Manuel Stoeckl
adbfd3c321
render/vulkan: add lut3d output shader option
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While a corresponding pipeline is created, it is not yet used.
7 months ago
Manuel Stoeckl
c64144a39b
render/vulkan: add dummy 3d lookup table to output shader
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Later commits will add shader options that use a real 3d
lookup table.
7 months ago
John Lindgren
b1b34cd665
vulkan: perform sRGB-to-linear conversion correctly for premultiplied values
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Pre-multipled sRGB values need to be un-multiplied before conversion
to linear and then re-multiplied after. Compare shaders/texture.frag.
This fixes an issue in labwc where titlebar corners (rendered as
ARGB textures) did not match the rest of the titlebar (rendered as
a solid wlr_scene_rect).
Note: 0.17 has other instances in render/vulkan/renderer.c that need
the same fix.
8 months ago
Kirill Primak
3eb89e5325
render/vulkan: fix possible double free
11 months ago
Manuel Stoeckl
e0adaaffb6
render/vulkan: constrain blend to output subpass to redrawn region
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This commit only applies to the render pass API.
1 year ago
Alexander Orzechowski
1b0694b794
treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical
1 year ago
Alexander Orzechowski
e9706e62f5
renderer: Use wlr_render_rect_options_get_box
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Fixes : #3697
1 year ago
Alexander Orzechowski
5f6912595e
renderer/vulkan: Defer device lost signal until end of pass
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If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors.
1 year ago
Alexander Orzechowski
2044cc2311
render: Introduce wlr_render_texture_options.blend_mode
1 year ago
Alexander Orzechowski
6bd44c4fcd
renderer: Introduce wlr_scale_filter_mode
1 year ago
Alexander Orzechowski
3ee0f52e09
render/vulkan: Dynamically create texture views
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
1 year ago
Alexander Orzechowski
8a387b5558
render/vulkan: Dynamically create pipeline layouts
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These will happen lazily when pipelines get created.
1 year ago
Alexander Orzechowski
9d31372930
render/vulkan: Handle quad pipeline through generic pipeline path
1 year ago
Alexander Orzechowski
97fdd57eb2
render/vulkan: Dynamically handle pipeline creation for textures
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
1 year ago
Simon Ser
30616bcf0c
render/vulkan: reset scissor before post-blend subpass
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Otherwise only the last command's area will be copied over.
2 years ago
Simon Ser
150a88bd03
render/vulkan: fix blend subpass matrix
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renderer->render_{width,height} are unused with the render pass
API.
2 years ago
Simon Ser
fd9e4b860f
render/vulkan: fix bound pipeline check for output_pipe
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renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
2 years ago
Simon Ser
beb820b573
render/vulkan: improve error handling in vulkan_begin_render_pass()
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Release the command buffer if we end up not submitting it.
2 years ago
Simon Ser
0ba3ea3bcd
render/vulkan: improve error handling in render_pass_submit()
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2 years ago
Simon Ser
e07c77f846
render/vulkan: implement render pass API
2 years ago