@ -543,9 +543,6 @@ static void render_container(struct sway_output *output,
 
			
		
	
		
			
				
					static  void  render_container_simple ( struct  sway_output  * output ,  
			
		
	
		
			
				
							pixman_region32_t  * damage ,  struct  sway_container  * con , 
 
			
		
	
		
			
				
							bool  parent_focused )  { 
 
			
		
	
		
			
				
						struct  sway_seat  * seat  =  input_manager_current_seat ( input_manager ) ; 
 
			
		
	
		
			
				
						struct  sway_container  * focus  =  seat_get_focus ( seat ) ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						for  ( int  i  =  0 ;  i  <  con - > current . children - > length ;  + + i )  { 
 
			
		
	
		
			
				
							struct  sway_container  * child  =  con - > current . children - > items [ i ] ; 
 
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -556,11 +553,11 @@ static void render_container_simple(struct sway_output *output,
 
			
		
	
		
			
				
								struct  wlr_texture  * marks_texture ; 
 
			
		
	
		
			
				
								struct  sway_container_state  * state  =  & child - > current ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
								if  ( focus = =  chil  d | |  parent_focused )  { 
 
			
		
	
		
			
				
								if  ( state- > focuse  d | |  parent_focused )  { 
 
			
		
	
		
			
				
									colors  =  & config - > border_colors . focused ; 
 
			
		
	
		
			
				
									title_texture  =  child - > title_focused ; 
 
			
		
	
		
			
				
									marks_texture  =  view - > marks_focused ; 
 
			
		
	
		
			
				
								}  else  if  ( seat_get_focus_inactive ( seat ,  con ) = =  child )  { 
 
			
		
	
		
			
				
								}  else  if  ( con - > current . focused_inactive_child = =  child )  { 
 
			
		
	
		
			
				
									colors  =  & config - > border_colors . focused_inactive ; 
 
			
		
	
		
			
				
									title_texture  =  child - > title_focused_inactive ; 
 
			
		
	
		
			
				
									marks_texture  =  view - > marks_focused_inactive ; 
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -580,7 +577,7 @@ static void render_container_simple(struct sway_output *output,
 
			
		
	
		
			
				
								render_view ( output ,  damage ,  child ,  colors ) ; 
 
			
		
	
		
			
				
							}  else  { 
 
			
		
	
		
			
				
								render_container ( output ,  damage ,  child , 
 
			
		
	
		
			
				
										parent_focused  | |  focus = =  chil  d) ; 
 
			
		
	
		
			
				
										parent_focused  | |  child- > current . focuse  d) ; 
 
			
		
	
		
			
				
							} 
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
					}  
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -594,11 +591,9 @@ static void render_container_tabbed(struct sway_output *output,
 
			
		
	
		
			
				
						if  ( ! con - > current . children - > length )  { 
 
			
		
	
		
			
				
							return ; 
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
						struct  sway_seat  * seat  =  input_manager_current_seat ( input_manager ) ; 
 
			
		
	
		
			
				
						struct  sway_container  * focus  =  seat_get_focus ( seat ) ; 
 
			
		
	
		
			
				
						struct  sway_container  * current  =  seat_get_active_current_child ( seat ,  con ) ; 
 
			
		
	
		
			
				
						struct  border_colors  * current_colors  =  & config - > border_colors . unfocused ; 
 
			
		
	
		
			
				
						struct  sway_container_state  * pstate  =  & con - > current ; 
 
			
		
	
		
			
				
						struct  sway_container  * current  =  pstate - > focused_inactive_child ; 
 
			
		
	
		
			
				
						struct  border_colors  * current_colors  =  & config - > border_colors . unfocused ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						double  width_gap_adjustment  =  2  *  pstate - > current_gaps ; 
 
			
		
	
		
			
				
						int  tab_width  = 
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -613,11 +608,11 @@ static void render_container_tabbed(struct sway_output *output,
 
			
		
