render/vulkan: release stage buffers after command buffer completes

We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
Simon Ser 2 years ago
parent 2a414c896e
commit 10f543d579

@ -150,6 +150,8 @@ struct wlr_vk_command_buffer {
uint64_t timeline_point;
// Textures to destroy after the command buffer completes
struct wl_list destroy_textures; // wlr_vk_texture.destroy_link
// Staging shared buffers to release after the command buffer completes
struct wl_list stage_buffers; // wlr_vk_shared_buffer.link
};
#define VULKAN_COMMAND_BUFFERS_CAP 64
@ -292,7 +294,7 @@ struct wlr_vk_allocation {
// List of suballocated staging buffers.
// Used to upload to/read from device local images.
struct wlr_vk_shared_buffer {
struct wl_list link; // wlr_vk_renderer.stage.buffers
struct wl_list link; // wlr_vk_renderer.stage.buffers or wlr_vk_command_buffer.stage_buffers
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize buf_size;

@ -192,13 +192,6 @@ static void shared_buffer_destroy(struct wlr_vk_renderer *r,
free(buffer);
}
static void release_stage_allocations(struct wlr_vk_renderer *renderer) {
struct wlr_vk_shared_buffer *buf;
wl_list_for_each(buf, &renderer->stage.buffers, link) {
buf->allocs.size = 0;
}
}
struct wlr_vk_buffer_span vulkan_get_stage_span(struct wlr_vk_renderer *r,
VkDeviceSize size, VkDeviceSize alignment) {
// try to find free span
@ -426,6 +419,7 @@ static bool init_command_buffer(struct wlr_vk_command_buffer *cb,
.vk = vk_cb,
};
wl_list_init(&cb->destroy_textures);
wl_list_init(&cb->stage_buffers);
return true;
}
@ -450,13 +444,22 @@ static bool wait_command_buffer(struct wlr_vk_command_buffer *cb,
return true;
}
static void release_command_buffer_resources(struct wlr_vk_command_buffer *cb) {
static void release_command_buffer_resources(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer) {
struct wlr_vk_texture *texture, *texture_tmp;
wl_list_for_each_safe(texture, texture_tmp, &cb->destroy_textures, destroy_link) {
wl_list_remove(&texture->destroy_link);
texture->last_used_cb = NULL;
wlr_texture_destroy(&texture->wlr_texture);
}
struct wlr_vk_shared_buffer *buf, *buf_tmp;
wl_list_for_each_safe(buf, buf_tmp, &cb->stage_buffers, link) {
buf->allocs.size = 0;
wl_list_remove(&buf->link);
wl_list_insert(&renderer->stage.buffers, &buf->link);
}
}
static struct wlr_vk_command_buffer *get_command_buffer(
@ -476,7 +479,7 @@ static struct wlr_vk_command_buffer *get_command_buffer(
struct wlr_vk_command_buffer *cb = &renderer->command_buffers[i];
if (cb->vk != VK_NULL_HANDLE && !cb->recording &&
cb->timeline_point <= current_point) {
release_command_buffer_resources(cb);
release_command_buffer_resources(cb, renderer);
}
}
@ -955,14 +958,21 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
return;
}
struct wlr_vk_shared_buffer *stage_buf, *stage_buf_tmp;
wl_list_for_each_safe(stage_buf, stage_buf_tmp, &renderer->stage.buffers, link) {
if (stage_buf->allocs.size == 0) {
continue;
}
wl_list_remove(&stage_buf->link);
wl_list_insert(&stage_cb->stage_buffers, &stage_buf->link);
}
// sadly this is required due to the current api/rendering model of wlr
// ideally we could use gpu and cpu in parallel (_without_ the
// implicit synchronization overhead and mess of opengl drivers)
if (!wait_command_buffer(render_cb, renderer)) {
return;
}
release_stage_allocations(renderer);
}
static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_renderer,
@ -1162,7 +1172,7 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
if (cb->vk == VK_NULL_HANDLE) {
continue;
}
release_command_buffer_resources(cb);
release_command_buffer_resources(cb, renderer);
}
// stage.cb automatically freed with command pool

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