411 Commits (b934fbaf046126705b96e5253551ccab64a72320)

Author SHA1 Message Date
emersion 0ce3135304
Move read_pixels from output to renderer
7 years ago
Versus Void c5df6ca900 Fix memory leaks
7 years ago
Scott Anderson 009c3747a8 Multi-GPU DRM
7 years ago
Scott Anderson 517ba0bc16 Change egl_get_config to always use visual id
7 years ago
Drew DeVault 220a6e9bf6 Add xwayland activate and fix EGL bug
7 years ago
Tony Crisci 00f1686ce5 unset egl current before terminating display
7 years ago
Drew DeVault 9fa822c666 Fix minor typos
7 years ago
Tony Crisci 368f74e4df Refactor meson build files
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault 27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
7 years ago
Tony Crisci 4f2b1cc930 implement get_buffer_size for egl buffers
7 years ago
Tony Crisci 72a33b736f implement texture get buffer size
7 years ago
Calvin Lee 5cc7342606 Prevent alloc errors from crashing
7 years ago
nyorain f998bb8299 Fix style issues
7 years ago
Dominique Martinet 4bbf718e7d impl->destroy cleanup:
7 years ago
Drew DeVault 2facf1df65 Fix software cursors
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state
7 years ago
Drew DeVault d4b4bfb8bc Fix #64
7 years ago
nyorain f066ff6d02 Fix external shader
7 years ago
Drew DeVault 2d6d2bcef9 Merge pull request #75 from nyorain/egl_image_leak
7 years ago
nyorain 862bc9783f Fix egl image leak in gles renderer
7 years ago
Dominique Martinet c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
7 years ago
Drew DeVault 62d8b252c0 Refactor meson and move xdg-shell into wlroots
7 years ago
Drew DeVault a6efb90382 s/gen/ensure/ fixes #47
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer
7 years ago
Drew DeVault 3c12a32d1f Merge pull request #58 from acrisci/feature/enable-gl-blending
7 years ago
Tony Crisci 49e97857c7 enable gl blending
7 years ago
Drew DeVault 888986b038 Remove excess logging
7 years ago
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage
7 years ago
nyorain 073dff63da Fix style issues
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
Drew DeVault e2b7712302 Use texture->pixel_format instead of re-scanning
7 years ago
Drew DeVault 4de930542f Implement partial texture uploads
7 years ago
Drew DeVault bd2e9a7168 Style cleanup
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Scott Anderson 1db97a9af9 Updated DRM cursor rendering
7 years ago
Drew DeVault 41b98f21e5 Merge pull request #42 from acrisci/bug/no-switch-active-textures
7 years ago
nyorain fdab81e1c9 Use meson build system
7 years ago
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture
8 years ago
Tony Crisci effea557bb Implement destroying surfaces
8 years ago
Tony Crisci 6610aa7ca7 Implement shm buffer surface attach interface
8 years ago
Drew DeVault b08aa9fd35 Revert "Merge pull request #27 from ascent12/meson"
8 years ago
Scott Anderson a2ba226ba3 Use subdir
8 years ago
Scott Anderson 924bf0f669 Changed build system to meson
8 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore'
8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago
Drew DeVault f4453d104d Reorganize wlr-common
8 years ago
Drew DeVault c9d5a0b2fb Clean up Wayland backend GL context and such
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault 7a25d6c50b Destroy gles3 wlr_surfaces
8 years ago
Drew DeVault 2b909e1729 Add error "handling" to gles3 backend
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago
Drew DeVault 83f8864f0a Add wlr_renderer and move quad rendering there
8 years ago
Drew DeVault 211488131f Add wlr_shader to wlr-render
8 years ago
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff
8 years ago