	
		
			
				
							struct  wlr_texture  * title_texture ; 
 
			
		
	
		
			
				
							struct  wlr_texture  * marks_texture ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							if  ( focus = =  chil  d | |  parent_focused )  { 
 
			
		
	
		
			
				
							if  ( cstate- > focuse  d | |  parent_focused )  { 
 
			
		
	
		
			
				
								colors  =  & config - > border_colors . focused ; 
 
			
		
	
		
			
				
								title_texture  =  child - > title_focused ; 
 
			
		
	
		
			
				
								marks_texture  =  view  ?  view - > marks_focused  :  NULL ; 
 
			
		
	
		
			
				
							}  else  if  ( child  = =  current )  { 
 
			
		
	
		
			
				
							}  else  if  ( child  = =  pstate- > focused_inactive_child  )  { 
 
			
		
	
		
			
				
								colors  =  & config - > border_colors . focused_inactive ; 
 
			
		
	
		
			
				
								title_texture  =  child - > title_focused_inactive ; 
 
			
		
	
		
			
				
								marks_texture  =  view  ?  view - > marks_focused_inactive  :  NULL ; 
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -644,13 +639,11 @@ static void render_container_tabbed(struct sway_output *output,
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						// Render surface and left/right/bottom borders
 
 
			
		
	
		
			
				
						if  ( current )  { 
 
			
		
	
		
			
				
							if  ( current - > type  = =  C_VIEW )  { 
 
			
		
	
		
			
				
								render_view ( output ,  damage ,  current ,  current_colors ) ; 
 
			
		
	
		
			
				
							}  else  { 
 
			
		
	
		
			
				
								render_container ( output ,  damage ,  current , 
 
			
		
	
		
			
				
										parent_focused  | |  current  = =  focus ) ; 
 
			
		
	
		
			
				
							} 
 
			
		
	
		
			
				
						if  ( current - > type  = =  C_VIEW )  { 
 
			
		
	
		
			
				
							render_view ( output ,  damage ,  current ,  current_colors ) ; 
 
			
		
	
		
			
				
						}  else  { 
 
			
		
	
		
			
				
							render_container ( output ,  damage ,  current , 
 
			
		
	
		
			
				
									parent_focused  | |  current - > current . focused ) ; 
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -663,11 +656,9 @@ static void render_container_stacked(struct sway_output *output,
 
			
		
	
		
			
				
						if  ( ! con - > current . children - > length )  { 
 
			
		
	
		
			
				
							return ; 
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
						struct  sway_seat  * seat  =  input_manager_current_seat ( input_manager ) ; 
 
			
		
	
		
			
				
						struct  sway_container  * focus  =  seat_get_focus ( seat ) ; 
 
			
		
	
		
			
				
						struct  sway_container  * current  =  seat_get_active_current_child ( seat ,  con ) ; 
 
			
		
	
		
			
				
						struct  border_colors  * current_colors  =  & config - > border_colors . unfocused ; 
 
			
		
	
		
			
				
						struct  sway_container_state  * pstate  =  & con - > current ; 
 
			
		
	
		
			
				
						struct  sway_container  * current  =  pstate - > focused_inactive_child ; 
 
			
		
	
		
			
				
						struct  border_colors  * current_colors  =  & config - > border_colors . unfocused ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						size_t  titlebar_height  =  container_titlebar_height ( ) ; 
 
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -680,11 +671,11 @@ static void render_container_stacked(struct sway_output *output,
 
			
		
	
		
			
				
							struct  wlr_texture  * title_texture ; 
 
			
		
	
		
			
				
							struct  wlr_texture  * marks_texture ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							if  ( focus = =  chil  d | |  parent_focused )  { 
 
			
		
	
		
			
				
							if  ( cstate- > focuse  d | |  parent_focused )  { 
 
			
		
	
		
			
				
								colors  =  & config - > border_colors . focused ; 
 
			
		
	
		
