Refactor out wlr_texture_state

master
Drew DeVault 7 years ago
parent c8c6619146
commit 94e6e6334b

@ -26,8 +26,9 @@ struct wlr_renderer_state {
struct wlr_egl *egl;
};
struct wlr_texture_state {
struct wlr_texture *wlr_texture;
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_egl *egl;
GLuint tex_id;
const struct pixel_format *pixel_format;

@ -54,11 +54,10 @@ bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
void wlr_renderer_destroy(struct wlr_renderer *renderer);
struct wlr_texture_impl;
struct wlr_texture_state;
struct wlr_texture {
struct wlr_texture_impl *impl;
struct wlr_texture_state *state;
bool valid;
uint32_t format;
int width, height;

@ -34,25 +34,26 @@ struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
struct wlr_renderer_impl *impl);
struct wlr_texture_impl {
bool (*upload_pixels)(struct wlr_texture_state *state,
bool (*upload_pixels)(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
bool (*update_pixels)(struct wlr_texture_state *state,
bool (*update_pixels)(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels);
bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
bool (*upload_shm)(struct wlr_texture *texture, uint32_t format,
struct wl_shm_buffer *shm);
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
bool (*update_shm)(struct wlr_texture *texture, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm);
bool (*upload_drm)(struct wlr_texture_state *state,
bool (*upload_drm)(struct wlr_texture *texture,
struct wl_resource *drm_buf);
void (*get_matrix)(struct wlr_texture_state *state,
void (*get_matrix)(struct wlr_texture *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_texture_state *state);
void (*destroy)(struct wlr_texture_state *state);
void (*bind)(struct wlr_texture *texture);
void (*destroy)(struct wlr_texture *texture);
};
struct wlr_texture *wlr_texture_init();
void wlr_texture_init(struct wlr_texture *texture,
struct wlr_texture_impl *impl);
void wlr_texture_bind(struct wlr_texture *texture);
#endif

@ -21,28 +21,29 @@ static struct pixel_format external_pixel_format = {
.shader = &shaders.external
};
static void gles2_texture_ensure_texture(struct wlr_texture_state *surface) {
if (surface->tex_id) {
static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture) {
if (texture->tex_id) {
return;
}
GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glGenTextures(1, &texture->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
}
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
assert(texture);
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
texture->wlr_texture->width = width;
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->wlr_texture.width = width;
texture->wlr_texture.height = height;
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
gles2_texture_ensure_texture(texture);
@ -50,21 +51,22 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture->valid = true;
texture->wlr_texture.valid = true;
return true;
}
static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
assert(texture && texture->wlr_texture->valid);
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
assert(texture);
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
if (!texture->wlr_texture->valid
|| texture->wlr_texture->format != format
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
return gles2_texture_upload_pixels(texture, format, stride,
width, height, pixels);
return gles2_texture_upload_pixels(&texture->wlr_texture,
format, stride, width, height, pixels);
}
const struct pixel_format *fmt = texture->pixel_format;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
@ -78,8 +80,9 @@ static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
return true;
}
static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
uint32_t format, struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
@ -90,9 +93,9 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
int width = wl_shm_buffer_get_width(buffer);
int height = wl_shm_buffer_get_height(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
texture->wlr_texture->width = width;
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->wlr_texture.width = width;
texture->wlr_texture.height = height;
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
gles2_texture_ensure_texture(texture);
@ -103,21 +106,22 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture->valid = true;
texture->wlr_texture.valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
static bool gles2_texture_update_shm(struct wlr_texture *_texture,
uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
assert(texture);
if (!texture->wlr_texture->valid
|| texture->wlr_texture->format != format
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
return gles2_texture_upload_shm(texture, format, buffer);
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
}
const struct pixel_format *fmt = texture->pixel_format;
wl_shm_buffer_begin_access(buffer);
@ -138,8 +142,9 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
return true;
}
static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
struct wl_resource *buf) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
if (!glEGLImageTargetTexture2DOES) {
return false;
}
@ -151,9 +156,9 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
}
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
(EGLint*)&tex->wlr_texture->width);
(EGLint*)&tex->wlr_texture.width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
(EGLint*)&tex->wlr_texture->height);
(EGLint*)&tex->wlr_texture.height);
EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
@ -194,33 +199,36 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glBindTexture(target, tex->tex_id));
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
tex->wlr_texture->valid = true;
tex->wlr_texture.valid = true;
tex->pixel_format = pf;
return true;
}
static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_texture *_texture = texture->wlr_texture;
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
float world[16];
wlr_matrix_identity(matrix);
wlr_matrix_translate(&world, x, y, 0);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_scale(&world, _texture->width, _texture->height, 1);
wlr_matrix_scale(&world,
texture->wlr_texture.width, texture->wlr_texture.height, 1);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_mul(projection, matrix, matrix);
}
static void gles2_texture_bind(struct wlr_texture_state *texture) {
static void gles2_texture_bind(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*texture->pixel_format->shader));
}
static void gles2_texture_destroy(struct wlr_texture_state *texture) {
wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
static void gles2_texture_destroy(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
wl_signal_emit(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
if (texture->tex_id) {
GL_CALL(glDeleteTextures(1, &texture->tex_id));
}
@ -244,10 +252,9 @@ static struct wlr_texture_impl wlr_texture_impl = {
};
struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
state->wlr_texture = texture;
state->egl = egl;
wl_signal_init(&texture->destroy_signal);
return texture;
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
texture->egl = egl;
return &texture->wlr_texture;
}

@ -2,53 +2,51 @@
#include <stdbool.h>
#include <wlr/render/interface.h>
struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
void wlr_texture_init(struct wlr_texture *texture,
struct wlr_texture_impl *impl) {
struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
t->state = state;
t->impl = impl;
return t;
texture->impl = impl;
wl_signal_init(&texture->destroy_signal);
}
void wlr_texture_destroy(struct wlr_texture *texture) {
texture->impl->destroy(texture->state);
free(texture);
if (texture->impl->destroy) {
texture->impl->destroy(texture);
}
}
void wlr_texture_bind(struct wlr_texture *texture) {
texture->impl->bind(texture->state);
texture->impl->bind(texture);
}
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
int stride, int width, int height, const unsigned char *pixels) {
return texture->impl->upload_pixels(texture->state,
format, stride, width, height, pixels);
return texture->impl->upload_pixels(texture, format, stride,
width, height, pixels);
}
bool wlr_texture_update_pixels(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
return texture->impl->update_pixels(texture->state,
format, stride, x, y, width, height, pixels);
return texture->impl->update_pixels(texture, format, stride, x, y,
width, height, pixels);
}
bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
struct wl_shm_buffer *shm) {
return texture->impl->upload_shm(texture->state, format, shm);
return texture->impl->upload_shm(texture, format, shm);
}
bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm) {
return texture->impl->update_shm(texture->state, format,
x, y, width, height, shm);
return texture->impl->update_shm(texture, format, x, y, width, height, shm);
}
bool wlr_texture_upload_drm(struct wlr_texture *texture,
struct wl_resource *drm_buffer) {
return texture->impl->upload_drm(texture->state, drm_buffer);
return texture->impl->upload_drm(texture, drm_buffer);
}
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture->state, matrix, projection, x, y);
texture->impl->get_matrix(texture, matrix, projection, x, y);
}

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