Add a new renderer API

Goals:

- Extensibility: we need to be able to add new params to the calls
  to render a texture/rect. For instance we'll need to add fences to
  the render texture operation for explicit sync purposes.
- No implicit state: no more bind_buffer, begin, end.
- No matrices: these hurt Pixman and we don't need them.
- Clip regions for optimized damage repainting.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3188
master
Simon Ser 3 years ago
parent 17ad034480
commit 756dedae20

@ -48,6 +48,8 @@ struct wlr_renderer_impl {
uint32_t (*get_render_buffer_caps)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
struct wlr_render_pass *(*begin_buffer_pass)(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
};
void wlr_renderer_init(struct wlr_renderer *renderer,
@ -62,4 +64,19 @@ struct wlr_texture_impl {
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
struct wlr_render_pass {
const struct wlr_render_pass_impl *impl;
};
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl);
struct wlr_render_pass_impl {
bool (*submit)(struct wlr_render_pass *pass);
void (*add_texture)(struct wlr_render_pass *pass,
const struct wlr_render_texture_options *options);
void (*add_rect)(struct wlr_render_pass *pass,
const struct wlr_render_rect_options *options);
};
#endif

@ -12,6 +12,7 @@
#include <stdint.h>
#include <wayland-server-core.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/box.h>
struct wlr_backend;
struct wlr_renderer_impl;
@ -155,4 +156,71 @@ int wlr_renderer_get_drm_fd(struct wlr_renderer *r);
*/
void wlr_renderer_destroy(struct wlr_renderer *renderer);
/**
* A render pass accumulates drawing operations until submitted to the GPU.
*/
struct wlr_render_pass;
/**
* Begin a new render pass with the supplied destination buffer.
*
* Callers must call wlr_render_pass_submit() once they are done with the
* render pass.
*/
struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
struct wlr_renderer *renderer, struct wlr_buffer *buffer);
/**
* Submit the render pass.
*
* The render pass cannot be used after this function is called.
*/
bool wlr_render_pass_submit(struct wlr_render_pass *render_pass);
struct wlr_render_texture_options {
/* Source texture */
struct wlr_texture *texture;
/* Source coordinates, leave empty to render the whole texture */
struct wlr_fbox src_box;
/* Destination coordinates, width/height default to the texture size */
struct wlr_box dst_box;
/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
const float *alpha;
/* Clip region, leave NULL to disable clipping */
const pixman_region32_t *clip;
/* Transform applied to the source texture */
enum wl_output_transform transform;
};
/**
* Render a texture.
*/
void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
const struct wlr_render_texture_options *options);
/**
* A color value.
*
* Each channel has values between 0 and 1 inclusive. The R, G, B
* channels need to be pre-multiplied by A.
*/
struct wlr_render_color {
float r, g, b, a;
};
struct wlr_render_rect_options {
/* Rectangle coordinates */
struct wlr_box box;
/* Source color */
struct wlr_render_color color;
/* Clip region, leave NULL to disable clipping */
const pixman_region32_t *clip;
};
/**
* Render a rectangle.
*/
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
const struct wlr_render_rect_options *options);
#endif

@ -8,6 +8,7 @@ endif
wlr_files += files(
'dmabuf.c',
'drm_format_set.c',
'pass.c',
'pixel_format.c',
'swapchain.c',
'wlr_renderer.c',

@ -0,0 +1,25 @@
#include <assert.h>
#include <string.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
void wlr_render_pass_init(struct wlr_render_pass *render_pass,
const struct wlr_render_pass_impl *impl) {
assert(impl->submit && impl->add_texture && impl->add_rect);
memset(render_pass, 0, sizeof(*render_pass));
render_pass->impl = impl;
}
bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
return render_pass->impl->submit(render_pass);
}
void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
const struct wlr_render_texture_options *options) {
render_pass->impl->add_texture(render_pass, options);
}
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
const struct wlr_render_rect_options *options) {
render_pass->impl->add_rect(render_pass, options);
}

@ -33,11 +33,13 @@
void wlr_renderer_init(struct wlr_renderer *renderer,
const struct wlr_renderer_impl *impl) {
assert(impl->begin);
assert(impl->clear);
assert(impl->scissor);
assert(impl->render_subtexture_with_matrix);
assert(impl->render_quad_with_matrix);
if (!impl->begin_buffer_pass) {
assert(impl->begin);
assert(impl->clear);
assert(impl->scissor);
assert(impl->render_subtexture_with_matrix);
assert(impl->render_quad_with_matrix);
}
assert(impl->get_shm_texture_formats);
assert(impl->get_render_buffer_caps);
@ -409,3 +411,11 @@ int wlr_renderer_get_drm_fd(struct wlr_renderer *r) {
}
return r->impl->get_drm_fd(r);
}
struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
struct wlr_renderer *renderer, struct wlr_buffer *buffer) {
if (!renderer->impl->begin_buffer_pass) {
return NULL;
}
return renderer->impl->begin_buffer_pass(renderer, buffer);
}

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