			
				
								title_texture  =  child - > title_focused ; 
 
			
		
	
		
			
				
								marks_texture  =  view  ?  view - > marks_focused  :  NULL ; 
 
			
		
	
		
			
				
							}  else  if  ( child  = =  current )  { 
 
			
		
	
		
			
				
							}  else  if  ( child  = =  pstate- > focused_inactive_child  )  { 
 
			
		
	
		
			
				
								colors  =  & config - > border_colors . focused_inactive ; 
 
			
		
	
		
			
				
								title_texture  =  child - > title_focused_inactive ; 
 
			
		
	
		
			
				
								marks_texture  =  view  ?  view - > marks_focused_inactive  :  NULL ; 
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -704,13 +695,11 @@ static void render_container_stacked(struct sway_output *output,
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						// Render surface and left/right/bottom borders
 
 
			
		
	
		
			
				
						if  ( current )  { 
 
			
		
	
		
			
				
							if  ( current - > type  = =  C_VIEW )  { 
 
			
		
	
		
			
				
								render_view ( output ,  damage ,  current ,  current_colors ) ; 
 
			
		
	
		
			
				
							}  else  { 
 
			
		
	
		
			
				
								render_container ( output ,  damage ,  current , 
 
			
		
	
		
			
				
										parent_focused  | |  current  = =  focus ) ; 
 
			
		
	
		
			
				
							} 
 
			
		
	
		
			
				
						if  ( current - > type  = =  C_VIEW )  { 
 
			
		
	
		
			
				
							render_view ( output ,  damage ,  current ,  current_colors ) ; 
 
			
		
	
		
			
				
						}  else  { 
 
			
		
	
		
			
				
							render_container ( output ,  damage ,  current , 
 
			
		
	
		
			
				
									parent_focused  | |  current - > current . focused ) ; 
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -738,13 +727,11 @@ static void render_floating_container(struct sway_output *soutput,
 
			
		
	
		
			
				
							pixman_region32_t  * damage ,  struct  sway_container  * con )  { 
 
			
		
	
		
			
				
						if  ( con - > type  = =  C_VIEW )  { 
 
			
		
	
		
			
				
							struct  sway_view  * view  =  con - > sway_view ; 
 
			
		
	
		
			
				
							struct  sway_seat  * seat  =  input_manager_current_seat ( input_manager ) ; 
 
			
		
	
		
			
				
							struct  sway_container  * focus  =  seat_get_focus ( seat ) ; 
 
			
		
	
		
			
				
							struct  border_colors  * colors ; 
 
			
		
	
		
			
				
							struct  wlr_texture  * title_texture ; 
 
			
		
	
		
			
				
							struct  wlr_texture  * marks_texture ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							if  ( focus = =  con  )  { 
 
			
		
	
		
			
				
							if  ( con- > current . focused  )  { 
 
			
		
	
		
			
				
								colors  =  & config - > border_colors . focused ; 
 
			
		
	
		
			
				
								title_texture  =  con - > title_focused ; 
 
			
		
	
		
			
				
								marks_texture  =  view - > marks_focused ; 
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -871,9 +858,7 @@ void output_render(struct sway_output *output, struct timespec *when,
 
			
		
	
		
			
				
							render_layer ( output ,  damage , 
 
			
		
	
		
			
				
								& output - > layers [ ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM ] ) ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							struct  sway_seat  * seat  =  input_manager_current_seat ( input_manager ) ; 
 
			
		
	
		
			
				
							struct  sway_container  * focus  =  seat_get_focus ( seat ) ; 
 
			
		
	
		
			
				
							render_container ( output ,  damage ,  workspace ,  focus  = =  workspace ) ; 
 
			
		
	
		
			
				
							render_container ( output ,  damage ,  workspace ,  workspace - > current . focused ) ; 
 
			
		
	
		
			
				
							render_floating ( output ,  damage ) ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							render_unmanaged ( output ,  damage ,