Implement destroying surfaces

Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.

Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.

Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.

Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
master
Tony Crisci 7 years ago
parent 6610aa7ca7
commit effea557bb

@ -8,6 +8,7 @@ struct wl_compositor_state {
struct wl_list wl_resources;
struct wlr_renderer *renderer;
struct wl_list surfaces;
struct wl_listener destroy_surface_listener;
};
void wl_compositor_init(struct wl_display *display,

@ -78,7 +78,28 @@ struct wl_surface_interface surface_interface = {
};
static void destroy_surface(struct wl_resource *resource) {
wlr_log(L_DEBUG, "TODO: destroy surface");
struct wlr_surface *surface = wl_resource_get_user_data(resource);
wlr_surface_destroy(surface);
}
static void destroy_surface_listener(struct wl_listener *listener, void *data) {
struct wl_compositor_state *state;
struct wlr_surface *surface = data;
state = wl_container_of(listener, state, destroy_surface_listener);
struct wl_resource *res = NULL, *_res;
wl_list_for_each(_res, &state->surfaces, link) {
if (_res == surface->resource) {
res = _res;
break;
}
}
if (!res) {
return;
}
wl_list_remove(&res->link);
}
static void wl_compositor_create_surface(struct wl_client *client,
@ -87,10 +108,12 @@ static void wl_compositor_create_surface(struct wl_client *client,
struct wl_resource *surface_resource = wl_resource_create(client,
&wl_surface_interface, wl_resource_get_version(resource), id);
struct wlr_surface *surface = wlr_render_surface_init(state->renderer);
surface->resource = surface_resource;
wl_resource_set_implementation(surface_resource, &surface_interface,
surface, destroy_surface);
wl_resource_set_user_data(surface_resource, surface);
wl_list_insert(&state->surfaces, wl_resource_get_link(surface_resource));
wl_signal_add(&surface->destroy_signal, &state->destroy_surface_listener);
}
static void wl_compositor_create_region(struct wl_client *client,
@ -137,6 +160,7 @@ void wl_compositor_init(struct wl_display *display,
&wl_compositor_interface, 4, state, wl_compositor_bind);
state->wl_global = wl_global;
state->renderer = renderer;
state->destroy_surface_listener.notify = destroy_surface_listener;
wl_list_init(&state->wl_resources);
wl_list_init(&state->surfaces);
}

@ -57,6 +57,8 @@ struct wlr_surface {
bool valid;
uint32_t format;
int width, height;
struct wl_signal destroy_signal;
struct wl_resource *resource;
};
/**

@ -84,6 +84,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) {
}
static void gles2_surface_destroy(struct wlr_surface_state *surface) {
wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface);
GL_CALL(glDeleteTextures(1, &surface->tex_id));
free(surface);
}
@ -100,5 +101,6 @@ struct wlr_surface *gles2_surface_init() {
struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
state->wlr_surface = surface;
wl_signal_init(&surface->destroy_signal);
return surface;
}

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