Currently, an icon surface's role_data is set manually to a struct
wlr_drag_icon, which is hacky, incorrect (as role_data is supposed
to be the surface's role object, and drag icons don't have them), and
will be disallowed by future changes.
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
Many issues here:
- wlr_output_cursor_set_buffer() takes a buffer already scaled for
the output, not a buffer with scale=1.
- wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output
buffer coordinates.
- render_cursor_buffer() had hardcoded no-ops for scale and
transform, instead of using the cursor surface's.
Fixes: b64e7e88bf ("output: add output_cursor_set_texture()")
We'll soon introduce a unified wlr_surface map event. Up until now, compositors
have been using wlr_xwayland_surface's map event to setup various wlr_surface
related listeners (e.g. commit). This will no longer be possible when that
event is moved over to wlr_surface. Introduce new events where the compositor
can add/remove wlr_surface event listeners.
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
Some formats like sub-sampled YCbCr use a block of bytes to
store the color values for more than one pixel. Update our format
table to be able to handle such formats.
This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
Goals:
- Extensibility: we need to be able to add new params to the calls
to render a texture/rect. For instance we'll need to add fences to
the render texture operation for explicit sync purposes.
- No implicit state: no more bind_buffer, begin, end.
- No matrices: these hurt Pixman and we don't need them.
- Clip regions for optimized damage repainting.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3188
Add a src_box state field. Use the SRC_* KMS props in the DRM
backend, reject the layers in the Wayland backend (for now, we can
support it later via viewporter).
This allows callers to set a destination size different from the
buffer size to scale them.
The DRM backend supports this. The Wayland backend doesn't yet
(we'd need to wire up viewporter).
since wayland doesn't provide a touch id in cancel events, track what
points are active so we can cancel all of them
timestamp is also not provided - use 0 because no one's paying attention
to that anyway
Closes#3000
- Simplifies the backends
- Avoids having two ways to do the same thing: previously one could
disable a layer by either omitting it from wlr_output_state.layers,
or by passing a NULL buffer
- We can change our mind in the future: we can allow users to omit
some layers and define a meaning without breaking the API.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4017#note_1783997
We've had this struct for a while. It'd be useful for compositors
if they want to manage the swap chains themselves instead of being
forced to use wlr_output's. Some compositors might also want to use
a swapchain without an output.
This is based on previous work [1] [2].
This new API allows compositors to display buffers without needing to
perform rendering operations. This API can be implemented on Wayland
using subsurfaces and on DRM using KMS planes.
Compared to [1], this approach leverages wlr_addon_set to let backends
attach their own private state to layers, removes the pending
state (necessary for interop with wlr_output_commit_state()) and
enum wlr_output_layer_state_field.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/1985
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3447
This is needed for compositors that want to reserve space for
XWayland panels. Such a feature can be useful in a "transitional"
setup, where only the X11 window manager and compositor is replaced
but other components of an X11 desktop environment are still used.
This change simply reads the X11 property; the compositor is free
to ignore it. Thus, compositors that don't want to support such a
"transitional" feature are not impacted.
v2: Update xwayland_surface_associate()
Instead of destroying all seats, destroy a single one. We only need
to destroy all seats at one call-site (backend_destroy), but we'll
need to destroy a single seat elsewhere in the next commit.
wlr_xcursor_get_resize_name() returns cursor-spec [1] based names
but the default cursor icons shipped in include/xcursor/cursor_data.h
use traditional X cursor names instead.
Compositors that use wlr_xcursor_get_resize_name() to resolve an edge
to a cursor icon name may thus be unable to render appropriate cursor
icons for users that don't have a cursor-spec compliant cursor theme
installed on their system or have it installed in an unusual place.
This patch adds cursor-spec cursor icon name aliases.
[1] https://www.freedesktop.org/wiki/Specifications/cursor-spec/
Since 1d581656c7 ("backend/drm: set "max bpc" to the max") we
set the "max bpc" property to the maximum value. The kernel driver
is supposed to clamp this value depending on hardware capabilities.
All kernel drivers lower the value depending on the GPU capabilities.
