compositor: improve role-specific documentation

master
Kirill Primak 1 year ago committed by Simon Ser
parent 63f3802e0f
commit 1bf245e0fe

@ -73,8 +73,17 @@ struct wlr_surface_state {
struct wlr_surface_role {
const char *name;
/**
* Called when a new surface state is committed. May be NULL.
*/
void (*commit)(struct wlr_surface *surface);
/**
* Called when the surface is unmapped. May be NULL.
*/
void (*unmap)(struct wlr_surface *surface);
/**
* Called when the object representing the role is destroyed. May be NULL.
*/
void (*destroy)(struct wlr_surface *surface);
};
@ -138,8 +147,16 @@ struct wlr_surface {
bool mapped;
const struct wlr_surface_role *role; // the lifetime-bound role or NULL
void *role_data; // role-specific data
/**
* The lifetime-bound role of the surface. NULL if the role was never set.
*/
const struct wlr_surface_role *role;
/**
* The role object representing the role. NULL if the role isn't
* represented by any object or the object was destroyed.
*/
void *role_data;
struct {
struct wl_signal client_commit;
@ -213,7 +230,10 @@ bool wlr_surface_set_role(struct wlr_surface *surface,
struct wl_resource *error_resource, uint32_t error_code);
/**
* Destroy the role object for this surface. This doesn't reset the role.
* Destroy the object representing the surface's role. If it doesn't exist,
* this function is no-op.
*
* This doesn't reset the surface role itself.
*/
void wlr_surface_destroy_role_object(struct wlr_surface *surface);

Loading…
Cancel
Save