes borders
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double x, y;
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double width, height;
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double saved_x, saved_y;
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double saved_width, saved_height;
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bool is_fullscreen;
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// The gaps currently applied to the container.
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double current_gaps;
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bool has_gaps;
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double gaps_inner;
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double gaps_outer;
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list_t *children;
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struct sway_container *parent;
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// Indicates that the container is a scratchpad container.
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// Both hidden and visible scratchpad containers have scratchpad=true.
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// Hidden scratchpad containers have a NULL parent.
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bool scratchpad;
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float alpha;
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struct wlr_texture *title_focused;
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struct wlr_texture *title_focused_inactive;
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struct wlr_texture *title_unfocused;
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struct wlr_texture *title_urgent;
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size_t title_height;
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list_t *instructions; // struct sway_transaction_instruction *
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bool destroying;
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// If true, indicates that the container has pending state that differs from
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// the current.
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bool dirty;
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struct {
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struct wl_signal destroy;
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// Raised after the tree updates, but before arrange_windows
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// Passed the previous parent
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struct wl_signal reparent;
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} events;
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struct wl_listener reparent;
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};
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struct sway_container *container_create(enum sway_container_type type);
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const char *container_type_to_str(enum sway_container_type type);
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struct sway_container *output_create(struct sway_output *sway_output);
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/**
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* Create a new container container. A container container can be a a child of
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* a workspace container or another container container.
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*/
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struct sway_container *container_container_create();
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/**
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* Create a new output. Outputs are children of the root container and have no
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* order in the tree structure.
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*/
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struct sway_container *output_create(struct sway_output *sway_output);
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/**
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* Create a new workspace container. Workspaces are children of an output
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* container and are ordered alphabetically by name.
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*/
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struct sway_container *workspace_create(struct sway_container *output,
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const char *name);
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/*
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* Create a new view container. A view can be a child of a workspace container
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* or a container container and are rendered in the order and structure of
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* how they are attached to the tree.
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*/
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struct sway_container *container_view_create(
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struct sway_container *sibling, struct sway_view *sway_view);
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void container_free(struct sway_container *cont);
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struct sway_container *container_destroy(struct sway_container *container);
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struct sway_container *container_close(struct sway_container *container);
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void container_descendants(struct sway_container *root,
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enum sway_container_type type,
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void (*func)(struct sway_container *item, void *data), void *data);
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/**
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* Search a container's descendants a container based on test criteria. Returns
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* the first container that passes the test.
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*/
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struct sway_container *container_find(struct sway_container *container,
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bool (*test)(struct sway_container *view, void *data), void *data);
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/**
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* Finds a parent container with the given struct sway_containerype.
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*/
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struct sway_container *container_parent(struct sway_container *container,
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enum sway_container_type type);
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/**
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* Find a container at the given coordinates. Returns the the surface and
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* surface-local coordinates of the given layout coordinates if the container
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* is a view and the view contains a surface at those coordinates.
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*/
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struct sway_container *container_at(struct sway_container *workspace,
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double lx, double ly, struct wlr_surface **surface,
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double *sx, double *sy);
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struct sway_container *tiling_container_at(
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struct sway_container *con, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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/**
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* Apply the function for each descendant of the container breadth first.
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*/
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void container_for_each_descendant_bfs(struct sway_container *container,
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void (*f)(struct sway_container *container, void *data), void *data);
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/**
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* Apply the function for each child of the container depth first.
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*/
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void container_for_each_descendant_dfs(struct sway_container *container,
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void (*f)(struct sway_container *container, void *data), void *data);
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/**
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* Returns true if the given container is an ancestor of this container.
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*/
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bool container_has_ancestor(struct sway_container *container,
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struct sway_container *ancestor);
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/**
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* Returns true if the given container is a child descendant of this container.
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*/
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bool container_has_child(struct sway_container *con,
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struct sway_container *child);
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int container_count_descendants_of_type(struct sway_container *con,
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enum sway_container_type type);
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void container_create_notify(struct sway_container *container);
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void container_update_textures_recursive(struct sway_container *con);
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void container_damage_whole(struct sway_container *container);
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bool container_reap_empty(struct sway_container *con);
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struct sway_container *container_reap_empty_recursive(
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struct sway_container *con);
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struct sway_container *container_flatten(struct sway_container *container);
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void container_update_title_textures(struct sway_container *container);
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/**
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* Calculate the container's title_height property.
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*/
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void container_calculate_title_height(struct sway_container *container);
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/**
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* Notify a container that a tree modification has changed in its children,
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* so the container can update its tree representation.
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*/
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void container_notify_subtree_changed(struct sway_container *container);
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/**
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* Return the height of a regular title bar.
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*/
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size_t container_titlebar_height(void);
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/**
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* Resize and center the container in its workspace.
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*/
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void container_init_floating(struct sway_container *container);
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void container_set_floating(struct sway_container *container, bool enable);
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void container_set_geometry_from_floating_view(struct sway_container *con);
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/**
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* Determine if the given container is itself floating.
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* This will return false for any descendants of a floating container.
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*/
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bool container_is_floating(struct sway_container *container);
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/**
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* Get a container's box in layout coordinates.
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*/
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void container_get_box(struct sway_container *container, struct wlr_box *box);
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/**
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* Move a floating container by the specified amount.
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*/
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void container_floating_translate(struct sway_container *con,
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double x_amount, double y_amount);
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/**
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* Choose an output for the floating container's new position.
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*/
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struct sway_container *container_floating_find_output(
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struct sway_container *con);
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/**
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* Move a floating container to a new layout-local position.
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*/
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void container_floating_move_to(struct sway_container *con,
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double lx, double ly);
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/**
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* Move a floating container to the center of the workspace.
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*/
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void container_floating_move_to_center(struct sway_container *con);
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/**
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* Mark a container as dirty if it isn't already. Dirty containers will be
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* included in the next transaction then unmarked as dirty.
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*/
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void container_set_dirty(struct sway_container *container);
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bool container_has_urgent_child(struct sway_container *container);
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/**
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* If the container is involved in a drag or resize operation via a mouse, this
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* ends the operation.
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*/
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void container_end_mouse_operation(struct sway_container *container);
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void container_set_fullscreen(struct sway_container *container, bool enable);
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/**
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* Return true if the container is floating, or a child of a floating split
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* container.
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*/
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bool container_is_floating_or_child(struct sway_container *container);
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/**
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* Return true if the container is fullscreen, or a child of a fullscreen split
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* container.
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*/
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bool container_is_fullscreen_or_child(struct sway_container *container);
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/**
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* Wrap the children of parent in a new container. The new container will be the
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* only child of parent.
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*
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* The new container is returned.
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*/
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struct sway_container *container_wrap_children(struct sway_container *parent);
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#endif
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