However, none of the drivers lower the value depending on the DP-MST
link capabilities. Thus, enabling a 4k@60Hz mode can fail on some
DP-MST setups due to the "max bpc" property.
Additionally, it's not a good idea to unconditionally set "max bpc"
to the max. A high bpc consumes more lanes and more clock speed,
which means higher power consumption and the busy lanes cannot be
used for something else (e.g. other data transfers on a USB-C cable).
For now, let's tie the "max bpc" to the pixel format of the buffer.
Introduce a heuristic to make "high bit-depth buffer" a synonym of
"I want the best quality".
This is not perfect: a "max bpc" higher than 8 might be desirable
for pixel formats with a color depth of 8 bits, for instance when
the color management KMS properties are used. But we don't really
support that yet, so let's leave this for later.
Closes: https://github.com/swaywm/sway/issues/7367
The invalid_destroy and invalid_unlock protocol errors aren't currently
sent by wlroots and instead left up to the compositor. However, we can
handle these as well without much additional complexity.
This also adds a missing wl_resource_destroy() call if the lock is inert
in lock_handle_unlock_and_destroy().
We only need it for one thing: gamma size. Moreover, some bits in
the drmModeCrtc will become out-of-date, for instance the current
mode, so let's avoid caching the whole struct and only keep what
we know won't change.
Instead of having a pending_fb field on the struct wlr_drm_plane,
move it to struct wlr_drm_connector_state. That way, there's no
risk having a stale pending FB around: the state doesn't survive
across tests and commits.
The cursor is a special case because it's disconnected from the
atomic state: the wlr_backend_impl.set_cursor hook sets the cursor
for the next commit. Move the field to
wlr_drm_connector.cursor_pending_fb.
We'll move the pending primary FB into the connector state in the
next commit, dropping wlr_drm_plane.pending_fb in the process.
Introduce a dedicated field for the cursor, which has to be managed
in a special way due to our set_cursor API.
This avoids re-building the whole project when switching one
Meson option. This shrinks down the compiler invocation command
line, making it more readable and making it easier to inspect
which flags are passed in (the generated file can be opened).
Additionally this is more consistent with our external feature
handling, which uses <wlr/config.h> already.
The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.
Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.
wlroots uses "// private state" comments to denote structure fields
which shouldn't be accessed by compositors, so let's drop
wlr_output_layout_output_state and inline its fields into
wlr_output_layout_output; this also simplifies layout output creation.
struct wlr_vk_format_props contains a mix of properties for shm
and dmabuf, and it's not immediately clear which fields are for
which kind of buffer. Use a nested struct to group the fields.
Query the formats at init time, then forget about the renderer.
This will allow wl_drm to be created with a list of formats instead
of a renderer, and will behave better after a GPU reset.
The backend no longer changes the output state behind the
compositor's back. Instead, compositors can listen to the "commit"
event and check for WLR_OUTPUT_STATE_ENABLED/WLR_OUTPUT_STATE_MODE.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2300
Some compositors may want to use the linux-dmabuf-v1 implementation
with a completely custom renderer. Add a function to create the
global with a default feedback.
Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.
Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.
So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
vkCmdCopyBufferToImage requires that the buffer offset be a multiple
of the texel block size, which for single plane uncompressed formats
is the same as the number of bytes per pixel. This commit adds an
alignment parameter to vulkan_get_stage_span which ensures that the
provided span (and the sequence of image copy operations derived which
use it) have this alignment.
0xFFFFFFFF milliseconds is 4,294,967,295 ms so about 50 days.
A little bit too close for comfort.
Use int64_t instead of uint64_t to avoid C's implicit conversion
footguns in computations.
This is a first step towards moving texture uploading out of
wlr_compositor.
This commit allows compositors to opt-out of the texture uploading
by passing a NULL wlr_renderer. An immediate user of this is
gamescope, which currently implements a stub wlr_renderer just to
make wlr_compositor happy.
Let's just forward-declare struct wlr_backend instead.
We need to fixup the Vulkan renderer: it needs makedev(), which
got included by chance via <wlr/backend.h> → <wlr/backend/session.h>
→ <libudev.h>.